Player Matchup

Artio
Artio
Platinum IV
KAHM20
Artio
Platinum IV
Level 152
God Stats
8W - 7L
1,583 SR
Queue Stats
86W - 70L
1,479 MMR
Solo
Shiva
Shiva
Gold III
LostBox
Shiva
Gold III
Level 94
God Stats
4W - 3L
1,539 SR
Queue Stats
178W - 176L
1,405 MMR
Party 1
Nemesis
Nemesis
Gold III
SpookyKawaki
Nemesis
Gold III
Level 108
God Stats
10W - 13L
1,490 SR
Queue Stats
132W - 137L
1,480 MMR
Solo
Ix Chel
Ix Chel
Gold III
ThezeLumpz
Ix Chel
Gold III
Level 128
God Stats
4W - 2L
1,420 SR
Queue Stats
114W - 112L
1,474 MMR
Solo
Neith
Neith
Gold II
demigod143
Neith
Gold II
Level 155
God Stats
15W - 12L
1,649 SR
Queue Stats
78W - 78L
1,639 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,536 SR
1,495 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,572 SR
1,496 MMR
Kumbhakarna
Kumbhakarna
Gold II
Acarmine66
Kumbhakarna
Gold II
Level 131
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 92L
1,524 MMR
Solo
Mercury
Mercury
Gold III
BTHD LACKED
Mercury
Gold III
Level 148
God Stats
22W - 22L
1,515 SR
Queue Stats
191W - 187L
1,490 MMR
Solo
Mulan
Mulan
Gold III
Necroxscythe138
Mulan
Gold III
Level 129
God Stats
4W - 5L
1,560 SR
Queue Stats
505W - 526L
1,514 MMR
Solo
Charybdis
Charybdis
Gold III
PRIME_2ToXiC_
Charybdis
Gold III
Level 100
God Stats
3W - 1L
1,730 SR
Queue Stats
86W - 86L
1,474 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Skad1n
Sun Wukong
Platinum V
Level 131
God Stats
12W - 10L
1,557 SR
Queue Stats
296W - 300L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
KAHM20
Artio
16
5 / 2 / 21
12,118
577
10,668
26,380
33,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shiva
LostBox
Shiva
19
12 / 2 / 11
13,663
651
20,374
22,892
31,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
SpookyKawaki
Nemesis
19
8 / 5 / 15
12,104
576
23,049
25,148
14,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ix Chel
ThezeLumpz
Ix Chel
18
8 / 2 / 12
12,403
591
19,530
15,431
6,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
16
2 / 3 / 11
10,505
500
14,150
15,234
5,916
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
Ao KuangJormungandrTsukuyomiBacchus

VS

Bans
SobekCu ChulainnMedusaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Acarmine66
Kumbhakarna
16
3 / 6 / 9
11,171
532
12,610
23,083
24,170
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
BTHD LACKED
Mercury
16
4 / 8 / 6
10,169
484
9,778
23,177
8,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

18
1 / 8 / 2
11,383
542
18,226
25,335
19,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
PRIME_2ToXiC_
Charybdis
16
1 / 7 / 8
10,240
488
12,659
18,576
7,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
Skad1n
Sun Wukong
16
5 / 6 / 4
10,288
490
13,998
21,128
11,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
43
35
Kills
14
14
Deaths
35
70
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Acarmine66
Kumbhakarna
3
6
9
1.25
L
Mercury
BTHD LACKED
Mercury
4
8
6
0.88
W
Artio
KAHM20
Artio
5
2
21
7.75
W
Shiva
LostBox
Shiva
12
2
11
8.75
L
1
8
2
0.25
L
Charybdis
PRIME_2ToXiC_
Charybdis
1
7
8
0.71
L
Sun Wukong
Skad1n
Sun Wukong
5
6
4
1.17
W
Nemesis
SpookyKawaki
Nemesis
8
5
15
3.1
W
Ix Chel
ThezeLumpz
Ix Chel
8
2
12
7
W
Neith
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,771
Damage
67,271
105,085
Taken
111,299
91,174
Mitigated
70,821
42,429
Healing
22,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Acarmine66
Kumbhakarna
12,610
1,740
0
2,072
23,083
24,170
18
7,296
15,787
30,943
1,922
L
Mercury
BTHD LACKED
Mercury
9,778
4,582
0
3,535
23,177
8,812
0
5,886
17,291
0
82,230
W
Artio
KAHM20
Artio
10,668
383
6,937
8,673
26,380
33,199
283
4,052
22,328
33,418
0
W
Shiva
LostBox
Shiva
20,374
5,840
200
2,829
22,892
31,589
1,689
2,835
20,057
0
88,918
L
18,226
2,149
0
6,867
25,335
19,682
111
3,753
21,582
34
98,314
L
Charybdis
PRIME_2ToXiC_
Charybdis
12,659
5,558
0
5,168
18,576
7,024
873
5,467
13,109
0
78,033
L
Sun Wukong
Skad1n
Sun Wukong
13,998
2,207
0
5,235
21,128
11,133
0
7,507
13,621
24
73,006
W
Nemesis
SpookyKawaki
Nemesis
23,049
11,330
0
7,729
25,148
14,002
1,883
3,148
22,000
0
107,032
W
Ix Chel
ThezeLumpz
Ix Chel
19,530
3,063
4,520
5,210
15,431
6,468
965
2,121
13,310
96,856
2,950
W
Neith
14,150
5,999
0
6,331
15,234
5,916
2,969
2,746
12,488
0
81,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,793
Gold Earned
53,251
530
Minions Killed
521
0
Camps Cleared
0
2,226,406
Distance Traveled
2,011,061
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
11,171
532
43
2
0
419,967
0
L
Mercury
10,169
484
111
5
0
464,464
0
W
Artio
12,118
577
38
2
0
455,982
6
W
Shiva
13,663
651
143
7
0
469,945
0
L
Mulan
11,383
542
152
7
0
378,429
4
L
Charybdis
10,240
488
105
5
0
350,312
2
L
Sun Wukong
10,288
490
110
5
0
397,889
0
W
Nemesis
12,104
576
115
5
0
482,805
1
W
Ix Chel
12,403
591
129
6
0
446,101
1
W
Neith
10,505
500
105
5
0
371,573
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role