Player Matchup

Cliodhna
Cliodhna
Glewycome
Cliodhna
Level 82
God Stats
1W - 3L
1,529 SR
Queue Stats
8W - 16L
1,315 Elo+
Solo
Ymir
Ymir
YTking_bob
Ymir
Level 88
God Stats
0W - 2L
1,292 SR
Queue Stats
32W - 49L
1,324 Elo+
Solo
Discordia
Discordia
rajita15
Discordia
Level 158
God Stats
11W - 3L
1,766 SR
Queue Stats
170W - 155L
1,412 Elo+
Party 1
King Arthur
King Arthur
xX Melopsky Xx
King Arthur
Level 129
God Stats
3W - 5L
1,232 SR
Queue Stats
140W - 120L
1,457 Elo+
Party 1
Sol
Sol
xXladamanXx
Sol
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,344 Elo+
Party 1
Team Averages
Level 113
1,464 SR
1,371 Elo+

VS

Team Averages
Level 123
1,512 SR
1,449 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BMSFHD
Arachne
Level 106
God Stats
3W - 6L
1,329 SR
Queue Stats
47W - 44L
1,452 Elo+
Solo
Neith
Neith
Kataleya13
Neith
Level 147
God Stats
17W - 12L
1,545 SR
Queue Stats
112W - 105L
1,467 Elo+
Solo
Bacchus
Bacchus
Xx_bobe-dj_xX
Bacchus
Level 109
God Stats
61W - 42L
1,558 SR
Queue Stats
180W - 193L
1,413 Elo+
Solo
Nike
Nike
marcusdragnell98
Nike
Level 128
God Stats
13W - 9L
1,630 SR
Queue Stats
361W - 343L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Glewycome
Cliodhna
9
4 / 4 / 2
5,973
543
4,857
7,550
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 2 / 1
5,504
500
1,528
7,054
3,327
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Discordia
rajita15
Discordia
12
1 / 2 / 2
6,197
563
2,790
4,312
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
xX Melopsky Xx
King Arthur
11
1 / 1 / 2
6,280
571
4,508
9,118
4,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 2 / 1
5,401
491
2,213
3,678
912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 1 / 2
7,686
699
7,110
6,238
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
BMSFHD
Arachne
11
3 / 2 / 2
6,643
604
2,697
7,403
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
11
2 / 0 / 0
6,070
552
2,831
4,040
1,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
9
0 / 1 / 3
5,034
458
2,845
6,065
4,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 2
6,108
555
4,502
9,358
7,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
7
Kills
11
11
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
2
7
W
Arachne
BMSFHD
Arachne
3
2
2
2
L
Cliodhna
Glewycome
Cliodhna
4
4
2
1.25
W
Neith
2
0
0
2
W
Bacchus
0
1
3
1.5
L
1
2
1
0.75
W
0
3
2
0.33
L
Discordia
rajita15
Discordia
1
2
2
1
L
King Arthur
xX Melopsky Xx
King Arthur
1
1
2
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,896
Damage
19,985
31,712
Taken
33,104
12,502
Mitigated
17,566
6,971
Healing
11,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,110
2,494
288
3,408
6,238
1,637
2,591
1,629
4,609
51,884
0
W
Arachne
BMSFHD
Arachne
2,697
2,235
0
1,010
7,403
2,614
184
1,010
6,393
0
40,051
L
Cliodhna
Glewycome
Cliodhna
4,857
396
0
2,124
7,550
2,205
0
3,617
3,904
0
27,839
W
Neith
2,831
847
0
1,816
4,040
1,288
584
1,243
2,797
0
41,434
W
Bacchus
2,845
329
0
2,218
6,065
4,933
0
2,017
4,048
14,398
1,576
L
1,528
216
0
1,302
7,054
3,327
0
1,613
5,267
17,336
0
W
4,502
287
0
2,591
9,358
7,094
28
616
8,742
0
39,906
L
Discordia
rajita15
Discordia
2,790
48
0
613
4,312
1,312
0
2,442
1,870
39,690
132
L
King Arthur
xX Melopsky Xx
King Arthur
4,508
764
0
2,228
9,118
4,746
0
864
7,606
0
41,233
L
2,213
1,524
0
704
3,678
912
768
1,112
2,504
31,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,355
Gold Earned
31,541
303
Minions Killed
309
0
Camps Cleared
0
1,056,450
Distance Traveled
989,890
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,686
699
73
7
0
187,808
0
W
Arachne
6,643
604
74
7
0
228,173
0
L
Cliodhna
5,973
543
52
5
0
226,001
3
W
Neith
6,070
552
78
7
0
170,661
0
W
Bacchus
5,034
458
14
1
0
203,435
0
L
Ymir
5,504
500
32
3
0
214,930
2
W
Nike
6,108
555
70
6
0
199,813
3
L
Discordia
6,197
563
76
7
0
209,941
0
L
King Arthur
6,280
571
82
7
0
215,856
0
L
Sol
5,401
491
61
6
0
189,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role