Player Matchup

Charybdis
Charybdis
Almost420Jays
Charybdis
Level 87
God Stats
5W - 3L
1,396 SR
Queue Stats
27W - 33L
1,344 Elo+
Party 2
Cthulhu
Cthulhu
FYBPsycho
Cthulhu
Level 109
God Stats
146W - 24L
1,738 SR
Queue Stats
521W - 129L
1,778 Elo+
Party 2
Baron Samedi
Baron Samedi
PGOTurnedfriend
Baron Samedi
Level 124
God Stats
93W - 5L
1,819 SR
Queue Stats
323W - 19L
1,919 Elo+
Party 2
Team Averages
Level 107
1,651 SR
1,680 Elo+

VS

Team Averages
Level 80
1,521 SR
1,374 Elo+
Aphrodite
Aphrodite
aphwabetboy
Aphrodite
Level 35
God Stats
48W - 41L
1,507 SR
Queue Stats
204W - 205L
1,406 Elo+
Party 1
Thoth
Thoth
catgrindset
Thoth
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 155L
1,402 Elo+
Party 1
Chaac
Chaac
creamysquirt
Chaac
Level 87
God Stats
30W - 23L
1,556 SR
Queue Stats
255W - 303L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Almost420Jays
Charybdis
18
2 / 1 / 8
11,878
792
8,786
11,680
3,359
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
FYBPsycho
Cthulhu
19
5 / 1 / 5
12,562
837
19,363
19,350
21,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
PGOTurnedfriend
Baron Samedi
19
4 / 3 / 6
11,834
789
13,433
13,199
6,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
aphwabetboy
Aphrodite
16
1 / 3 / 1
10,355
690
5,168
11,464
6,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 1
9,960
664
12,778
13,319
5,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 4 / 1
11,861
791
13,697
21,552
27,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
5
5
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Almost420Jays
Charybdis
2
1
8
6
W
Cthulhu
FYBPsycho
Cthulhu
5
1
5
7.5
W
Baron Samedi
PGOTurnedfriend
Baron Samedi
4
3
6
2.33
L
Aphrodite
aphwabetboy
Aphrodite
1
3
1
0.5
L
1
4
1
0.38
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,582
Damage
31,643
44,229
Taken
46,335
31,416
Mitigated
39,271
16,935
Healing
15,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Almost420Jays
Charybdis
8,786
3,758
0
1,805
11,680
3,359
2,309
4,911
6,319
0
38,747
W
Cthulhu
FYBPsycho
Cthulhu
19,363
1,475
916
5,288
19,350
21,578
385
8,545
9,793
62,266
0
W
Baron Samedi
PGOTurnedfriend
Baron Samedi
13,433
720
4,417
4,509
13,199
6,479
950
2,943
10,152
36,398
0
L
Aphrodite
aphwabetboy
Aphrodite
5,168
64
5,445
5,725
11,464
6,379
0
9,588
1,761
22,845
0
L
12,778
500
0
192
13,319
5,386
0
10,306
2,933
22,692
0
L
13,697
1,849
0
4,269
21,552
27,506
0
12,698
8,683
0
54,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,274
Gold Earned
32,176
203
Minions Killed
157
0
Camps Cleared
0
801,763
Distance Traveled
761,297
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,878
792
70
5
0
256,608
4
W
Cthulhu
12,562
837
89
6
0
286,569
2
W
Baron Samedi
11,834
789
44
3
0
258,586
0
L
Aphrodite
10,355
690
43
3
0
249,354
0
L
Thoth
9,960
664
38
3
0
248,856
1
L
Chaac
11,861
791
76
5
0
263,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role