Player Matchup

Hercules
Hercules
MalteseGOD
Hercules
Level 128
God Stats
3W - 2L
1,563 SR
Queue Stats
63W - 59L
1,366 Elo+
Party 1
Ah Puch
Ah Puch
TWO60SAM
Ah Puch
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 50L
1,383 Elo+
Party 1
Chaac
Chaac
crimsonsonmoon
Chaac
Level 129
God Stats
12W - 9L
1,572 SR
Queue Stats
74W - 70L
1,578 Elo+
Solo
Team Averages
Level 122
1,545 SR
1,442 Elo+

VS

Team Averages
Level 127
1,490 SR
1,498 Elo+
Sol
Sol
BeEatinU
Sol
Level 127
God Stats
65W - 63L
1,470 SR
Queue Stats
110W - 122L
1,500 Elo+
Solo
Fenrir
Fenrir
JUGG Illusions
Fenrir
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Jellyman906
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 275L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MalteseGOD
Hercules
14
5 / 3 / 5
9,080
908
5,356
10,309
11,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
TWO60SAM
Ah Puch
13
1 / 4 / 7
8,041
804
6,593
6,405
2,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 1 / 6
9,568
957
9,671
9,065
7,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 6
8,020
802
8,921
7,546
2,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
7 / 4 / 1
9,183
918
5,305
8,665
3,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Jellyman906
Cthulhu
12
0 / 4 / 4
7,572
757
4,947
9,661
7,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
10
Kills
8
8
Deaths
10
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
6
2
L
7
4
1
1.88
L
Cthulhu
Jellyman906
Cthulhu
0
4
4
0.5
W
Hercules
MalteseGOD
Hercules
5
3
5
2.5
W
Ah Puch
TWO60SAM
Ah Puch
1
4
7
1.13
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,620
Damage
19,173
25,779
Taken
25,872
20,684
Mitigated
13,721
6,716
Healing
3,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,921
2,476
0
2,154
7,546
2,793
0
1,781
5,409
26,382
3,167
L
5,305
1,358
189
582
8,665
3,873
0
1,643
6,448
0
8,295
L
Cthulhu
Jellyman906
Cthulhu
4,947
230
29
900
9,661
7,055
0
3,006
6,303
18,880
0
W
Hercules
MalteseGOD
Hercules
5,356
1,357
0
1,931
10,309
11,208
194
4,839
5,330
0
16,818
W
Ah Puch
TWO60SAM
Ah Puch
6,593
305
0
87
6,405
2,451
0
3,656
2,627
25,643
0
W
9,671
1,290
712
3,986
9,065
7,025
405
4,489
4,403
0
34,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,689
Gold Earned
24,775
112
Minions Killed
112
0
Camps Cleared
0
509,227
Distance Traveled
495,225
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,020
802
63
6
0
177,967
3
L
Fenrir
9,183
918
15
2
0
164,604
0
L
Cthulhu
7,572
757
34
3
0
152,654
0
W
Hercules
9,080
908
25
3
0
163,010
0
W
Ah Puch
8,041
804
38
4
0
161,153
0
W
Chaac
9,568
957
49
5
0
185,064
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role