Player Matchup

Gilgamesh
Gilgamesh
Diamond IV
 
Gilgamesh
Diamond IV
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold IV
 
Ah Puch
Gold IV
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum V
FRAMMdeASTORA
Ne Zha
Platinum V
Level 167
God Stats
3W - 2L
1,542 SR
Queue Stats
234W - 233L
1,785 MMR
Solo
Bacchus
Bacchus
Diamond IV
RaiderJ55
Bacchus
Diamond IV
Level 187
God Stats
33W - 23L
1,665 SR
Queue Stats
257W - 235L
2,072 MMR
Solo
Chronos
Chronos
Masters
Swеeet
Chronos
Masters
Level 251
God Stats
29W - 25L
1,831 SR
Queue Stats
558W - 505L
2,817 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 194
1,608 SR
1,935 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 183
1,637 SR
2,011 MMR
Hou Yi
Hou Yi
Masters
ChurchGates
Hou Yi
Masters
Level 99
God Stats
15W - 10L
1,742 SR
Queue Stats
238W - 190L
2,474 MMR
Solo
Pele
Pele
Masters
Quaxotic-
Pele
Masters
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
2,749 MMR
Solo
Nu Wa
Nu Wa
Platinum I
SakuraE-girl
Nu Wa
Platinum I
Level 351
God Stats
5W - 7L
1,666 SR
Queue Stats
94W - 73L
1,976 MMR
Solo
Yemoja
Yemoja
Platinum V
SllabamgusJr
Yemoja
Platinum V
Level 137
God Stats
10W - 4L
1,784 SR
Queue Stats
137W - 121L
1,838 MMR
Solo
King Arthur
King Arthur
Bronze I
adamdlc
King Arthur
Bronze I
Level 159
God Stats
5W - 5L
1,493 SR
Queue Stats
27W - 40L
1,019 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
4 / 0 / 2
9,142
653
9,539
15,645
8,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Puch
 
Ah Puch
14
2 / 2 / 1
8,241
589
4,537
6,791
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 3 / 7
7,107
508
4,549
11,774
4,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
RaiderJ55
Bacchus
13
6 / 2 / 0
8,577
613
7,989
12,751
10,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
Swеeet
Chronos
14
0 / 3 / 3
7,410
529
7,509
10,127
2,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
SurtrCthulhuMulanChang'e

VS

Bans
ThorCerberusMedusaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
5 / 2 / 0
8,388
599
10,801
13,881
5,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Pele
12
2 / 4 / 4
6,710
479
8,203
11,141
4,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 2 / 6
7,570
541
10,876
6,847
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
13
2 / 1 / 4
7,426
530
5,025
8,321
5,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
adamdlc
King Arthur
13
0 / 3 / 1
6,840
489
5,176
12,243
10,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
12
Kills
10
10
Deaths
12
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
0
2
5
W
Ah Puch
 
Ah Puch
2
2
1
1.25
L
Hou Yi
5
2
0
2.5
W
0
3
7
1.17
L
Pele
2
4
4
1
W
Bacchus
RaiderJ55
Bacchus
6
2
0
3
L
1
2
6
2
L
Yemoja
2
1
4
4
W
Chronos
Swеeet
Chronos
0
3
3
0.5
L
King Arthur
adamdlc
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,123
Damage
40,081
57,088
Taken
52,433
28,709
Mitigated
27,703
9,810
Healing
15,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,539
3,123
0
1,762
15,645
8,873
0
1,587
13,882
0
70,717
W
Ah Puch
 
Ah Puch
4,537
86
0
1,488
6,791
1,633
0
3,128
3,451
64,344
330
L
Hou Yi
10,801
6,340
0
5,690
13,881
5,301
164
5,864
7,579
0
73,321
W
4,549
1,029
0
1,974
11,774
4,574
0
3,269
8,222
0
59,173
L
Pele
8,203
1,743
0
1,363
11,141
4,041
0
3,398
7,561
0
57,173
W
Bacchus
RaiderJ55
Bacchus
7,989
797
0
2,978
12,751
10,789
0
6,060
6,319
25,758
2,000
L
10,876
2,212
0
704
6,847
2,463
0
3,632
2,943
59,799
0
L
Yemoja
5,025
1,816
3,407
2,534
8,321
5,481
0
4,963
3,020
20,992
0
W
Chronos
Swеeet
Chronos
7,509
1,750
0
1,608
10,127
2,840
0
1,309
8,670
60,866
1,525
L
King Arthur
adamdlc
King Arthur
5,176
560
0
2,071
12,243
10,417
0
356
11,887
1,332
59,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,477
Gold Earned
36,934
524
Minions Killed
427
0
Camps Cleared
0
1,561,722
Distance Traveled
1,446,953
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,142
653
124
9
0
307,361
5
W
Ah Puch
8,241
589
139
10
0
273,631
0
L
Hou Yi
8,388
599
118
8
0
272,901
2
W
Ne Zha
7,107
508
97
7
0
340,217
0
L
Pele
6,710
479
71
5
0
319,556
0
W
Bacchus
8,577
613
38
3
0
320,148
6
L
Nu Wa
7,570
541
119
9
0
275,591
0
L
Yemoja
7,426
530
27
2
0
288,626
5
W
Chronos
7,410
529
126
9
0
320,365
2
L
King Arthur
6,840
489
92
7
0
290,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role