Player Matchup

Fenrir
Fenrir
Demonoed
Fenrir
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 61L
1,469 Elo+
Party 4
Kukulkan
Kukulkan
SADIA777
Kukulkan
Level 140
God Stats
6W - 6L
1,578 SR
Queue Stats
686W - 677L
1,480 Elo+
Solo
Bacchus
Bacchus
TarasovJ
Bacchus
Level 66
God Stats
8W - 6L
1,623 SR
Queue Stats
60W - 66L
1,456 Elo+
Party 4
Tiamat
Tiamat
VARUNO500
Tiamat
Level 28
God Stats
0W - 2L
1,533 SR
Queue Stats
21W - 20L
1,477 Elo+
Party 1
Horus
Horus
eloybueeno22
Horus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,505 Elo+
Party 1
Team Averages
Level 79
1,547 SR
1,477 Elo+

VS

Team Averages
Level 135
1,511 SR
1,510 Elo+
Ra
Ra
Briznuck
Ra
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 156L
1,511 Elo+
Solo
Vulcan
Vulcan
CriminelJohnn59
Vulcan
Level 136
God Stats
18W - 12L
1,614 SR
Queue Stats
285W - 290L
1,504 Elo+
Party 2
Lancelot
Lancelot
Fake Coaches
Lancelot
Level 124
God Stats
6W - 10L
1,335 SR
Queue Stats
165W - 171L
1,481 Elo+
Party 3
Atlas
Atlas
LightninMaginty
Atlas
Level 128
God Stats
4W - 3L
1,540 SR
Queue Stats
304W - 317L
1,548 Elo+
Party 3
Hun Batz
Hun Batz
MajinSully
Hun Batz
Level 146
God Stats
3W - 2L
1,564 SR
Queue Stats
340W - 343L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Demonoed
Fenrir
16
5 / 4 / 3
8,626
784
8,952
14,366
17,557
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
SADIA777
Kukulkan
1
0 / 0 / 0
2,864
260
0
0
0
Bacchus
TarasovJ
Bacchus
16
1 / 6 / 6
8,389
763
9,370
19,745
22,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
VARUNO500
Tiamat
17
4 / 3 / 5
8,864
806
14,302
12,151
8,740
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 4 / 6
7,626
693
9,179
25,002
20,377
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 8
10,576
961
12,439
10,983
5,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

17
3 / 1 / 6
9,689
881
15,627
4,830
2,336
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
Fake Coaches
Lancelot
15
0 / 2 / 13
8,534
776
8,474
15,164
12,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
3 / 2 / 11
9,291
845
11,307
21,633
17,496
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
MajinSully
Hun Batz
16
5 / 4 / 7
9,414
856
16,028
11,891
7,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
11
Kills
17
17
Deaths
12
20
Assists
45
Player
Kills
Deaths
Assists
KDA
W
6
3
8
3.33
W
3
1
6
6
L
Fenrir
Demonoed
Fenrir
5
4
3
1.63
W
Lancelot
Fake Coaches
Lancelot
0
2
13
3.25
W
3
2
11
4.25
W
Hun Batz
MajinSully
Hun Batz
5
4
7
2.13
L
Kukulkan
SADIA777
Kukulkan
0
0
0
0
L
Bacchus
TarasovJ
Bacchus
1
6
6
0.67
L
Tiamat
VARUNO500
Tiamat
4
3
5
2.17
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,803
Damage
63,875
71,264
Taken
64,501
68,685
Mitigated
46,428
25,157
Healing
30,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,439
1,447
13,643
6,457
10,983
5,859
1,750
5,223
5,760
34,531
676
W
15,627
0
0
250
4,830
2,336
364
2,234
2,596
34,008
0
L
Fenrir
Demonoed
Fenrir
8,952
206
449
2,299
14,366
17,557
0
6,985
7,323
0
15,003
W
Lancelot
Fake Coaches
Lancelot
8,474
1,229
764
882
15,164
12,968
694
5,413
9,751
0
13,428
W
11,307
3,859
985
5,133
21,633
17,496
659
7,251
14,382
19,161
0
W
Hun Batz
MajinSully
Hun Batz
16,028
1,648
1,245
1,428
11,891
7,769
0
4,793
7,098
0
23,431
L
Kukulkan
SADIA777
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
TarasovJ
Bacchus
9,370
645
1,202
2,726
19,745
22,011
0
12,381
7,022
17,516
0
L
Tiamat
VARUNO500
Tiamat
14,302
608
1,331
2,191
12,151
8,740
0
7,307
4,844
42,537
0
L
9,179
3,199
4,630
10,329
25,002
20,377
0
11,970
13,032
1,779
15,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,369
Gold Earned
47,504
103
Minions Killed
141
0
Camps Cleared
0
844,775
Distance Traveled
1,117,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,576
961
51
5
0
214,358
0
W
Vulcan
9,689
881
42
4
0
248,181
0
L
Fenrir
8,626
784
13
1
0
207,314
0
W
Lancelot
8,534
776
11
1
0
220,416
0
W
Atlas
9,291
845
15
1
0
187,163
0
W
Hun Batz
9,414
856
22
2
0
247,210
0
L
Kukulkan
2,864
260
0
0
0
0
0
L
Bacchus
8,389
763
16
1
0
231,133
0
L
Tiamat
8,864
806
64
6
0
212,345
0
L
Horus
7,626
693
10
1
0
193,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role