Player Matchup

Jing Wei
Jing Wei
Cthulhusphallus
Jing Wei
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 54L
1,531 Elo+
Party 1
Anubis
Anubis
Drewski71266
Anubis
Level 102
God Stats
2W - 3L
1,455 SR
Queue Stats
40W - 33L
1,473 Elo+
Party 2
Athena
Athena
GeekBitDragon
Athena
Level 69
God Stats
11W - 7L
1,699 SR
Queue Stats
60W - 43L
1,552 Elo+
Party 1
Raijin
Raijin
XGN ash3401
Raijin
Level 88
God Stats
9W - 9L
1,425 SR
Queue Stats
33W - 31L
1,443 Elo+
Party 2
Osiris
Osiris
kretz2814
Osiris
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,447 Elo+
Party 1
Team Averages
Level 79
1,516 SR
1,489 Elo+

VS

Team Averages
Level 111
1,508 SR
1,458 Elo+
Neith
Neith
Bunny-Bombr
Neith
Level 148
God Stats
43W - 24L
1,622 SR
Queue Stats
563W - 533L
1,486 Elo+
Party 3
Zeus
Zeus
EllEn_GRIPL3Y
Zeus
Level 68
God Stats
27W - 21L
1,513 SR
Queue Stats
342W - 310L
1,415 Elo+
Party 3
Hel
Hel
FinesseMcDiesel
Hel
Level 148
God Stats
9W - 7L
1,543 SR
Queue Stats
139W - 133L
1,493 Elo+
Solo
Ne Zha
Ne Zha
KalonKiwi
Ne Zha
Level 127
God Stats
18W - 13L
1,566 SR
Queue Stats
179W - 171L
1,447 Elo+
Party 3
Athena
Athena
katlin654
Athena
Level 66
God Stats
2W - 3L
1,296 SR
Queue Stats
51W - 61L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
1 / 3 / 3
6,756
520
5,395
10,735
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
12
6 / 5 / 2
7,901
608
9,891
10,778
4,821
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 6 / 3
7,434
572
6,071
13,233
10,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
13
2 / 3 / 2
7,545
580
8,129
8,323
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Osiris
kretz2814
Osiris
10
1 / 8 / 0
6,138
472
4,591
11,745
5,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 0 / 2
9,509
731
11,539
6,900
2,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 2
6,748
519
5,185
8,068
2,490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 9 / 0
7,291
561
6,151
12,162
4,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
KalonKiwi
Ne Zha
13
3 / 1 / 7
7,447
573
8,300
8,605
3,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
katlin654
Athena
13
6 / 2 / 10
8,576
660
7,162
14,192
12,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
14
Kills
25
25
Deaths
14
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
13
0
2
14
L
Jing Wei
1
3
3
0.83
L
Anubis
6
5
2
1.4
W
1
2
2
1
W
2
9
0
0.22
L
4
6
3
0.92
W
Ne Zha
KalonKiwi
Ne Zha
3
1
7
6.5
L
Raijin
2
3
2
1
W
Athena
katlin654
Athena
6
2
10
5.5
L
Osiris
kretz2814
Osiris
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,077
Damage
38,337
54,814
Taken
49,927
26,326
Mitigated
25,024
13,505
Healing
15,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,539
3,524
0
2,068
6,900
2,371
916
2,292
4,528
0
61,013
L
Jing Wei
5,395
3,465
0
2,806
10,735
3,410
0
1,636
9,047
0
58,887
L
Anubis
9,891
433
0
4,078
10,778
4,821
125
5,514
4,672
54,778
360
W
5,185
625
0
1,572
8,068
2,490
0
4,413
3,247
42,796
1,926
W
6,151
154
876
3,228
12,162
4,267
190
8,528
3,590
44,673
0
L
6,071
1,273
1,752
1,469
13,233
10,559
0
4,760
8,367
17,589
3,043
W
Ne Zha
KalonKiwi
Ne Zha
8,300
1,435
0
3,476
8,605
3,395
0
2,182
6,321
0
46,699
L
Raijin
8,129
671
0
1,998
8,323
2,336
0
4,331
3,992
43,775
1,385
W
Athena
katlin654
Athena
7,162
2,213
138
3,664
14,192
12,501
0
5,517
8,523
25,911
0
L
Osiris
kretz2814
Osiris
4,591
2,065
0
1,402
11,745
5,200
0
1,481
10,264
0
37,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,774
Gold Earned
39,571
367
Minions Killed
371
0
Camps Cleared
0
1,310,437
Distance Traveled
1,237,471
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,509
731
96
7
0
211,108
0
L
Jing Wei
6,756
520
97
7
0
304,751
0
L
Anubis
7,901
608
83
6
0
239,243
0
W
Zeus
6,748
519
78
6
0
249,572
0
W
Hel
7,291
561
87
7
0
205,368
2
L
Athena
7,434
572
36
3
0
270,200
0
W
Ne Zha
7,447
573
80
6
0
294,364
0
L
Raijin
7,545
580
90
7
0
246,422
0
W
Athena
8,576
660
30
2
0
277,059
0
L
Osiris
6,138
472
61
5
0
249,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role