Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
PopulousMink822
Surtr
Level 123
God Stats
9W - 9L
1,538 SR
Queue Stats
140W - 150L
1,481 Elo+
Party 1
Merlin
Merlin
Rusty9782
Merlin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 136L
1,497 Elo+
Party 1
Discordia
Discordia
dirdeo
Discordia
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,441 Elo+
Solo
Neith
Neith
pepoposso94
Neith
Level 109
God Stats
15W - 9L
1,651 SR
Queue Stats
190W - 186L
1,490 Elo+
Solo
Team Averages
Level 97
1,538 SR
1,482 Elo+

VS

Team Averages
Level 133
1,574 SR
1,566 Elo+
Hades
Hades
SAMUELYONGKINGS
Hades
Level 123
God Stats
5W - 1L
1,422 SR
Queue Stats
87W - 46L
1,591 Elo+
Solo
Cerberus
Cerberus
Superduckii
Cerberus
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
206W - 237L
1,491 Elo+
Solo
Odin
Odin
WizardryAntics
Odin
Level 157
God Stats
3W - 2L
1,514 SR
Queue Stats
59W - 64L
1,514 Elo+
Solo
Kukulkan
Kukulkan
menacing_fly303
Kukulkan
Level 132
God Stats
12W - 6L
1,555 SR
Queue Stats
42W - 31L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
pr1m0rdial
Baron Samedi
Level 158
God Stats
36W - 5L
1,881 SR
Queue Stats
602W - 130L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 2 / 3
7,266
1,211
2,352
7,846
6,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 2 / 0
6,159
1,027
2,129
2,583
1,451
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Rusty9782
Merlin
11
1 / 3 / 1
6,584
1,097
1,282
2,721
730
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Discordia
dirdeo
Discordia
13
0 / 1 / 5
7,465
1,244
3,509
3,318
805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 1 / 0
8,519
1,420
8,033
5,536
1,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

314

VS

Team 2 Tickets

356

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
7,314
1,219
4,275
4,119
1,769
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cerberus
Superduckii
Cerberus
12
1 / 1 / 5
7,522
1,254
3,903
8,126
5,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 2
7,490
1,248
3,002
5,479
4,586
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Kukulkan
13
0 / 1 / 7
7,280
1,213
2,187
1,760
664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
pr1m0rdial
Baron Samedi
12
3 / 3 / 3
8,142
1,357
5,710
5,024
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
5
Kills
9
9
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
3
0.75
L
0
2
0
0
L
Merlin
Rusty9782
Merlin
1
3
1
0.5
W
2
1
3
3.5
W
Cerberus
Superduckii
Cerberus
1
1
5
3.5
W
3
0
2
4
L
Discordia
dirdeo
Discordia
0
1
5
2.5
W
Kukulkan
0
1
7
3.5
L
4
1
0
4
W
Baron Samedi
pr1m0rdial
Baron Samedi
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,305
Damage
19,077
22,004
Taken
24,508
10,934
Mitigated
14,904
1,308
Healing
4,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,352
319
0
480
7,846
6,466
0
6,127
1,719
6,165
0
L
2,129
832
0
136
2,583
1,451
0
1,924
659
87
3,085
L
Merlin
Rusty9782
Merlin
1,282
38
0
88
2,721
730
0
2,096
625
4,435
0
W
4,275
807
412
1,468
4,119
1,769
0
1,141
2,978
14,796
0
W
Cerberus
Superduckii
Cerberus
3,903
289
0
1,107
8,126
5,760
0
2,533
5,593
13,226
0
W
3,002
454
0
234
5,479
4,586
0
2,082
3,397
0
10,803
L
Discordia
dirdeo
Discordia
3,509
460
0
0
3,318
805
0
2,169
1,149
11,019
0
W
Kukulkan
2,187
229
0
63
1,760
664
0
547
1,213
14,635
0
L
8,033
2,015
0
604
5,536
1,482
0
3,712
1,824
0
39,854
W
Baron Samedi
pr1m0rdial
Baron Samedi
5,710
159
1,006
374
5,024
2,125
0
892
4,132
18,369
487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,993
Gold Earned
37,748
113
Minions Killed
133
4
Camps Cleared
6
410,667
Distance Traveled
587,468
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,266
1,211
7
1
1
82,649
0
L
Surtr
6,159
1,027
1
0
1
34,500
0
L
Merlin
6,584
1,097
11
2
0
53,349
1
W
Hades
7,314
1,219
24
4
2
120,833
0
W
Cerberus
7,522
1,254
26
4
0
126,540
0
W
Odin
7,490
1,248
18
3
0
122,138
0
L
Discordia
7,465
1,244
17
3
0
119,329
0
W
Kukulkan
7,280
1,213
30
5
1
105,882
0
L
Neith
8,519
1,420
77
13
2
120,840
0
W
Baron Samedi
8,142
1,357
35
6
3
112,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role