Player Matchup

Bacchus
Bacchus
Fritzolini
Bacchus
Level 39
God Stats
63W - 52L
1,538 SR
Queue Stats
67W - 64L
1,496 Elo+
Party 1
Xbalanque
Xbalanque
Gladiaator9
Xbalanque
Level 124
God Stats
6W - 1L
1,748 SR
Queue Stats
241W - 229L
1,380 Elo+
Solo
Arachne
Arachne
Sailon0
Arachne
Level 103
God Stats
37W - 30L
1,561 SR
Queue Stats
379W - 354L
1,464 Elo+
Solo
Sol
Sol
Stewie37
Sol
Level 145
God Stats
27W - 18L
1,578 SR
Queue Stats
106W - 95L
1,502 Elo+
Party 1
Amaterasu
Amaterasu
sheps1993
Amaterasu
Level 54
God Stats
2W - 6L
1,246 SR
Queue Stats
64W - 99L
1,326 Elo+
Solo
Team Averages
Level 93
1,534 SR
1,433 Elo+

VS

Team Averages
Level 64
1,495 SR
1,441 Elo+
Cthulhu
Cthulhu
Darkschiri23
Cthulhu
Level 68
God Stats
112W - 106L
1,704 SR
Queue Stats
796W - 786L
1,486 Elo+
Solo
Loki
Loki
Nenadveliki
Loki
Level 87
God Stats
16W - 11L
1,663 SR
Queue Stats
197W - 185L
1,447 Elo+
Solo
Charybdis
Charybdis
ZaaMBee
Charybdis
Level 62
God Stats
0W - 3L
1,170 SR
Queue Stats
178W - 189L
1,432 Elo+
Solo
Medusa
Medusa
ninoalex858
Medusa
Level 42
God Stats
56W - 43L
1,473 SR
Queue Stats
240W - 257L
1,406 Elo+
Solo
Cerberus
Cerberus
xfirstsgt999
Cerberus
Level 61
God Stats
3W - 5L
1,467 SR
Queue Stats
105W - 119L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fritzolini
Bacchus
14
1 / 1 / 10
9,487
499
8,636
16,487
19,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
Gladiaator9
Xbalanque
17
2 / 6 / 5
10,492
552
11,350
14,912
5,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Sailon0
Arachne
18
11 / 1 / 6
11,734
618
13,921
18,671
7,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

18
9 / 1 / 6
11,760
619
19,403
14,672
5,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Amaterasu
sheps1993
Amaterasu
15
2 / 3 / 9
9,843
518
6,689
12,768
10,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darkschiri23
Cthulhu
14
2 / 3 / 4
9,026
475
8,791
17,274
11,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
7 / 3 / 1
10,113
532
11,131
10,813
3,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
ZaaMBee
Charybdis
15
1 / 7 / 1
8,954
471
10,438
17,358
5,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
15
0 / 6 / 4
9,062
477
9,041
13,599
4,915
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cerberus
xfirstsgt999
Cerberus
14
2 / 6 / 1
8,796
463
10,015
20,202
16,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
25
Kills
12
12
Deaths
25
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Darkschiri23
Cthulhu
2
3
4
1.33
W
Bacchus
Fritzolini
Bacchus
1
1
10
6
W
Xbalanque
Gladiaator9
Xbalanque
2
6
5
0.75
L
7
3
1
2.5
W
Arachne
Sailon0
Arachne
11
1
6
14
W
9
1
6
12
L
Charybdis
ZaaMBee
Charybdis
1
7
1
0.21
L
Medusa
0
6
4
0.33
W
Amaterasu
sheps1993
Amaterasu
2
3
9
2.17
L
Cerberus
xfirstsgt999
Cerberus
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,999
Damage
49,416
77,510
Taken
79,246
47,965
Mitigated
42,127
30,605
Healing
22,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Darkschiri23
Cthulhu
8,791
792
3,079
4,189
17,274
11,362
0
6,668
10,463
41,069
0
W
Bacchus
Fritzolini
Bacchus
8,636
367
0
5,323
16,487
19,355
193
4,098
12,291
22,183
2,382
W
Xbalanque
Gladiaator9
Xbalanque
11,350
7,108
0
5,231
14,912
5,524
2,199
2,744
12,168
0
82,342
L
11,131
1,964
0
2,833
10,813
3,729
0
1,703
9,032
0
62,381
W
Arachne
Sailon0
Arachne
13,921
8,781
0
8,569
18,671
7,996
0
4,208
14,223
0
83,421
W
19,403
6,667
0
7,117
14,672
5,019
1,784
2,349
12,179
102,314
6,784
L
Charybdis
ZaaMBee
Charybdis
10,438
4,589
0
4,602
17,358
5,573
589
10,720
6,638
0
65,993
L
Medusa
9,041
2,807
0
2,121
13,599
4,915
64
2,344
11,131
0
70,025
W
Amaterasu
sheps1993
Amaterasu
6,689
2,644
0
4,365
12,768
10,071
283
3,979
8,257
0
41,093
L
Cerberus
xfirstsgt999
Cerberus
10,015
633
0
5,437
20,202
16,548
0
6,338
13,449
45,102
2,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,316
Gold Earned
45,951
500
Minions Killed
526
0
Camps Cleared
0
1,871,076
Distance Traveled
1,795,402
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,026
475
59
3
0
373,953
6
W
Bacchus
9,487
499
29
2
0
402,093
4
W
Xbalanque
10,492
552
138
7
0
322,005
0
L
Loki
10,113
532
99
5
0
402,040
0
W
Arachne
11,734
618
108
6
0
439,615
0
W
Sol
11,760
619
160
8
0
387,860
0
L
Charybdis
8,954
471
112
6
0
340,747
3
L
Medusa
9,062
477
119
6
0
327,790
0
W
Amaterasu
9,843
518
65
3
0
319,503
1
L
Cerberus
8,796
463
137
7
0
350,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role