Player Matchup

Kumbhakarna
Kumbhakarna
AlphaNerd
Kumbhakarna
Level 144
God Stats
6W - 3L
1,487 SR
Queue Stats
21W - 18L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
FiendishDrWutang
Sun Wukong
Level 125
God Stats
1W - 0L
1,236 SR
Queue Stats
22W - 18L
1,506 Elo+
Party 2
Anhur
Anhur
Kellobyte
Anhur
Level 140
God Stats
4W - 7L
1,396 SR
Queue Stats
82W - 98L
1,516 Elo+
Party 3
Zhong Kui
Zhong Kui
OrangeJeewce
Zhong Kui
Level 155
God Stats
2W - 1L
1,622 SR
Queue Stats
107W - 94L
1,592 Elo+
Party 3
Loki
Loki
SpikedBounty666
Loki
Level 133
God Stats
1W - 2L
1,301 SR
Queue Stats
108W - 118L
1,513 Elo+
Party 3
Team Averages
Level 139
1,408 SR
1,523 Elo+

VS

Team Averages
Level 86
1,479 SR
1,546 Elo+
Artio
Artio
BlackChaddath
Artio
Level 64
God Stats
4W - 3L
1,639 SR
Queue Stats
155W - 138L
1,545 Elo+
Solo
Hou Yi
Hou Yi
DragonBloodLord
Hou Yi
Level 148
God Stats
3W - 5L
1,466 SR
Queue Stats
139W - 129L
1,538 Elo+
Party 1
Ravana
Ravana
GreenDevilDragon
Ravana
Level 128
God Stats
2W - 4L
1,526 SR
Queue Stats
151W - 144L
1,527 Elo+
Party 1
Gilgamesh
Gilgamesh
IX2000
Gilgamesh
Level 53
God Stats
0W - 4L
1,266 SR
Queue Stats
65W - 68L
1,516 Elo+
Solo
He Bo
He Bo
PawsDestiny
He Bo
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AlphaNerd
Kumbhakarna
10
2 / 2 / 3
6,378
580
3,314
8,416
5,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sun Wukong
FiendishDrWutang
Sun Wukong
11
2 / 0 / 1
6,181
562
5,803
6,335
4,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Anhur
Kellobyte
Anhur
11
2 / 3 / 2
5,956
541
5,752
5,809
1,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
OrangeJeewce
Zhong Kui
12
5 / 1 / 4
6,818
620
7,609
7,658
4,881
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
5 / 1 / 7
6,682
607
8,271
8,472
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 5
5,663
515
2,966
9,707
5,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 3 / 1
5,599
509
5,911
8,877
2,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 5 / 1
6,090
554
5,971
7,973
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Gilgamesh
IX2000
Gilgamesh
10
0 / 2 / 0
5,665
515
4,041
9,867
6,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 4 / 2
5,786
526
2,020
4,612
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
16
Kills
6
7
Deaths
16
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
AlphaNerd
Kumbhakarna
2
2
3
1.75
L
0
2
5
1.25
L
3
3
1
1.17
W
Sun Wukong
FiendishDrWutang
Sun Wukong
2
0
1
2.5
L
3
5
1
0.7
L
Gilgamesh
IX2000
Gilgamesh
0
2
0
0
W
Anhur
Kellobyte
Anhur
2
3
2
1
W
Zhong Kui
OrangeJeewce
Zhong Kui
5
1
4
7
L
0
4
2
0.25
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,749
Damage
20,909
36,690
Taken
41,036
19,315
Mitigated
17,565
12,173
Healing
11,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
AlphaNerd
Kumbhakarna
3,314
100
0
1,892
8,416
5,377
19
1,408
7,008
22,193
0
L
2,966
395
1,593
2,977
9,707
5,115
0
2,601
7,106
14,346
0
L
5,911
2,678
0
1,473
8,877
2,444
0
2,897
5,980
0
31,128
W
Sun Wukong
FiendishDrWutang
Sun Wukong
5,803
761
0
825
6,335
4,928
0
0
6,335
0
42,622
L
5,971
1,877
0
1,906
7,973
2,397
0
1,967
6,006
0
34,900
L
Gilgamesh
IX2000
Gilgamesh
4,041
1,110
0
2,882
9,867
6,322
0
854
9,013
0
33,206
W
Anhur
Kellobyte
Anhur
5,752
3,025
0
1,631
5,809
1,724
0
529
5,280
0
45,739
W
Zhong Kui
OrangeJeewce
Zhong Kui
7,609
1,336
0
4,309
7,658
4,881
0
2,438
5,220
38,740
967
L
2,020
72
0
745
4,612
1,287
0
2,440
2,172
29,626
0
W
8,271
1,874
0
3,516
8,472
2,405
0
611
7,861
0
43,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,015
Gold Earned
28,803
324
Minions Killed
255
0
Camps Cleared
0
1,151,464
Distance Traveled
1,087,975
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
6,378
580
25
2
0
229,159
3
L
Artio
5,663
515
21
2
0
240,890
6
L
Hou Yi
5,599
509
60
5
0
195,271
0
W
Sun Wukong
6,181
562
68
6
0
227,581
0
L
Ravana
6,090
554
57
5
0
238,756
5
L
Gilgamesh
5,665
515
60
5
0
213,151
0
W
Anhur
5,956
541
82
7
0
198,688
0
W
Zhong Kui
6,818
620
73
7
0
225,720
1
L
He Bo
5,786
526
57
5
0
199,907
0
W
Loki
6,682
607
76
7
0
270,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role