Player Matchup

Anhur
Anhur
 
Anhur
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Dartopz
Thor
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 43L
1,442 Elo+
Solo
Ares
Ares
TruBearsky905
Ares
Level 136
God Stats
5W - 2L
1,693 SR
Queue Stats
280W - 288L
1,414 Elo+
Solo
Raijin
Raijin
chris_toe_four
Raijin
Level 72
God Stats
10W - 11L
1,366 SR
Queue Stats
435W - 457L
1,410 Elo+
Solo
Team Averages
Level 121
1,512 SR
1,453 Elo+

VS

Team Averages
Level 108
1,407 SR
1,444 Elo+
Hercules
Hercules
CHUBBYLAMAR
Hercules
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
501W - 519L
1,491 Elo+
Solo
Thanatos
Thanatos
Dezwell
Thanatos
Level 79
God Stats
1W - 2L
1,294 SR
Queue Stats
95W - 98L
1,443 Elo+
Solo
Kali
Kali
KROXO3031
Kali
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 95L
1,457 Elo+
Solo
Izanami
Izanami
NateSureCall609
Izanami
Level 87
God Stats
7W - 16L
1,243 SR
Queue Stats
666W - 710L
1,417 Elo+
Solo
Medusa
Medusa
Slayher Pro
Medusa
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
6 / 1 / 7
8,719
872
5,829
6,270
2,355
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
 
Tyr
14
1 / 3 / 12
7,740
774
4,825
10,022
11,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
Dartopz
Thor
12
2 / 2 / 11
7,458
746
4,088
4,910
1,891
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 10
8,626
863
7,907
11,088
12,461
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 1 / 10
9,541
954
11,054
6,838
3,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CHUBBYLAMAR
Hercules
15
1 / 2 / 5
8,107
811
4,675
10,558
13,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Dezwell
Thanatos
12
2 / 5 / 4
7,273
727
3,312
8,624
2,744
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kali
12
2 / 6 / 3
8,151
815
5,149
8,556
3,045
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 0 / 7
7,305
731
6,446
4,353
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Medusa
14
3 / 3 / 4
7,766
777
10,386
7,071
2,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
32
16
Kills
9
9
Deaths
16
50
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
1
7
9.5
W
Tyr
 
Tyr
1
3
12
2.33
L
Hercules
CHUBBYLAMAR
Hercules
1
2
5
1.75
W
Thor
Dartopz
Thor
2
2
11
3.75
L
Thanatos
Dezwell
Thanatos
2
5
4
0.8
L
Kali
2
6
3
0.58
L
1
0
7
4.5
L
Medusa
3
3
4
1.67
W
4
2
10
4.5
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,703
Damage
29,968
39,128
Taken
39,162
31,904
Mitigated
23,914
11,392
Healing
13,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,829
2,725
521
1,339
6,270
2,355
348
0
6,270
0
12,253
W
Tyr
 
Tyr
4,825
1,161
683
1,143
10,022
11,955
273
0
10,022
0
10,708
L
Hercules
CHUBBYLAMAR
Hercules
4,675
471
311
4,551
10,558
13,746
0
5,559
4,999
0
14,563
W
Thor
Dartopz
Thor
4,088
902
409
735
4,910
1,891
0
0
4,910
0
6,542
L
Thanatos
Dezwell
Thanatos
3,312
272
159
3,010
8,624
2,744
0
3,702
4,922
0
9,492
L
Kali
5,149
1,375
492
1,074
8,556
3,045
0
4,886
3,670
0
12,983
L
6,446
2,663
468
2,160
4,353
1,730
0
1,498
2,855
0
14,270
L
Medusa
10,386
2,670
667
552
7,071
2,649
68
3,137
3,934
0
22,976
W
7,907
512
639
3,435
11,088
12,461
293
0
11,088
11,511
345
W
11,054
895
636
1,852
6,838
3,242
455
0
6,838
36,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,084
Gold Earned
38,602
99
Minions Killed
92
0
Camps Cleared
0
883,511
Distance Traveled
907,712
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,719
872
21
2
0
178,345
0
W
Tyr
7,740
774
17
2
0
198,409
0
L
Hercules
8,107
811
21
2
0
231,351
0
W
Thor
7,458
746
5
1
0
149,814
0
L
Thanatos
7,273
727
9
1
0
165,051
0
L
Kali
8,151
815
14
1
0
155,133
0
L
Izanami
7,305
731
20
2
0
151,930
0
L
Medusa
7,766
777
28
3
0
204,247
0
W
Ares
8,626
863
9
1
0
185,036
0
W
Raijin
9,541
954
47
5
0
171,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role