Player Matchup

Medusa
Medusa
Gold V
Exodus3002
Medusa
Gold V
Level 101
God Stats
9W - 9L
1,493 SR
Queue Stats
208W - 223L
1,293 MMR
Solo
Atlas
Atlas
Gold III
Trap_Mansion
Atlas
Gold III
Level 188
God Stats
8W - 5L
1,482 SR
Queue Stats
265W - 272L
1,332 MMR
Solo
Artio
Artio
Gold V
cupido182
Artio
Gold V
Level 129
God Stats
19W - 14L
1,559 SR
Queue Stats
160W - 184L
1,253 MMR
Party 1
Olorun
Olorun
Gold V
jhonghost28
Olorun
Gold V
Level 126
God Stats
7W - 5L
1,705 SR
Queue Stats
329W - 344L
1,345 MMR
Solo
Lancelot
Lancelot
Gold IV
laughing182
Lancelot
Gold IV
Level 157
God Stats
10W - 5L
1,658 SR
Queue Stats
231W - 258L
1,435 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,579 SR
1,332 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,465 SR
1,332 MMR
Nox
Nox
Gold V
BillyTunasBrehh
Nox
Gold V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 46L
1,286 MMR
Solo
Poseidon
Poseidon
Silver I
BlackDeathReign
Poseidon
Silver I
Level 63
God Stats
0W - 1L
1,447 SR
Queue Stats
173W - 175L
1,296 MMR
Solo
Skadi
Skadi
Silver III
K1ZIkaza
Skadi
Silver III
Level 142
God Stats
7W - 6L
1,671 SR
Queue Stats
17W - 20L
1,359 MMR
Solo
Susano
Susano
Gold IV
SelfMadeiice
Susano
Gold IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 309L
1,364 MMR
Solo
Horus
Horus
Gold V
char1957
Horus
Gold V
Level 159
God Stats
0W - 4L
1,208 SR
Queue Stats
359W - 373L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Exodus3002
Medusa
16
9 / 2 / 1
10,307
644
9,610
9,860
3,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 2 / 11
8,762
548
7,258
14,274
12,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
cupido182
Artio
15
2 / 2 / 0
9,512
595
9,132
12,591
12,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Olorun
16
6 / 1 / 4
10,153
635
9,617
9,378
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
laughing182
Lancelot
14
1 / 0 / 4
8,139
509
2,912
9,899
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
ThanatosKumbhakarnaMulanBacchus

VS

Bans
Ix ChelFreyaAo KuangCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,713
420
3,127
9,040
6,026
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
13
2 / 3 / 0
7,903
494
7,606
6,976
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
K1ZIkaza
Skadi
15
2 / 4 / 1
9,248
578
6,206
8,327
2,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
13
0 / 6 / 1
7,161
448
7,350
16,385
5,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
char1957
Horus
14
3 / 2 / 1
7,977
499
7,383
15,983
13,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
18
Kills
7
7
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Poseidon
2
3
0
0.67
W
Medusa
Exodus3002
Medusa
9
2
1
4.75
L
Skadi
K1ZIkaza
Skadi
2
4
1
0.63
L
Susano
0
6
1
0.08
W
0
2
11
2.75
L
Horus
char1957
Horus
3
2
1
1.75
W
Artio
cupido182
Artio
2
2
0
1
W
Olorun
6
1
4
8
W
Lancelot
laughing182
Lancelot
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,529
Damage
31,672
56,002
Taken
56,711
36,083
Mitigated
29,869
23,745
Healing
15,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,127
309
0
2,495
9,040
6,026
0
5,632
3,408
16,036
798
L
Poseidon
7,606
734
0
1,384
6,976
2,182
0
4,350
2,626
62,521
1,563
W
Medusa
Exodus3002
Medusa
9,610
3,793
0
2,731
9,860
3,600
2,298
959
8,901
0
73,822
L
Skadi
K1ZIkaza
Skadi
6,206
1,789
0
458
8,327
2,627
738
1,720
6,607
0
61,894
L
Susano
7,350
1,210
0
5,935
16,385
5,525
0
3,809
12,576
0
60,924
W
7,258
1,775
0
2,959
14,274
12,752
0
4,100
10,174
22,455
2,862
L
Horus
char1957
Horus
7,383
3,074
122
5,134
15,983
13,509
0
7,873
6,947
0
48,526
W
Artio
cupido182
Artio
9,132
883
253
6,774
12,591
12,100
122
327
12,264
57,745
2,094
W
Olorun
9,617
4,100
40
5,425
9,378
3,585
1,416
4,370
5,008
77,680
8,467
W
Lancelot
laughing182
Lancelot
2,912
1,013
0
5,563
9,899
4,046
0
1,445
8,454
0
63,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,873
Gold Earned
39,002
508
Minions Killed
422
0
Camps Cleared
0
1,656,885
Distance Traveled
1,499,039
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,713
420
29
2
0
277,695
3
L
Poseidon
7,903
494
107
7
0
326,165
3
W
Medusa
10,307
644
115
7
0
327,710
5
L
Skadi
9,248
578
114
7
0
304,632
6
L
Susano
7,161
448
95
6
0
322,213
6
W
Atlas
8,762
548
32
2
0
332,209
4
L
Horus
7,977
499
77
5
0
268,334
0
W
Artio
9,512
595
110
7
0
291,317
0
W
Olorun
10,153
635
152
10
0
314,312
4
W
Lancelot
8,139
509
99
6
0
391,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role