Player Matchup

Mulan
Mulan
Silver V
BuddahBear-
Mulan
Silver V
Level 108
God Stats
14W - 14L
1,471 SR
Queue Stats
57W - 81L
649 MMR
Solo
Nemesis
Nemesis
Silver V
ForgottenRituaL
Nemesis
Silver V
Level 156
God Stats
34W - 34L
1,423 SR
Queue Stats
335W - 362L
597 MMR
Solo
Artio
Artio
Silver IV
IlBucketzlI
Artio
Silver IV
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 201L
505 MMR
Solo
Rama
Rama
Bronze I
MirrGeez11
Rama
Bronze I
Level 77
God Stats
1W - 5L
1,238 SR
Queue Stats
92W - 131L
603 MMR
Solo
Zeus
Zeus
Silver IV
Vx_kerssa_xV
Zeus
Silver IV
Level 56
God Stats
1W - 5L
1,330 SR
Queue Stats
61W - 97L
691 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,392 SR
609 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,513 SR
774 MMR
Neith
Neith
Silver II
 
Neith
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Bronze I
BlondCreator716
Khepri
Bronze I
Level 88
God Stats
8W - 5L
1,448 SR
Queue Stats
112W - 148L
373 MMR
Solo
Pele
Pele
Bronze I
RGMarcel
Pele
Bronze I
Level 129
God Stats
2W - 1L
1,537 SR
Queue Stats
415W - 461L
426 MMR
Solo
Jormungandr
Jormungandr
Silver II
Wrld x Zilla
Jormungandr
Silver II
Level 158
God Stats
12W - 10L
1,583 SR
Queue Stats
247W - 264L
1,126 MMR
Party 1
Anubis
Anubis
Bronze I
hull1520
Anubis
Bronze I
Level 110
God Stats
3W - 1L
1,499 SR
Queue Stats
99W - 126L
444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,267
527
3,087
8,306
5,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 2 / 2
5,270
527
1,852
6,756
1,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 3
5,247
525
1,320
7,792
4,667
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 0 / 2
5,646
565
5,821
5,437
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
3 / 5 / 1
5,600
560
5,767
5,553
828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AnhurAchillesThanatosCthulhu

VS

Bans
DiscordiaPoseidonLokiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 2 / 0
4,749
475
5,343
4,864
1,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 2 / 1
4,825
483
2,545
6,270
4,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pele
9
6 / 2 / 1
5,722
572
4,173
6,340
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jormungandr
Wrld x Zilla
Jormungandr
12
2 / 1 / 3
6,780
678
4,450
6,639
4,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anubis
hull1520
Anubis
14
3 / 0 / 4
7,564
756
4,329
5,253
2,433
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
7
Kills
11
11
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
2
0
0
W
0
2
1
0.25
L
1
3
0
0.33
L
0
2
2
0.5
L
0
1
3
1.5
L
3
0
2
4
W
Pele
6
2
1
3.25
L
3
5
1
0.7
W
Jormungandr
Wrld x Zilla
Jormungandr
2
1
3
3.5
W
Anubis
hull1520
Anubis
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,847
Damage
20,840
33,844
Taken
29,366
14,187
Mitigated
14,303
9,942
Healing
12,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,343
2,682
0
1,242
4,864
1,373
0
1,040
3,824
0
30,731
W
2,545
409
0
1,133
6,270
4,146
0
1,327
4,943
18,713
0
L
3,087
279
0
1,044
8,306
5,432
0
4,058
4,248
869
25,027
L
1,852
694
0
1,766
6,756
1,850
0
1,526
5,230
0
45,328
L
1,320
487
135
3,413
7,792
4,667
0
1,466
6,326
10,323
0
L
5,821
4,918
0
3,294
5,437
1,410
0
1,029
4,408
0
38,351
W
Pele
4,173
1,285
0
3,257
6,340
1,715
0
2,214
4,126
0
24,352
L
5,767
616
0
290
5,553
828
0
2,742
2,811
21,865
0
W
Jormungandr
Wrld x Zilla
Jormungandr
4,450
1,585
0
3,136
6,639
4,636
0
685
5,954
41,032
6,981
W
Anubis
hull1520
Anubis
4,329
154
0
3,245
5,253
2,433
0
2,336
2,917
56,869
3,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,030
Gold Earned
29,640
259
Minions Killed
339
0
Camps Cleared
0
1,045,820
Distance Traveled
965,258
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,749
475
57
6
0
170,211
3
W
Khepri
4,825
483
24
2
0
181,652
2
L
Mulan
5,267
527
52
5
0
202,921
3
L
Nemesis
5,270
527
74
7
0
251,644
1
L
Artio
5,247
525
19
2
0
215,052
6
L
Rama
5,646
565
74
7
0
177,859
0
W
Pele
5,722
572
47
5
0
221,663
6
L
Zeus
5,600
560
40
4
0
198,344
1
W
Jormungandr
6,780
678
94
9
0
183,273
2
W
Anubis
7,564
756
117
12
0
208,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role