Player Matchup

Ares
Ares
JAD-izzle
Ares
Level 150
God Stats
8W - 7L
1,430 SR
Queue Stats
559W - 559L
1,440 Elo+
Solo
Vamana
Vamana
LiveStatistic
Vamana
Level 205
God Stats
5W - 6L
1,306 SR
Queue Stats
357W - 346L
1,472 Elo+
Party 2
Jing Wei
Jing Wei
MiffedMithros
Jing Wei
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,427 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PandemicCashew
Morgan Le Fay
Level 159
God Stats
11W - 17L
1,284 SR
Queue Stats
348W - 340L
1,465 Elo+
Party 2
Guan Yu
Guan Yu
Scyxeno
Guan Yu
Level 153
God Stats
1W - 0L
1,409 SR
Queue Stats
111W - 111L
1,521 Elo+
Party 1
Team Averages
Level 146
1,386 SR
1,465 Elo+

VS

Team Averages
Level 145
1,554 SR
1,450 Elo+
Ix Chel
Ix Chel
ElBonoBoT
Ix Chel
Level 229
God Stats
1W - 4L
1,338 SR
Queue Stats
119W - 153L
1,401 Elo+
Solo
Cernunnos
Cernunnos
Gregor2
Cernunnos
Level 127
God Stats
3W - 1L
1,755 SR
Queue Stats
32W - 33L
1,450 Elo+
Party 3
Cthulhu
Cthulhu
HelsaBC
Cthulhu
Level 124
God Stats
0W - 4L
1,539 SR
Queue Stats
135W - 139L
1,422 Elo+
Party 3
Medusa
Medusa
Radkje
Medusa
Level 128
God Stats
1W - 3L
1,541 SR
Queue Stats
178W - 168L
1,448 Elo+
Solo
Ah Puch
Ah Puch
xBabysiterx
Ah Puch
Level 118
God Stats
4W - 4L
1,595 SR
Queue Stats
129W - 132L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
7 / 4 / 20
10,833
833
13,480
20,739
25,790
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

20
7 / 2 / 20
11,607
893
13,396
16,441
17,408
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jing Wei
MiffedMithros
Jing Wei
16
4 / 5 / 20
10,112
778
18,185
12,020
5,741
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Morgan Le Fay
PandemicCashew
Morgan Le Fay
18
7 / 4 / 19
11,182
860
16,297
12,767
6,648
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Scyxeno
Guan Yu
17
7 / 2 / 14
10,344
796
6,999
19,600
22,492
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ElBonoBoT
Ix Chel
15
0 / 6 / 7
8,690
668
8,757
13,164
5,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cernunnos
Gregor2
Cernunnos
15
7 / 8 / 7
10,397
800
11,627
14,774
5,188
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
HelsaBC
Cthulhu
14
2 / 6 / 8
8,665
667
12,932
18,117
20,565
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Radkje
Medusa
17
0 / 6 / 7
9,246
711
11,746
14,041
6,111
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
xBabysiterx
Ah Puch
17
7 / 6 / 4
10,420
802
16,534
12,791
5,880
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
49
32
Kills
16
17
Deaths
32
93
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
ElBonoBoT
Ix Chel
0
6
7
0.58
L
Cernunnos
Gregor2
Cernunnos
7
8
7
1.31
L
Cthulhu
HelsaBC
Cthulhu
2
6
8
1
W
Ares
7
4
20
4.25
W
7
2
20
8.5
W
Jing Wei
MiffedMithros
Jing Wei
4
5
20
2.8
W
Morgan Le Fay
PandemicCashew
Morgan Le Fay
7
4
19
4.13
L
Medusa
Radkje
Medusa
0
6
7
0.58
W
Guan Yu
Scyxeno
Guan Yu
7
2
14
7
L
Ah Puch
xBabysiterx
Ah Puch
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,357
Damage
61,596
81,567
Taken
72,887
78,079
Mitigated
42,813
29,767
Healing
18,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
ElBonoBoT
Ix Chel
8,757
657
6,178
3,398
13,164
5,069
0
5,296
7,868
18,525
0
L
Cernunnos
Gregor2
Cernunnos
11,627
4,279
594
1,339
14,774
5,188
0
5,242
9,532
0
15,030
L
Cthulhu
HelsaBC
Cthulhu
12,932
279
767
1,529
18,117
20,565
0
7,173
10,944
20,528
0
W
Ares
13,480
435
3,023
2,460
20,739
25,790
872
9,577
11,162
17,280
773
W
13,396
5,733
1,895
1,587
16,441
17,408
1,422
7,254
9,187
0
42,034
W
Jing Wei
MiffedMithros
Jing Wei
18,185
15,058
870
303
12,020
5,741
1,818
6,870
5,150
0
35,476
W
Morgan Le Fay
PandemicCashew
Morgan Le Fay
16,297
1,382
1,290
1,429
12,767
6,648
3,440
8,346
4,421
31,697
0
L
Medusa
Radkje
Medusa
11,746
3,526
221
1,460
14,041
6,111
276
7,108
6,933
0
35,330
W
Guan Yu
Scyxeno
Guan Yu
6,999
636
10,819
6,091
19,600
22,492
1,205
6,176
13,424
0
15,544
L
Ah Puch
xBabysiterx
Ah Puch
16,534
402
877
1,768
12,791
5,880
0
4,708
8,083
31,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,078
Gold Earned
47,418
167
Minions Killed
130
0
Camps Cleared
0
1,253,265
Distance Traveled
1,073,254
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,690
668
22
2
0
232,198
0
L
Cernunnos
10,397
800
10
1
0
196,296
0
L
Cthulhu
8,665
667
12
1
0
219,974
0
W
Ares
10,833
833
13
1
0
248,840
0
W
Vamana
11,607
893
65
5
0
265,650
0
W
Jing Wei
10,112
778
38
3
0
248,191
0
W
Morgan Le Fay
11,182
860
33
3
0
213,234
0
L
Medusa
9,246
711
46
4
0
227,729
0
W
Guan Yu
10,344
796
18
1
0
277,350
0
L
Ah Puch
10,420
802
40
3
0
197,057
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role