Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DetectiveCho
Geb
Level 128
God Stats
10W - 12L
1,558 SR
Queue Stats
166W - 222L
1,493 Elo+
Party 2
Arachne
Arachne
SofieesSimp
Arachne
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,767 Elo+
Party 2
Danzaburou
Danzaburou
ThePatch
Danzaburou
Level 5
God Stats
2W - 1L
1,747 SR
Queue Stats
3W - 4L
1,767 Elo+
Party 2
Sun Wukong
Sun Wukong
Zeffmora
Sun Wukong
Level 59
God Stats
2W - 1L
1,814 SR
Queue Stats
116W - 102L
1,512 Elo+
Solo
Team Averages
Level 78
1,624 SR
1,608 Elo+

VS

Team Averages
Level 100
1,556 SR
1,549 Elo+
Hachiman
Hachiman
HoIow
Hachiman
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 28L
1,572 Elo+
Party 3
Bastet
Bastet
ItsJamie_138
Bastet
Level 126
God Stats
13W - 7L
1,653 SR
Queue Stats
108W - 104L
1,518 Elo+
Party 1
Bellona
Bellona
NateeOO
Bellona
Level 158
God Stats
8W - 5L
1,564 SR
Queue Stats
14W - 12L
1,535 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VVARDIE
Morgan Le Fay
Level 77
God Stats
2W - 1L
1,385 SR
Queue Stats
82W - 83L
1,507 Elo+
Party 1
Loki
Loki
gusyfishy
Loki
Level 87
God Stats
24W - 14L
1,678 SR
Queue Stats
62W - 44L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
3
0 / 1 / 0
3,652
365
311
1,104
453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 4 / 1
5,305
531
3,027
8,606
4,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
SofieesSimp
Arachne
9
1 / 4 / 0
5,115
512
4,943
9,439
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
ThePatch
Danzaburou
10
0 / 2 / 0
5,447
545
1,132
3,994
1,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Zeffmora
Sun Wukong
12
3 / 0 / 0
7,289
729
5,617
8,129
3,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HoIow
Hachiman
11
2 / 0 / 1
6,126
613
2,374
3,283
948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
11
4 / 0 / 3
6,134
613
3,573
7,897
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bellona
NateeOO
Bellona
12
5 / 0 / 2
6,377
638
3,346
7,143
4,557
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
VVARDIE
Morgan Le Fay
11
0 / 1 / 3
6,170
617
5,571
3,814
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
10
0 / 3 / 0
5,342
534
4,928
6,764
1,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
4
Kills
11
11
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
1
0
0
L
0
4
1
0.13
W
Hachiman
HoIow
Hachiman
2
0
1
2.5
W
Bastet
4
0
3
5.5
W
Bellona
NateeOO
Bellona
5
0
2
6
L
Arachne
SofieesSimp
Arachne
1
4
0
0.25
L
Danzaburou
ThePatch
Danzaburou
0
2
0
0
W
Morgan Le Fay
VVARDIE
Morgan Le Fay
0
1
3
1.5
L
Sun Wukong
Zeffmora
Sun Wukong
3
0
0
3
W
Loki
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,030
Damage
19,792
31,272
Taken
28,901
12,167
Mitigated
10,727
11,656
Healing
11,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
311
42
0
295
1,104
453
0
292
732
3,198
100
L
3,027
240
0
963
8,606
4,435
0
3,089
5,291
21,661
0
W
Hachiman
HoIow
Hachiman
2,374
1,202
0
2,282
3,283
948
816
206
3,077
0
36,887
W
Bastet
3,573
732
0
4,325
7,897
2,330
0
555
7,326
0
35,733
W
Bellona
NateeOO
Bellona
3,346
744
0
1,620
7,143
4,557
0
683
6,460
464
41,224
L
Arachne
SofieesSimp
Arachne
4,943
3,057
0
4,543
9,439
2,602
0
1,937
7,418
0
33,837
L
Danzaburou
ThePatch
Danzaburou
1,132
781
0
1,196
3,994
1,190
0
66
3,928
0
33,982
W
Morgan Le Fay
VVARDIE
Morgan Le Fay
5,571
939
0
1,466
3,814
1,233
558
1,838
1,936
38,491
1,741
L
Sun Wukong
Zeffmora
Sun Wukong
5,617
1,324
0
4,659
8,129
3,487
0
0
8,129
0
54,147
W
Loki
4,928
1,033
0
1,566
6,764
1,659
0
0
6,764
0
39,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,808
Gold Earned
30,149
277
Minions Killed
360
0
Camps Cleared
0
873,940
Distance Traveled
1,084,531
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,652
365
8
1
0
42,180
0
L
Geb
5,305
531
37
4
0
216,127
3
W
Hachiman
6,126
613
69
7
0
184,068
2
W
Bastet
6,134
613
73
7
0
257,138
0
W
Bellona
6,377
638
74
7
0
222,148
0
L
Arachne
5,115
512
63
6
0
222,820
0
L
Danzaburou
5,447
545
66
7
0
187,903
0
W
Morgan Le Fay
6,170
617
80
8
0
196,783
0
L
Sun Wukong
7,289
729
103
10
0
204,910
0
W
Loki
5,342
534
64
6
0
224,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role