Player Matchup

Izanami
Izanami
BadwolfRuNzPS
Izanami
Level 149
God Stats
7W - 10L
1,502 SR
Queue Stats
67W - 62L
1,426 Elo+
Solo
Arachne
Arachne
DragonAngel185
Arachne
Level 149
God Stats
0W - 1L
1,626 SR
Queue Stats
48W - 54L
1,521 Elo+
Party 1
Raijin
Raijin
LJ30350
Raijin
Level 148
God Stats
1W - 3L
1,522 SR
Queue Stats
136W - 144L
1,496 Elo+
Party 1
Sun Wukong
Sun Wukong
Mercillesss
Sun Wukong
Level 126
God Stats
1W - 4L
1,542 SR
Queue Stats
11W - 13L
1,511 Elo+
Party 1
Ao Kuang
Ao Kuang
lil jorgerap
Ao Kuang
Level 129
God Stats
277W - 255L
1,527 SR
Queue Stats
278W - 257L
1,460 Elo+
Solo
Team Averages
Level 140
1,544 SR
1,483 Elo+

VS

Team Averages
Level 106
1,562 SR
1,475 Elo+
Medusa
Medusa
DrJellyFinger7
Medusa
Level 80
God Stats
25W - 15L
1,656 SR
Queue Stats
239W - 201L
1,457 Elo+
Solo
Erlang Shen
Erlang Shen
IcnoPain
Erlang Shen
Level 144
God Stats
14W - 17L
1,491 SR
Queue Stats
301W - 297L
1,474 Elo+
Solo
Shiva
Shiva
Im2Complex
Shiva
Level 107
God Stats
17W - 12L
1,598 SR
Queue Stats
101W - 115L
1,484 Elo+
Party 2
Janus
Janus
Them Racks
Janus
Level 141
God Stats
7W - 2L
1,766 SR
Queue Stats
199W - 195L
1,491 Elo+
Party 2
King Arthur
King Arthur
Troller351885
King Arthur
Level 57
God Stats
5W - 9L
1,300 SR
Queue Stats
93W - 104L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
8
0 / 2 / 0
4,691
469
578
4,077
896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 1 / 0
4,951
495
1,695
6,437
1,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
LJ30350
Raijin
10
1 / 3 / 0
5,699
570
2,590
4,411
1,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Mercillesss
Sun Wukong
9
2 / 2 / 2
5,480
548
5,392
7,778
6,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Ao Kuang
lil jorgerap
Ao Kuang
9
2 / 3 / 1
5,323
532
3,506
6,171
1,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 4
5,924
592
3,360
3,350
936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Erlang Shen
IcnoPain
Erlang Shen
9
3 / 1 / 2
5,998
600
2,211
6,879
3,869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
11
3 / 0 / 1
6,206
621
3,024
6,506
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
11
1 / 1 / 2
6,545
655
2,503
3,579
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Troller351885
King Arthur
9
2 / 4 / 1
5,769
577
5,089
9,984
5,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
6
Kills
11
11
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
2
0
0
W
2
0
4
4
L
1
1
0
1
W
Erlang Shen
IcnoPain
Erlang Shen
3
1
2
4
W
Shiva
3
0
1
3.5
L
Raijin
LJ30350
Raijin
1
3
0
0.33
L
Sun Wukong
Mercillesss
Sun Wukong
2
2
2
1.5
W
Janus
1
1
2
2
W
King Arthur
Troller351885
King Arthur
2
4
1
0.63
L
Ao Kuang
lil jorgerap
Ao Kuang
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,761
Damage
16,187
28,874
Taken
30,298
11,936
Mitigated
14,095
5,239
Healing
7,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
578
485
0
534
4,077
896
0
57
4,020
0
23,359
W
3,360
1,350
0
764
3,350
936
417
637
2,713
0
44,075
L
1,695
946
0
1,297
6,437
1,920
300
918
5,473
0
19,978
W
Erlang Shen
IcnoPain
Erlang Shen
2,211
755
0
1,234
6,879
3,869
128
2,163
4,642
0
17,314
W
Shiva
3,024
287
0
3,337
6,506
2,277
0
698
5,808
0
34,197
L
Raijin
LJ30350
Raijin
2,590
165
0
250
4,411
1,049
0
1,298
2,929
34,902
1,800
L
Sun Wukong
Mercillesss
Sun Wukong
5,392
1,164
0
1,481
7,778
6,403
275
0
7,778
0
27,922
W
Janus
2,503
100
0
1,084
3,579
1,104
0
1,703
1,876
44,776
0
W
King Arthur
Troller351885
King Arthur
5,089
559
0
1,569
9,984
5,909
0
1,341
8,169
0
28,317
L
Ao Kuang
lil jorgerap
Ao Kuang
3,506
1,213
0
1,677
6,171
1,668
0
123
6,048
22,351
6,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,144
Gold Earned
30,442
270
Minions Killed
305
0
Camps Cleared
0
890,793
Distance Traveled
990,771
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,691
469
48
5
0
145,801
2
W
Medusa
5,924
592
58
6
0
182,343
0
L
Arachne
4,951
495
43
4
0
207,374
0
W
Erlang Shen
5,998
600
43
4
0
199,387
2
W
Shiva
6,206
621
70
7
0
228,164
0
L
Raijin
5,699
570
77
8
0
179,515
0
L
Sun Wukong
5,480
548
47
5
0
172,916
0
W
Janus
6,545
655
98
10
0
199,954
0
W
King Arthur
5,769
577
36
4
0
180,923
0
L
Ao Kuang
5,323
532
55
6
0
185,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role