Player Matchup

Horus
Horus
ChilliLover3001
Horus
Level 158
God Stats
6W - 5L
1,635 SR
Queue Stats
133W - 149L
1,455 Elo+
Party 1
Mercury
Mercury
Eistee_Mosee
Mercury
Level 103
God Stats
5W - 5L
1,704 SR
Queue Stats
231W - 208L
1,515 Elo+
Party 1
Kuzenbo
Kuzenbo
KALLIMAA
Kuzenbo
Level 57
God Stats
8W - 9L
1,471 SR
Queue Stats
93W - 97L
1,491 Elo+
Solo
Ix Chel
Ix Chel
Seppelrinho
Ix Chel
Level 103
God Stats
15W - 18L
1,453 SR
Queue Stats
215W - 188L
1,481 Elo+
Party 1
Medusa
Medusa
shadowdryad
Medusa
Level 102
God Stats
9W - 8L
1,522 SR
Queue Stats
76W - 67L
1,498 Elo+
Solo
Team Averages
Level 105
1,557 SR
1,488 Elo+

VS

Team Averages
Level 84
1,411 SR
1,379 Elo+
Sobek
Sobek
Babakush_939
Sobek
Level 145
God Stats
6W - 2L
1,900 SR
Queue Stats
43W - 50L
1,415 Elo+
Party 2
Anubis
Anubis
D1NGOne
Anubis
Level 106
God Stats
6W - 5L
1,385 SR
Queue Stats
152W - 148L
1,472 Elo+
Solo
Bellona
Bellona
JoelMartin_97
Bellona
Level 30
God Stats
0W - 1L
935 SR
Queue Stats
4W - 7L
1,243 Elo+
Solo
Rama
Rama
hikura_sama
Rama
Level 65
God Stats
3W - 8L
1,351 SR
Queue Stats
77W - 88L
1,379 Elo+
Solo
Arachne
Arachne
pistol2thepete
Arachne
Level 76
God Stats
5W - 4L
1,484 SR
Queue Stats
43W - 54L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 1
6,461
646
6,490
7,506
2,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mercury
Eistee_Mosee
Mercury
9
1 / 1 / 4
4,993
499
2,313
5,484
1,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
KALLIMAA
Kuzenbo
8
0 / 1 / 3
4,759
476
2,330
7,134
4,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ix Chel
Seppelrinho
Ix Chel
11
2 / 0 / 2
5,855
586
3,436
3,601
987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
8
2 / 1 / 2
4,791
479
7,301
5,446
1,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,280
528
4,755
9,586
5,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
D1NGOne
Anubis
10
1 / 3 / 0
5,349
535
1,613
6,307
2,271
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
6
0 / 3 / 0
4,322
432
3,335
7,084
5,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 1 / 1
4,897
490
4,405
4,855
1,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 2
4,887
489
2,005
7,005
1,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
11
Kills
3
3
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
6
0
1
6.5
L
Anubis
D1NGOne
Anubis
1
3
0
0.33
W
Mercury
Eistee_Mosee
Mercury
1
1
4
3
L
Bellona
0
3
0
0
W
Kuzenbo
KALLIMAA
Kuzenbo
0
1
3
1.5
W
Ix Chel
Seppelrinho
Ix Chel
2
0
2
3
L
1
1
1
1.5
L
0
2
2
0.5
W
Medusa
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,870
Damage
16,113
29,171
Taken
34,837
11,159
Mitigated
16,466
7,970
Healing
12,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,755
251
0
4,194
9,586
5,781
0
1,898
7,688
17,716
2,377
W
6,490
2,660
144
2,536
7,506
2,714
0
353
6,747
1,009
33,840
L
Anubis
D1NGOne
Anubis
1,613
65
0
2,504
6,307
2,271
0
2,239
4,068
31,906
851
W
Mercury
Eistee_Mosee
Mercury
2,313
1,083
0
570
5,484
1,595
0
907
4,577
0
30,458
L
Bellona
3,335
527
0
1,236
7,084
5,239
0
320
6,764
0
14,929
W
Kuzenbo
KALLIMAA
Kuzenbo
2,330
872
188
1,366
7,134
4,512
0
1,912
5,222
14,642
335
W
Ix Chel
Seppelrinho
Ix Chel
3,436
372
396
1,523
3,601
987
0
1,522
2,079
32,745
2,202
L
4,405
3,680
0
2,191
4,855
1,362
0
453
4,402
0
31,529
L
2,005
1,062
0
2,699
7,005
1,813
0
1,079
5,926
0
27,460
W
Medusa
7,301
2,859
0
1,247
5,446
1,351
0
1,299
4,147
0
31,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,859
Gold Earned
24,735
251
Minions Killed
213
0
Camps Cleared
0
1,028,371
Distance Traveled
906,767
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,280
528
17
2
0
193,587
0
W
Horus
6,461
646
64
6
0
208,150
2
L
Anubis
5,349
535
70
7
0
176,915
0
W
Mercury
4,993
499
61
6
0
241,539
3
L
Bellona
4,322
432
15
2
0
149,344
0
W
Kuzenbo
4,759
476
18
2
0
199,121
0
W
Ix Chel
5,855
586
61
6
0
177,024
2
L
Rama
4,897
490
63
6
0
170,244
0
L
Arachne
4,887
489
48
5
0
216,677
2
W
Medusa
4,791
479
47
5
0
202,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role