Player Matchup

Athena
Athena
JustAGuyFromGuaM
Athena
Level 127
God Stats
2W - 3L
1,319 SR
Queue Stats
7W - 16L
1,309 Elo+
Party 3
Chaac
Chaac
SkellyBelly5280
Chaac
Level 105
God Stats
2W - 1L
1,421 SR
Queue Stats
165W - 154L
1,485 Elo+
Party 2
Neith
Neith
Stevey671
Neith
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
TheKappaNoKap
Fenrir
Level 141
God Stats
12W - 4L
1,730 SR
Queue Stats
217W - 213L
1,457 Elo+
Party 2
Baron Samedi
Baron Samedi
sayrid
Baron Samedi
Level 126
God Stats
4W - 3L
1,687 SR
Queue Stats
150W - 129L
1,600 Elo+
Solo
Team Averages
Level 121
1,532 SR
1,470 Elo+

VS

Team Averages
Level 143
1,615 SR
1,521 Elo+
Cu Chulainn
Cu Chulainn
Gaboo2257
Cu Chulainn
Level 153
God Stats
16W - 15L
1,559 SR
Queue Stats
289W - 278L
1,532 Elo+
Solo
Vulcan
Vulcan
Little Gray 97
Vulcan
Level 157
God Stats
97W - 64L
1,670 SR
Queue Stats
386W - 380L
1,568 Elo+
Solo
Geb
Geb
PantherLily3714
Geb
Level 157
God Stats
1W - 1L
1,760 SR
Queue Stats
367W - 347L
1,557 Elo+
Party 1
Lancelot
Lancelot
PostLonely
Lancelot
Level 127
God Stats
5W - 4L
1,587 SR
Queue Stats
114W - 108L
1,478 Elo+
Solo
Cupid
Cupid
Sinocolo
Cupid
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
270W - 258L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
6,179
515
4,845
7,484
7,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
1 / 3 / 3
6,848
571
2,720
9,563
4,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Neith
Stevey671
Neith
11
1 / 0 / 0
6,066
506
7,176
5,764
1,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
3 / 2 / 5
7,180
598
5,875
9,799
4,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
sayrid
Baron Samedi
14
5 / 0 / 1
8,426
702
4,969
5,155
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Gaboo2257
Cu Chulainn
11
2 / 5 / 1
6,549
546
10,229
11,753
8,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 2 / 1
6,852
571
4,093
3,573
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 2 / 1
5,552
463
2,911
8,607
5,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Lancelot
PostLonely
Lancelot
11
2 / 2 / 1
6,043
504
3,491
7,825
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cupid
Sinocolo
Cupid
11
0 / 0 / 0
5,548
462
2,454
7,649
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
5
5
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Gaboo2257
Cu Chulainn
2
5
1
0.5
W
1
0
2
2
L
1
2
1
0.75
L
0
2
1
0.25
L
Lancelot
PostLonely
Lancelot
2
2
1
1.25
L
Cupid
Sinocolo
Cupid
0
0
0
0
W
1
3
3
0.83
W
Neith
Stevey671
Neith
1
0
0
1
W
3
2
5
2.75
W
Baron Samedi
sayrid
Baron Samedi
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,585
Damage
23,178
37,765
Taken
39,407
20,830
Mitigated
20,694
13,828
Healing
13,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Gaboo2257
Cu Chulainn
10,229
1,727
0
933
11,753
8,384
0
3,231
8,408
8,661
41,489
W
4,845
1,742
119
2,871
7,484
7,668
0
1,867
5,577
17,252
0
L
4,093
0
0
607
3,573
959
0
382
3,097
46,781
0
L
2,911
247
212
1,949
8,607
5,856
0
2,426
6,081
16,430
2,717
L
Lancelot
PostLonely
Lancelot
3,491
311
0
4,552
7,825
3,061
0
1,796
5,911
0
44,328
L
Cupid
Sinocolo
Cupid
2,454
1,643
616
4,555
7,649
2,434
0
1,474
6,175
0
39,763
W
2,720
610
0
2,053
9,563
4,872
0
1,285
8,278
0
45,287
W
Neith
Stevey671
Neith
7,176
2,767
0
2,866
5,764
1,971
0
781
4,983
0
52,766
W
5,875
1,682
0
3,531
9,799
4,622
0
1,078
8,703
0
62,284
W
Baron Samedi
sayrid
Baron Samedi
4,969
280
85
2,303
5,155
1,697
0
3,210
1,724
53,393
432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,699
Gold Earned
30,544
413
Minions Killed
363
0
Camps Cleared
0
1,254,772
Distance Traveled
1,294,801
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,549
546
68
6
0
230,185
2
W
Athena
6,179
515
15
1
0
265,283
3
L
Vulcan
6,852
571
95
8
0
274,658
4
L
Geb
5,552
463
32
3
0
241,858
7
L
Lancelot
6,043
504
88
7
0
297,112
0
L
Cupid
5,548
462
80
7
0
250,988
0
W
Chaac
6,848
571
92
8
0
243,481
1
W
Neith
6,066
506
82
7
0
220,415
0
W
Fenrir
7,180
598
98
8
0
273,503
0
W
Baron Samedi
8,426
702
126
11
0
252,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role