Player Matchup

Poseidon
Poseidon
Cthulhusphallus
Poseidon
Level 106
God Stats
4W - 0L
1,823 SR
Queue Stats
66W - 54L
1,518 Elo+
Party 1
Osiris
Osiris
GILOSAN
Osiris
Level 228
God Stats
3W - 0L
1,591 SR
Queue Stats
126W - 131L
1,429 Elo+
Solo
Mercury
Mercury
GeekBitDragon
Mercury
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 43L
1,538 Elo+
Party 1
Chang'e
Chang'e
LeftToFray
Chang'e
Level 123
God Stats
6W - 11L
1,367 SR
Queue Stats
191W - 192L
1,411 Elo+
Solo
Ao Kuang
Ao Kuang
kretz2814
Ao Kuang
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,434 Elo+
Party 1
Team Averages
Level 111
1,556 SR
1,466 Elo+

VS

Team Averages
Level 103
1,434 SR
1,485 Elo+
Arachne
Arachne
 
Arachne
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DrJellyFinger7
Anhur
Level 80
God Stats
7W - 9L
1,417 SR
Queue Stats
239W - 201L
1,468 Elo+
Solo
Nu Wa
Nu Wa
LAMARCA VIDIGAL
Nu Wa
Level 166
God Stats
28W - 26L
1,544 SR
Queue Stats
280W - 272L
1,490 Elo+
Solo
Surtr
Surtr
Shockwave125
Surtr
Level 42
God Stats
2W - 2L
1,299 SR
Queue Stats
19W - 40L
1,500 Elo+
Party 2
Sobek
Sobek
im-a-failure-Sry
Sobek
Level 129
God Stats
2W - 10L
1,407 SR
Queue Stats
205W - 218L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
12
9 / 0 / 0
7,317
665
10,878
5,809
1,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
GILOSAN
Osiris
11
0 / 0 / 3
6,360
578
3,727
5,129
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
8
0 / 2 / 2
4,815
438
1,258
3,444
736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
LeftToFray
Chang'e
11
1 / 0 / 1
6,502
591
2,586
5,114
1,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
kretz2814
Ao Kuang
8
0 / 2 / 3
5,208
473
2,747
8,662
3,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
0 / 4 / 1
4,507
410
1,437
6,610
1,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
4 / 2 / 0
6,419
584
3,096
6,341
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 1
5,396
491
3,378
4,749
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 0
5,017
456
2,091
6,168
2,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 4
5,738
522
3,335
9,464
9,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
10
Kills
4
4
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
4
1
0.13
W
Poseidon
9
0
0
9
L
4
2
0
2
W
Osiris
GILOSAN
Osiris
0
0
3
1.5
W
Mercury
0
2
2
0.5
L
0
2
1
0.25
W
Chang'e
LeftToFray
Chang'e
1
0
1
1.5
L
0
1
0
0
L
0
2
4
1
W
Ao Kuang
kretz2814
Ao Kuang
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,196
Damage
13,337
28,158
Taken
33,332
9,783
Mitigated
17,044
8,748
Healing
7,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,437
1,437
0
235
6,610
1,720
431
4,066
2,544
0
9,032
W
Poseidon
10,878
2,715
0
663
5,809
1,593
0
1,459
4,206
59,508
2,127
L
3,096
1,860
0
2,228
6,341
2,023
415
4,007
2,334
0
42,351
W
Osiris
GILOSAN
Osiris
3,727
1,337
0
3,052
5,129
3,027
0
115
4,708
0
37,022
W
Mercury
1,258
85
0
253
3,444
736
0
649
2,785
0
20,409
L
3,378
1,753
0
1,000
4,749
1,387
0
2,640
2,109
34,589
0
W
Chang'e
LeftToFray
Chang'e
2,586
445
40
3,203
5,114
1,305
0
2,478
2,475
43,302
4,761
L
2,091
989
0
670
6,168
2,886
0
362
5,806
366
15,509
L
3,335
275
0
2,988
9,464
9,028
0
5,019
4,445
19,311
1,048
W
Ao Kuang
kretz2814
Ao Kuang
2,747
969
0
1,537
8,662
3,122
0
1,460
7,192
15,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,202
Gold Earned
27,077
341
Minions Killed
230
0
Camps Cleared
0
1,128,833
Distance Traveled
1,052,437
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,507
410
23
2
0
238,652
0
W
Poseidon
7,317
665
102
9
0
265,928
0
L
Anhur
6,419
584
82
7
0
184,109
2
W
Osiris
6,360
578
73
7
0
166,731
0
W
Mercury
4,815
438
36
3
0
251,464
0
L
Nu Wa
5,396
491
67
6
0
189,669
3
W
Chang'e
6,502
591
105
10
0
205,677
0
L
Surtr
5,017
456
28
3
0
208,875
0
L
Sobek
5,738
522
30
3
0
231,132
2
W
Ao Kuang
5,208
473
25
2
0
239,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role