Player Matchup

Ullr
Ullr
Revenat300
Ullr
Level 114
God Stats
4W - 0L
1,396 SR
Queue Stats
48W - 35L
1,435 Elo+
Party 1
Janus
Janus
SlickHrick
Janus
Level 155
God Stats
53W - 41L
1,596 SR
Queue Stats
475W - 466L
1,466 Elo+
Solo
Maui
Maui
TheGreenShepard
Maui
Level 123
God Stats
13W - 9L
1,510 SR
Queue Stats
67W - 57L
1,524 Elo+
Solo
Ao Kuang
Ao Kuang
XDarckReaper
Ao Kuang
Level 172
God Stats
5W - 4L
1,463 SR
Queue Stats
171W - 164L
1,507 Elo+
Party 1
Awilix
Awilix
gombastii
Awilix
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
288W - 283L
1,472 Elo+
Solo
Team Averages
Level 131
1,493 SR
1,480 Elo+

VS

Team Averages
Level 149
1,637 SR
1,462 Elo+
Sol
Sol
 
Sol
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AntonyOz1700
Janus
Level 158
God Stats
4W - 3L
1,706 SR
Queue Stats
147W - 139L
1,488 Elo+
Solo
Sobek
Sobek
BlLLMURRAY
Sobek
Level 84
God Stats
1W - 1L
1,407 SR
Queue Stats
2W - 6L
1,243 Elo+
Solo
Thor
Thor
UncleRico
Thor
Level 199
God Stats
11W - 11L
1,698 SR
Queue Stats
320W - 291L
1,562 Elo+
Party 2
Ishtar
Ishtar
ursa
Ishtar
Level 143
God Stats
2W - 1L
1,874 SR
Queue Stats
20W - 20L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,903
531
6,748
7,585
2,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
13
0 / 0 / 0
7,255
558
3,278
3,395
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 2 / 1
6,371
490
2,995
8,415
4,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
XDarckReaper
Ao Kuang
15
5 / 1 / 0
8,583
660
9,439
13,045
4,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Awilix
gombastii
Awilix
12
0 / 1 / 0
6,108
470
2,739
8,231
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 4 / 0
6,101
469
4,018
9,535
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 0 / 0
7,089
545
2,335
4,359
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
9
0 / 2 / 3
6,126
471
3,550
8,147
4,738
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Thor
13
3 / 1 / 2
7,098
546
6,659
9,600
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
ursa
Ishtar
12
1 / 2 / 2
6,373
490
4,776
6,675
1,982
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
9
Kills
5
5
Deaths
9
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
L
1
0
0
1
L
Sobek
0
2
3
0.75
W
1
1
2
2
W
Janus
0
0
0
0
W
3
2
1
1.75
L
Thor
3
1
2
4
W
Ao Kuang
XDarckReaper
Ao Kuang
5
1
0
5
W
Awilix
gombastii
Awilix
0
1
0
0
L
Ishtar
ursa
Ishtar
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,199
Damage
21,338
40,671
Taken
38,316
14,539
Mitigated
14,116
22,150
Healing
12,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,018
1,848
0
3,566
9,535
2,589
0
6,909
2,626
34,942
5,965
L
2,335
327
0
1,819
4,359
1,169
0
1,174
3,033
57,252
0
L
Sobek
3,550
508
0
2,191
8,147
4,738
0
2,493
5,558
14,767
1,935
W
6,748
2,607
0
2,493
7,585
2,514
0
1,147
6,438
0
49,648
W
Janus
3,278
42
0
1,361
3,395
932
0
1,436
1,807
56,734
410
W
2,995
1,317
0
3,369
8,415
4,479
0
1,631
6,744
26,263
13,229
L
Thor
6,659
1,771
0
1,700
9,600
3,638
0
2,942
6,568
0
56,494
W
Ao Kuang
XDarckReaper
Ao Kuang
9,439
2,395
0
9,071
13,045
4,163
431
3,685
9,360
63,520
1,358
W
Awilix
gombastii
Awilix
2,739
555
0
5,856
8,231
2,451
0
1,125
7,042
0
46,646
L
Ishtar
ursa
Ishtar
4,776
2,828
0
2,940
6,675
1,982
0
1,356
5,279
0
45,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,220
Gold Earned
32,787
462
Minions Killed
401
0
Camps Cleared
0
1,403,544
Distance Traveled
1,275,246
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,101
469
73
6
0
207,387
0
L
Janus
7,089
545
127
10
0
266,283
2
L
Sobek
6,126
471
15
1
0
266,677
0
W
Ullr
6,903
531
89
7
0
256,285
2
W
Janus
7,255
558
122
9
0
272,867
2
W
Maui
6,371
490
60
5
0
279,934
4
L
Thor
7,098
546
93
7
0
280,618
5
W
Ao Kuang
8,583
660
109
8
0
256,390
0
W
Awilix
6,108
470
82
6
0
338,068
2
L
Ishtar
6,373
490
93
7
0
254,281
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role