Player Matchup

Eset
Eset
 
Eset
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Dreak_515
Janus
Level 123
God Stats
11W - 12L
1,511 SR
Queue Stats
42W - 35L
1,528 Elo+
Party 1
Anhur
Anhur
F1Nd3RF33
Anhur
Level 89
God Stats
6W - 2L
1,828 SR
Queue Stats
48W - 37L
1,463 Elo+
Solo
Shiva
Shiva
Vladmeerpoopin72
Shiva
Level 127
God Stats
7W - 5L
1,604 SR
Queue Stats
248W - 233L
1,488 Elo+
Solo
Hun Batz
Hun Batz
dennisop16
Hun Batz
Level 153
God Stats
12W - 10L
1,734 SR
Queue Stats
63W - 52L
1,512 Elo+
Party 1
Team Averages
Level 134
1,635 SR
1,498 Elo+

VS

Team Averages
Level 112
1,620 SR
1,487 Elo+
Xbalanque
Xbalanque
A ShockedCookie
Xbalanque
Level 156
God Stats
1W - 4L
1,290 SR
Queue Stats
74W - 90L
1,472 Elo+
Party 2
Hades
Hades
Derpand
Hades
Level 109
God Stats
5W - 3L
1,699 SR
Queue Stats
44W - 34L
1,598 Elo+
Solo
Da Ji
Da Ji
Dom morgan4631
Da Ji
Level 129
God Stats
2W - 2L
1,813 SR
Queue Stats
367W - 354L
1,475 Elo+
Solo
Sylvanus
Sylvanus
HukenFluken66
Sylvanus
Level 126
God Stats
10W - 6L
1,715 SR
Queue Stats
56W - 81L
1,473 Elo+
Party 2
Chang'e
Chang'e
SyphiliticFish
Chang'e
Level 41
God Stats
3W - 9L
1,582 SR
Queue Stats
178W - 166L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
0 / 2 / 6
8,554
503
5,558
12,868
10,897
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
Dreak_515
Janus
13
0 / 4 / 5
8,618
507
7,847
7,799
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
F1Nd3RF33
Anhur
16
2 / 2 / 0
9,333
549
6,727
11,072
3,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 3 / 3
10,678
628
10,141
17,654
14,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
dennisop16
Hun Batz
17
12 / 2 / 1
10,413
613
17,140
14,994
5,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
A ShockedCookie
Xbalanque
17
4 / 1 / 2
9,346
550
13,210
11,757
5,918
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hades
Derpand
Hades
17
3 / 4 / 0
10,138
596
9,857
18,073
11,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
2 / 2 / 0
6,447
379
2,832
6,432
2,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
HukenFluken66
Sylvanus
15
3 / 1 / 3
9,047
532
6,026
14,983
15,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 7 / 5
9,122
537
7,936
15,908
6,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
23
15
Kills
13
13
Deaths
15
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
0
2
6
1.5
L
Xbalanque
A ShockedCookie
Xbalanque
4
1
2
5
L
Hades
Derpand
Hades
3
4
0
0.75
L
2
2
0
1
W
Janus
Dreak_515
Janus
0
4
5
0.63
W
Anhur
F1Nd3RF33
Anhur
2
2
0
1
L
Sylvanus
HukenFluken66
Sylvanus
3
1
3
4.5
L
1
7
5
0.5
W
1
3
3
0.83
W
Hun Batz
dennisop16
Hun Batz
12
2
1
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,413
Damage
39,861
64,387
Taken
67,153
36,504
Mitigated
41,188
16,175
Healing
30,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
5,558
339
987
3,240
12,868
10,897
0
3,653
9,018
30,855
1,012
L
Xbalanque
A ShockedCookie
Xbalanque
13,210
6,992
0
4,086
11,757
5,918
0
1,887
9,870
0
89,113
L
Hades
Derpand
Hades
9,857
1,655
0
9,677
18,073
11,099
0
0
18,073
79,767
2,795
L
2,832
454
0
567
6,432
2,171
0
1,339
4,971
0
23,768
W
Janus
Dreak_515
Janus
7,847
447
0
2,160
7,799
1,792
565
3,395
4,216
62,318
268
W
Anhur
F1Nd3RF33
Anhur
6,727
2,864
0
2,440
11,072
3,326
0
1,479
9,547
0
74,872
L
Sylvanus
HukenFluken66
Sylvanus
6,026
1,262
3,038
6,509
14,983
15,897
0
3,950
10,777
37,318
0
L
7,936
486
1,680
5,241
15,908
6,103
177
5,313
10,087
49,473
1,889
W
10,141
1,145
0
4,171
17,654
14,526
0
8,676
8,978
0
101,719
W
Hun Batz
dennisop16
Hun Batz
17,140
4,901
0
3,177
14,994
5,963
0
5,001
9,712
0
82,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,596
Gold Earned
44,100
585
Minions Killed
484
0
Camps Cleared
0
1,732,154
Distance Traveled
1,455,463
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,554
503
37
2
0
366,457
1
L
Xbalanque
9,346
550
141
8
0
347,143
2
L
Hades
10,138
596
161
9
0
293,204
0
L
Da Ji
6,447
379
39
2
0
158,027
0
W
Janus
8,618
507
110
6
0
301,759
6
W
Anhur
9,333
549
142
8
0
334,254
0
L
Sylvanus
9,047
532
51
3
0
335,183
4
L
Chang'e
9,122
537
92
5
0
321,906
0
W
Shiva
10,678
628
169
10
0
321,726
3
W
Hun Batz
10,413
613
127
7
0
407,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role