Player Matchup

Baron Samedi
Baron Samedi
GamerGeek05
Baron Samedi
Level 75
God Stats
5W - 3L
1,483 SR
Queue Stats
80W - 67L
1,457 Elo+
Solo
Hel
Hel
Killercapibara
Hel
Level 127
God Stats
9W - 9L
1,476 SR
Queue Stats
941W - 900L
1,415 Elo+
Party 2
Danzaburou
Danzaburou
SpartanMist1991
Danzaburou
Level 146
God Stats
209W - 156L
1,554 SR
Queue Stats
674W - 645L
1,478 Elo+
Party 2
Loki
Loki
TheBluePrince20
Loki
Level 137
God Stats
3W - 4L
1,423 SR
Queue Stats
43W - 40L
1,496 Elo+
Solo
Cthulhu
Cthulhu
alwayzlove11
Cthulhu
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 99L
1,512 Elo+
Solo
Team Averages
Level 109
1,487 SR
1,471 Elo+

VS

Team Averages
Level 65
1,620 SR
1,524 Elo+
Anubis
Anubis
 
Anubis
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
GanadoBlitx
Neith
Level 48
God Stats
9W - 6L
1,584 SR
Queue Stats
80W - 81L
1,525 Elo+
Solo
Geb
Geb
Medimessiah8536
Geb
Level 69
God Stats
3W - 1L
1,659 SR
Queue Stats
67W - 61L
1,522 Elo+
Solo
Hades
Hades
Mrklngkong
Hades
Level 101
God Stats
39W - 23L
1,709 SR
Queue Stats
82W - 75L
1,613 Elo+
Solo
Atlas
Atlas
YOSHIELITE87
Atlas
Level 46
God Stats
13W - 8L
1,648 SR
Queue Stats
109W - 111L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GamerGeek05
Baron Samedi
14
0 / 1 / 1
8,140
479
8,381
16,662
15,858
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

16
1 / 1 / 0
10,008
589
5,999
6,229
3,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
SpartanMist1991
Danzaburou
14
1 / 1 / 0
8,159
480
6,459
9,973
4,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 2
7,849
462
3,724
10,341
2,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
alwayzlove11
Cthulhu
16
1 / 5 / 2
9,206
542
6,497
13,402
4,192
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
6 / 0 / 1
9,465
557
12,441
8,187
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 1
7,490
441
8,869
7,481
2,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 0 / 1
7,981
469
7,640
15,056
13,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
11
2 / 3 / 0
7,199
423
4,490
8,434
2,997
15
0 / 1 / 2
7,643
450
4,651
8,649
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
5
Kills
10
10
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
0
1
6.5
W
Baron Samedi
GamerGeek05
Baron Samedi
0
1
1
0.5
L
1
1
1
1.5
W
1
1
0
1
L
1
0
1
1.5
L
Hades
2
3
0
0.67
W
Danzaburou
SpartanMist1991
Danzaburou
1
1
0
1
W
2
2
2
1.5
L
0
1
2
1
W
Cthulhu
alwayzlove11
Cthulhu
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,060
Damage
38,091
56,607
Taken
47,807
29,450
Mitigated
25,777
23,228
Healing
16,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
12,441
206
0
3,448
8,187
3,035
0
2,857
5,290
68,857
1,404
W
Baron Samedi
GamerGeek05
Baron Samedi
8,381
679
889
6,234
16,662
15,858
44
6,253
10,409
30,017
1,159
L
8,869
2,666
0
3,597
7,481
2,885
0
2,045
5,436
0
74,605
W
5,999
213
2,114
3,755
6,229
3,067
0
4,111
2,118
69,974
1,162
L
7,640
691
690
4,161
15,056
13,551
0
6,804
8,160
27,315
0
L
Hades
4,490
365
0
3,433
8,434
2,997
0
4,329
4,105
34,451
2,150
W
Danzaburou
SpartanMist1991
Danzaburou
6,459
2,311
484
3,232
9,973
4,248
236
4,040
5,933
0
71,779
W
3,724
1,091
0
4,774
10,341
2,085
0
4,324
6,017
0
55,924
L
4,651
745
0
1,172
8,649
3,309
0
4,146
4,105
51,300
0
W
Cthulhu
alwayzlove11
Cthulhu
6,497
338
0
1,746
13,402
4,192
0
9,821
3,581
61,268
826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,362
Gold Earned
39,778
526
Minions Killed
430
0
Camps Cleared
0
1,547,480
Distance Traveled
1,542,338
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,465
557
107
6
0
322,507
0
W
Baron Samedi
8,140
479
52
3
0
327,214
2
L
Neith
7,490
441
130
8
0
294,627
0
W
Hel
10,008
589
157
9
0
327,168
3
L
Geb
7,981
469
44
3
0
370,076
0
L
Hades
7,199
423
62
4
0
192,103
0
W
Danzaburou
8,159
480
108
6
0
313,622
0
W
Loki
7,849
462
92
5
0
280,375
0
L
Atlas
7,643
450
87
5
0
363,025
4
W
Cthulhu
9,206
542
117
7
0
299,101
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role