Player Matchup

Bakasura
Bakasura
Brmntd
Bakasura
Level 146
God Stats
2W - 2L
1,536 SR
Queue Stats
138W - 129L
1,571 Elo+
Solo
Chiron
Chiron
PainDaMane
Chiron
Level 147
God Stats
10W - 6L
1,511 SR
Queue Stats
304W - 276L
1,518 Elo+
Solo
Sylvanus
Sylvanus
Seven3335
Sylvanus
Level 146
God Stats
8W - 4L
1,857 SR
Queue Stats
81W - 72L
1,591 Elo+
Solo
Horus
Horus
lightingviper
Horus
Level 138
God Stats
13W - 7L
1,571 SR
Queue Stats
401W - 365L
1,576 Elo+
Solo
Hera
Hera
zStainville__-
Hera
Level 167
God Stats
5W - 5L
1,615 SR
Queue Stats
244W - 204L
1,606 Elo+
Solo
Team Averages
Level 149
1,618 SR
1,572 Elo+

VS

Team Averages
Level 146
1,453 SR
1,569 Elo+
Thanatos
Thanatos
Artamion
Thanatos
Level 139
God Stats
5W - 2L
1,634 SR
Queue Stats
68W - 59L
1,566 Elo+
Party 1
Zhong Kui
Zhong Kui
DuckmanJones
Zhong Kui
Level 118
God Stats
2W - 2L
1,225 SR
Queue Stats
104W - 89L
1,604 Elo+
Solo
Sun Wukong
Sun Wukong
JahDragon
Sun Wukong
Level 162
God Stats
5W - 5L
1,495 SR
Queue Stats
264W - 221L
1,554 Elo+
Solo
Artio
Artio
Reshram
Artio
Level 156
God Stats
2W - 1L
1,503 SR
Queue Stats
139W - 107L
1,567 Elo+
Solo
Hachiman
Hachiman
RichardCheese2
Hachiman
Level 157
God Stats
4W - 3L
1,407 SR
Queue Stats
149W - 130L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Brmntd
Bakasura
8
1 / 1 / 0
4,741
527
1,634
5,698
2,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chiron
PainDaMane
Chiron
5
0 / 4 / 0
3,681
409
1,250
4,755
1,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Seven3335
Sylvanus
4
1 / 3 / 0
4,036
448
802
4,652
2,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 1 / 0
5,209
579
6,349
6,772
3,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 1
4,836
537
2,815
4,825
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Artamion
Thanatos
11
4 / 0 / 0
5,676
631
1,950
8,059
2,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
DuckmanJones
Zhong Kui
11
1 / 1 / 3
6,023
669
3,380
3,466
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
JahDragon
Sun Wukong
9
2 / 0 / 6
5,388
599
4,496
5,581
3,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artio
Reshram
Artio
9
0 / 2 / 1
5,287
587
4,741
9,433
4,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Earring

Mystical Earring

+15
Mp 5

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hachiman
11
6 / 1 / 1
6,440
716
3,042
4,183
1,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
4
Kills
13
13
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Artamion
Thanatos
4
0
0
4
L
Bakasura
Brmntd
Bakasura
1
1
0
1
W
Zhong Kui
DuckmanJones
Zhong Kui
1
1
3
2.5
W
Sun Wukong
JahDragon
Sun Wukong
2
0
6
5
L
Chiron
PainDaMane
Chiron
0
4
0
0
W
Artio
Reshram
Artio
0
2
1
0.25
W
Hachiman
6
1
1
6.5
L
Sylvanus
Seven3335
Sylvanus
1
3
0
0.33
L
2
1
0
2
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,850
Damage
17,609
26,702
Taken
30,722
10,494
Mitigated
14,036
7,574
Healing
15,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Artamion
Thanatos
1,950
295
0
8,750
8,059
2,307
0
1,494
6,458
0
40,339
L
Bakasura
Brmntd
Bakasura
1,634
1,105
0
2,265
5,698
2,112
0
802
4,836
0
23,564
W
Zhong Kui
DuckmanJones
Zhong Kui
3,380
253
0
779
3,466
1,920
0
1,048
2,219
33,135
826
W
Sun Wukong
JahDragon
Sun Wukong
4,496
1,065
0
1,084
5,581
3,816
115
463
5,118
354
26,501
L
Chiron
PainDaMane
Chiron
1,250
441
125
469
4,755
1,146
0
90
4,665
0
12,993
W
Artio
Reshram
Artio
4,741
626
0
3,234
9,433
4,788
0
1,584
7,340
25,314
0
W
Hachiman
3,042
1,955
0
1,839
4,183
1,205
1,121
339
3,844
0
37,548
L
Sylvanus
Seven3335
Sylvanus
802
245
696
1,214
4,652
2,229
0
66
4,586
6,839
0
L
6,349
1,841
0
2,429
6,772
3,708
0
4,067
2,031
7,224
22,120
L
2,815
469
0
376
4,825
1,299
0
2,209
2,326
28,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,503
Gold Earned
28,814
206
Minions Killed
336
0
Camps Cleared
0
705,165
Distance Traveled
936,410
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,676
631
81
9
0
219,940
0
L
Bakasura
4,741
527
63
7
0
183,795
0
W
Zhong Kui
6,023
669
78
9
0
180,834
1
W
Sun Wukong
5,388
599
43
5
0
198,106
0
L
Chiron
3,681
409
19
2
0
130,319
0
W
Artio
5,287
587
60
7
0
161,593
0
W
Hachiman
6,440
716
74
8
0
175,937
1
L
Sylvanus
4,036
448
7
1
0
83,639
0
L
Horus
5,209
579
51
6
0
173,906
0
L
Hera
4,836
537
66
7
0
133,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role