Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BigOdinosaur
Nox
Level 163
God Stats
1W - 1L
1,493 SR
Queue Stats
63W - 55L
1,578 Elo+
Party 1
Chang'e
Chang'e
EasyKillBud
Chang'e
Level 157
God Stats
9W - 8L
1,598 SR
Queue Stats
107W - 96L
1,605 Elo+
Party 1
Artio
Artio
Jazze Senpai
Artio
Level 137
God Stats
10W - 16L
1,436 SR
Queue Stats
410W - 449L
1,443 Elo+
Solo
Nut
Nut
gfdemosh
Nut
Level 158
God Stats
3W - 3L
1,741 SR
Queue Stats
67W - 65L
1,565 Elo+
Solo
Team Averages
Level 157
1,554 SR
1,538 Elo+

VS

Team Averages
Level 120
1,614 SR
1,507 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Aatroxity
Hachiman
Level 14
God Stats
2W - 1L
1,721 SR
Queue Stats
18W - 15L
1,416 Elo+
Party 2
Mercury
Mercury
DrColo
Mercury
Level 151
God Stats
42W - 34L
1,544 SR
Queue Stats
218W - 223L
1,549 Elo+
Party 3
Mulan
Mulan
RichRoni
Mulan
Level 128
God Stats
60W - 49L
1,568 SR
Queue Stats
170W - 165L
1,549 Elo+
Party 3
Ah Puch
Ah Puch
lMatthes
Ah Puch
Level 182
God Stats
19W - 6L
1,738 SR
Queue Stats
221W - 206L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 2 / 4
6,486
499
5,159
9,793
10,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 5 / 4
7,281
560
7,295
8,831
3,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
EasyKillBud
Chang'e
14
5 / 3 / 2
7,870
605
7,467
13,306
4,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 1 / 0
4,671
359
848
3,140
1,406
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

14
8 / 4 / 0
8,748
673
8,657
10,107
3,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 4 / 6
7,600
585
4,593
6,756
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
Aatroxity
Hachiman
12
1 / 5 / 1
7,367
567
7,774
12,188
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
DrColo
Mercury
16
5 / 3 / 4
8,765
674
7,417
9,019
3,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
RichRoni
Mulan
12
6 / 5 / 2
7,722
594
8,373
13,320
6,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
lMatthes
Ah Puch
14
1 / 0 / 1
8,482
652
5,112
7,044
2,300
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
29
17
Kills
15
15
Deaths
17
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
2
4
1.5
W
Ra
 
Ra
2
4
6
1.25
W
Hachiman
Aatroxity
Hachiman
1
5
1
0.3
L
3
5
4
1
W
Mercury
DrColo
Mercury
5
3
4
2.33
L
Chang'e
EasyKillBud
Chang'e
5
3
2
2
L
0
1
0
0
W
Mulan
RichRoni
Mulan
6
5
2
1.4
L
8
4
0
2
W
Ah Puch
lMatthes
Ah Puch
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,426
Damage
33,269
45,177
Taken
48,327
22,832
Mitigated
17,644
12,946
Healing
13,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,159
1,820
0
1,054
9,793
10,671
0
2,480
7,147
33,881
0
W
Ra
 
Ra
4,593
703
396
1,263
6,756
1,866
616
5,161
1,345
45,382
0
W
Hachiman
Aatroxity
Hachiman
7,774
4,415
0
4,050
12,188
3,447
0
988
11,200
0
50,551
L
7,295
1,190
0
750
8,831
3,078
0
2,434
6,139
45,740
332
W
Mercury
DrColo
Mercury
7,417
5,340
0
638
9,019
3,052
0
4,073
4,766
0
70,263
L
Chang'e
EasyKillBud
Chang'e
7,467
455
192
5,737
13,306
4,353
0
2,520
10,662
51,001
875
L
848
118
36
1,412
3,140
1,406
0
1,529
1,611
6,705
0
W
Mulan
RichRoni
Mulan
8,373
1,366
0
1,780
13,320
6,979
0
6,674
6,498
0
36,585
L
8,657
5,551
0
3,765
10,107
3,324
994
0
10,107
0
58,123
W
Ah Puch
lMatthes
Ah Puch
5,112
217
0
5,105
7,044
2,300
420
3,179
3,865
63,826
1,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,056
Gold Earned
39,936
350
Minions Killed
452
0
Camps Cleared
0
1,093,664
Distance Traveled
1,327,962
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,486
499
46
4
0
276,396
5
W
Ra
7,600
585
87
7
0
267,977
0
W
Hachiman
7,367
567
80
6
0
232,900
1
L
Nox
7,281
560
81
6
0
254,530
0
W
Mercury
8,765
674
119
9
0
338,765
0
L
Chang'e
7,870
605
108
8
0
284,834
0
L
Artio
4,671
359
17
1
0
63,166
0
W
Mulan
7,722
594
48
4
0
243,884
2
L
Nut
8,748
673
98
8
0
214,738
0
W
Ah Puch
8,482
652
118
9
0
244,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role