Player Matchup

Fenrir
Fenrir
Kvint18030
Fenrir
Level 64
God Stats
5W - 1L
1,643 SR
Queue Stats
69W - 56L
1,436 Elo+
Solo
Ares
Ares
Softi99
Ares
Level 87
God Stats
23W - 17L
1,539 SR
Queue Stats
191W - 176L
1,428 Elo+
Party 1
Jing Wei
Jing Wei
Waspouney
Jing Wei
Level 62
God Stats
4W - 3L
1,305 SR
Queue Stats
223W - 228L
1,422 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
king-pro2009
Morgan Le Fay
Level 60
God Stats
3W - 4L
1,383 SR
Queue Stats
59W - 64L
1,400 Elo+
Solo
Thor
Thor
lendo93
Thor
Level 128
God Stats
7W - 3L
1,594 SR
Queue Stats
320W - 305L
1,444 Elo+
Solo
Team Averages
Level 80
1,493 SR
1,426 Elo+

VS

Team Averages
Level 85
1,475 SR
1,422 Elo+
Izanami
Izanami
 
Izanami
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Xam3693
Pele
Level 101
God Stats
1W - 3L
1,264 SR
Queue Stats
135W - 133L
1,476 Elo+
Solo
Nu Wa
Nu Wa
bruntzbuschen15
Nu Wa
Level 85
God Stats
2W - 2L
1,487 SR
Queue Stats
173W - 203L
1,396 Elo+
Party 2
Achilles
Achilles
itdayanna
Achilles
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 50L
1,306 Elo+
Solo
Cthulhu
Cthulhu
mahatma_bambi_7
Cthulhu
Level 82
God Stats
5W - 3L
1,625 SR
Queue Stats
91W - 92L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kvint18030
Fenrir
13
3 / 0 / 1
7,417
571
3,988
9,983
4,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
Softi99
Ares
12
3 / 1 / 2
7,144
550
6,955
11,221
6,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
Waspouney
Jing Wei
12
0 / 2 / 4
6,358
489
4,445
6,597
1,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
king-pro2009
Morgan Le Fay
13
8 / 3 / 1
7,992
615
7,510
10,276
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
lendo93
Thor
12
1 / 1 / 3
7,624
586
5,833
8,047
2,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 3 / 1
6,564
505
6,305
7,741
2,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
Xam3693
Pele
13
2 / 2 / 0
6,573
506
2,827
9,382
3,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 6 / 1
5,790
445
8,531
8,405
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
itdayanna
Achilles
1
0 / 4 / 0
4,028
310
0
2,467
645
11
3 / 1 / 1
7,414
570
8,706
14,101
7,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
15
Kills
7
7
Deaths
16
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
1
0.5
W
Fenrir
Kvint18030
Fenrir
3
0
1
3.5
W
Ares
Softi99
Ares
3
1
2
4
W
Jing Wei
Waspouney
Jing Wei
0
2
4
1
L
Pele
Xam3693
Pele
2
2
0
1
L
1
6
1
0.25
L
Achilles
itdayanna
Achilles
0
4
0
0
W
Morgan Le Fay
king-pro2009
Morgan Le Fay
8
3
1
2.83
W
Thor
lendo93
Thor
1
1
3
2.5
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,731
Damage
26,369
46,124
Taken
42,096
18,519
Mitigated
16,244
12,927
Healing
10,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,305
4,482
302
673
7,741
2,582
287
2,948
4,793
0
50,257
W
Fenrir
Kvint18030
Fenrir
3,988
762
0
4,042
9,983
4,287
235
2,060
7,923
0
48,071
W
Ares
Softi99
Ares
6,955
442
0
3,403
11,221
6,290
317
3,651
7,570
21,862
0
W
Jing Wei
Waspouney
Jing Wei
4,445
2,743
0
2,341
6,597
1,940
554
3,649
2,948
0
38,853
L
Pele
Xam3693
Pele
2,827
324
0
1,851
9,382
3,750
114
906
8,412
0
43,910
L
8,531
1,522
0
0
8,405
1,946
30
5,077
3,046
26,561
1,315
L
Achilles
itdayanna
Achilles
0
0
0
0
2,467
645
0
1,238
1,030
0
99
W
Morgan Le Fay
king-pro2009
Morgan Le Fay
7,510
999
0
1,730
10,276
3,068
357
5,835
4,441
47,126
0
W
Thor
lendo93
Thor
5,833
517
0
1,411
8,047
2,934
235
1,727
6,320
0
44,394
L
8,706
1,115
2,202
5,362
14,101
7,321
0
3,738
10,350
31,009
1,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,535
Gold Earned
30,369
326
Minions Killed
255
0
Camps Cleared
0
1,260,301
Distance Traveled
1,124,689
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,564
505
93
7
0
215,173
2
W
Fenrir
7,417
571
90
7
0
281,878
0
W
Ares
7,144
550
16
1
0
253,098
0
W
Jing Wei
6,358
489
76
6
0
238,034
0
L
Pele
6,573
506
77
6
0
289,269
0
L
Nu Wa
5,790
445
39
3
0
221,455
2
L
Achilles
4,028
310
0
0
0
122,284
0
W
Morgan Le Fay
7,992
615
70
5
0
242,177
0
W
Thor
7,624
586
74
6
0
245,114
1
L
Cthulhu
7,414
570
46
4
0
276,508
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role