Player Matchup

Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AnhurYagami
Danzaburou
Level 41
God Stats
2W - 5L
1,664 SR
Queue Stats
28W - 46L
1,408 Elo+
Solo
Vamana
Vamana
DblBarrelBlazin
Vamana
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 168L
1,516 Elo+
Solo
Ix Chel
Ix Chel
Mohatnas
Ix Chel
Level 159
God Stats
3W - 10L
1,128 SR
Queue Stats
123W - 122L
1,550 Elo+
Solo
Ares
Ares
shadsunskilled
Ares
Level 64
God Stats
3W - 5L
1,596 SR
Queue Stats
130W - 148L
1,514 Elo+
Solo
Team Averages
Level 110
1,478 SR
1,498 Elo+

VS

Team Averages
Level 115
1,652 SR
1,563 Elo+
Vamana
Vamana
DarioBP1
Vamana
Level 125
God Stats
30W - 16L
1,650 SR
Queue Stats
137W - 115L
1,573 Elo+
Party 1
Rama
Rama
Darktoastz
Rama
Level 141
God Stats
2W - 0L
1,752 SR
Queue Stats
122W - 108L
1,568 Elo+
Solo
Sylvanus
Sylvanus
SladeDingo
Sylvanus
Level 117
God Stats
3W - 0L
1,761 SR
Queue Stats
128W - 82L
1,582 Elo+
Party 2
Medusa
Medusa
TwoEyedPrince
Medusa
Level 106
God Stats
10W - 11L
1,569 SR
Queue Stats
291W - 258L
1,556 Elo+
Party 2
Ao Kuang
Ao Kuang
imLiions
Ao Kuang
Level 84
God Stats
9W - 6L
1,531 SR
Queue Stats
100W - 93L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
6
0 / 2 / 0
3,263
653
1,150
3,560
797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
AnhurYagami
Danzaburou
1
0 / 0 / 0
2,485
497
0
0
0
6
1 / 1 / 0
3,696
739
2,108
4,351
1,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ix Chel
Mohatnas
Ix Chel
6
0 / 2 / 0
3,426
685
2,300
3,027
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 1 / 0
3,193
639
675
4,025
2,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DarioBP1
Vamana
6
0 / 1 / 2
3,751
750
2,893
4,342
2,349
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
3 / 0 / 0
4,454
891
2,613
3,437
898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
SladeDingo
Sylvanus
6
0 / 0 / 1
3,899
780
570
2,474
1,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

6
0 / 0 / 0
3,577
715
109
685
190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
imLiions
Ao Kuang
6
2 / 0 / 0
3,906
781
1,493
3,203
713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
5
6
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
0
0
L
Danzaburou
AnhurYagami
Danzaburou
0
0
0
0
W
Vamana
DarioBP1
Vamana
0
1
2
1
W
3
0
0
3
L
1
1
0
1
L
Ix Chel
Mohatnas
Ix Chel
0
2
0
0
W
Sylvanus
SladeDingo
Sylvanus
0
0
1
0.5
W
0
0
0
0
W
Ao Kuang
imLiions
Ao Kuang
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,233
Damage
7,678
14,963
Taken
14,141
5,580
Mitigated
5,507
5,965
Healing
7,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,150
220
0
1,946
3,560
797
0
1,080
2,480
0
17,311
L
Danzaburou
AnhurYagami
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Vamana
DarioBP1
Vamana
2,893
976
0
1,877
4,342
2,349
0
0
4,004
0
17,496
W
2,613
1,451
0
1,800
3,437
898
0
1,233
2,092
0
28,543
L
2,108
519
0
1,338
4,351
1,708
0
228
4,123
0
15,579
L
Ix Chel
Mohatnas
Ix Chel
2,300
123
0
1,003
3,027
886
0
700
2,327
16,316
0
W
Sylvanus
SladeDingo
Sylvanus
570
117
280
931
2,474
1,357
0
1,017
1,263
10,559
0
W
109
0
0
0
685
190
0
0
685
0
19,983
W
Ao Kuang
imLiions
Ao Kuang
1,493
401
0
2,347
3,203
713
0
355
2,784
13,426
0
L
675
223
0
1,678
4,025
2,189
0
55
3,970
12,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,063
Gold Earned
19,587
129
Minions Killed
172
0
Camps Cleared
0
457,856
Distance Traveled
512,167
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,263
653
39
8
0
129,512
0
L
Danzaburou
2,485
497
0
0
0
0
0
W
Vamana
3,751
750
31
6
0
110,522
1
W
Rama
4,454
891
55
11
0
92,850
0
L
Vamana
3,696
739
37
7
0
109,967
1
L
Ix Chel
3,426
685
37
7
0
114,921
0
W
Sylvanus
3,899
780
17
3
0
81,810
1
W
Medusa
3,577
715
35
7
0
98,503
0
W
Ao Kuang
3,906
781
34
7
0
128,482
0
L
Ares
3,193
639
16
3
0
103,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role