Player Matchup

Ne Zha
Ne Zha
Gold V
OhIzHaVooC
Ne Zha
Gold V
Level 127
God Stats
16W - 19L
1,612 SR
Queue Stats
118W - 130L
1,362 MMR
Solo
Anhur
Anhur
Gold V
TyrellTheWise1
Anhur
Gold V
Level 244
God Stats
17W - 26L
1,388 SR
Queue Stats
661W - 697L
1,314 MMR
Solo
Chronos
Chronos
Gold V
Xxjorgefdz22xX
Chronos
Gold V
Level 108
God Stats
9W - 8L
1,635 SR
Queue Stats
85W - 92L
1,306 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 160
1,545 SR
1,328 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,642 SR
1,443 MMR
Cthulhu
Cthulhu
Gold III
CrazyPatata
Cthulhu
Gold III
Level 114
God Stats
16W - 11L
1,666 SR
Queue Stats
65W - 62L
1,413 MMR
Party 1
Medusa
Medusa
Platinum IV
MsStalin007
Medusa
Platinum IV
Level 120
God Stats
50W - 30L
1,712 SR
Queue Stats
161W - 160L
1,617 MMR
Party 1
Shiva
Shiva
Gold V
benho94
Shiva
Gold V
Level 145
God Stats
80W - 76L
1,549 SR
Queue Stats
453W - 530L
1,298 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
OhIzHaVooC
Ne Zha
13
1 / 3 / 1
8,267
689
6,608
14,606
17,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

15
1 / 4 / 1
9,041
753
9,110
14,843
5,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
0 / 5 / 1
8,785
732
6,252
11,569
4,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bans
ThothAchillesKuzenboCerberusHera

VS

Bans
VulcanAo KuangNoxPersephonePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrazyPatata
Cthulhu
17
1 / 1 / 9
10,051
838
9,173
11,205
10,415
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
17
6 / 0 / 6
11,183
932
13,522
7,721
3,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shiva
benho94
Shiva
17
5 / 1 / 7
10,590
883
14,739
12,648
11,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
12
12
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CrazyPatata
Cthulhu
1
1
9
5.5
W
Medusa
6
0
6
9
L
Ne Zha
OhIzHaVooC
Ne Zha
1
3
1
0.5
L
1
4
1
0.38
L
0
5
1
0.1
W
Shiva
benho94
Shiva
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,970
Damage
37,434
41,018
Taken
31,574
27,561
Mitigated
24,777
5,494
Healing
7,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CrazyPatata
Cthulhu
9,173
284
0
2,498
11,205
10,415
498
2,149
9,056
30,124
926
W
Medusa
13,522
4,562
0
3,075
7,721
3,316
2,250
696
7,025
0
62,406
L
Ne Zha
OhIzHaVooC
Ne Zha
6,608
788
0
3,252
14,606
17,529
0
3,398
11,123
1,108
15,773
L
9,110
5,880
0
1,585
14,843
5,735
0
2,749
12,049
0
36,645
L
6,252
3,765
0
657
11,569
4,297
0
3,208
8,352
28,193
2,327
W
Shiva
benho94
Shiva
14,739
1,382
170
1,723
12,648
11,046
718
3,266
9,382
4,928
33,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,093
Gold Earned
31,824
145
Minions Killed
177
0
Camps Cleared
0
642,285
Distance Traveled
754,988
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,051
838
43
4
0
255,043
6
W
Medusa
11,183
932
90
8
0
252,660
2
L
Ne Zha
8,267
689
14
1
0
211,130
0
L
Anhur
9,041
753
62
5
0
225,838
0
L
Chronos
8,785
732
69
6
0
205,317
0
W
Shiva
10,590
883
44
4
0
247,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role