Player Matchup

Nox
Nox
AlexanderGriffin
Nox
Level 174
God Stats
1W - 2L
1,686 SR
Queue Stats
129W - 130L
1,577 Elo+
Party 1
Hercules
Hercules
Colmae
Hercules
Level 187
God Stats
9W - 6L
1,636 SR
Queue Stats
204W - 185L
1,628 Elo+
Party 1
Anhur
Anhur
Lemons
Anhur
Level 166
God Stats
4W - 5L
1,543 SR
Queue Stats
125W - 116L
1,671 Elo+
Party 1
Awilix
Awilix
PutJesusInSmite1
Awilix
Level 128
God Stats
14W - 9L
1,493 SR
Queue Stats
662W - 610L
1,571 Elo+
Solo
Janus
Janus
Sσσfy
Janus
Level 174
God Stats
0W - 2L
1,468 SR
Queue Stats
92W - 61L
1,666 Elo+
Solo
Team Averages
Level 166
1,565 SR
1,623 Elo+

VS

Team Averages
Level 108
1,609 SR
1,550 Elo+
Thor
Thor
Gankaholiccc
Thor
Level 28
God Stats
2W - 0L
1,667 SR
Queue Stats
68W - 86L
1,473 Elo+
Party 2
Cu Chulainn
Cu Chulainn
KuroD4ni
Cu Chulainn
Level 191
God Stats
63W - 41L
1,686 SR
Queue Stats
392W - 334L
1,607 Elo+
Solo
Ares
Ares
MMRTėrrorist
Ares
Level 147
God Stats
1W - 1L
1,319 SR
Queue Stats
120W - 84L
1,601 Elo+
Party 3
Hachiman
Hachiman
MoldyHorseCòck
Hachiman
Level 25
God Stats
3W - 2L
1,487 SR
Queue Stats
21W - 13L
1,602 Elo+
Party 3
Yu Huang
Yu Huang
ZzzLuna
Yu Huang
Level 149
God Stats
3W - 2L
1,885 SR
Queue Stats
253W - 293L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,296
450
2,203
8,204
4,983
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Colmae
Hercules
13
0 / 2 / 0
6,757
483
3,785
13,645
14,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anhur
Lemons
Anhur
12
1 / 5 / 2
7,510
536
5,822
9,349
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 2 / 1
7,162
512
6,964
9,656
3,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Sσσfy
Janus
14
2 / 4 / 3
7,886
563
5,839
9,331
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 3
7,121
509
4,671
7,317
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cu Chulainn
KuroD4ni
Cu Chulainn
16
2 / 0 / 1
9,442
674
12,166
10,082
9,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 4 / 7
7,631
545
5,195
11,889
10,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hachiman
14
4 / 2 / 3
8,562
612
5,936
6,410
1,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
ZzzLuna
Yu Huang
15
5 / 2 / 1
8,660
619
8,493
6,163
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
9
Kills
16
16
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Hercules
Colmae
Hercules
0
2
0
0
W
3
1
3
4.5
W
Cu Chulainn
KuroD4ni
Cu Chulainn
2
0
1
2.5
L
Anhur
Lemons
Anhur
1
5
2
0.4
W
2
4
7
1.38
W
Hachiman
4
2
3
2.75
L
6
2
1
3.25
L
Janus
Sσσfy
Janus
2
4
3
0.88
W
Yu Huang
ZzzLuna
Yu Huang
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,613
Damage
36,461
50,185
Taken
41,861
28,941
Mitigated
25,360
13,345
Healing
9,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,203
403
0
1,812
8,204
4,983
0
3,648
4,251
15,580
0
L
Hercules
Colmae
Hercules
3,785
1,413
0
6,959
13,645
14,590
0
1,879
11,766
0
48,107
W
4,671
814
0
2,672
7,317
2,254
0
835
6,442
0
43,138
W
Cu Chulainn
KuroD4ni
Cu Chulainn
12,166
1,786
0
2,882
10,082
9,510
0
669
8,824
10,176
75,999
L
Anhur
Lemons
Anhur
5,822
3,235
0
2,289
9,349
2,588
0
1,289
8,016
0
55,119
W
5,195
643
0
1,610
11,889
10,525
0
2,837
8,839
20,174
0
W
Hachiman
5,936
3,210
0
2,014
6,410
1,052
0
175
6,235
0
65,382
L
6,964
2,786
0
1,615
9,656
3,626
0
3,486
5,908
0
47,410
L
Janus
Sσσfy
Janus
5,839
389
0
670
9,331
3,154
0
4,370
4,537
62,671
241
W
Yu Huang
ZzzLuna
Yu Huang
8,493
981
0
465
6,163
2,019
0
3,229
2,738
68,262
1,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,611
Gold Earned
41,416
427
Minions Killed
508
0
Camps Cleared
0
1,453,502
Distance Traveled
1,448,539
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,296
450
19
1
0
282,719
5
L
Hercules
6,757
483
100
7
0
258,689
0
W
Thor
7,121
509
68
5
0
329,197
0
W
Cu Chulainn
9,442
674
154
11
0
276,681
2
L
Anhur
7,510
536
99
7
0
253,838
1
W
Ares
7,631
545
18
1
0
305,656
4
W
Hachiman
8,562
612
126
9
0
265,413
5
L
Awilix
7,162
512
69
5
0
363,425
2
L
Janus
7,886
563
140
10
0
294,831
0
W
Yu Huang
8,660
619
142
10
0
271,592
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role