Player Matchup

Anhur
Anhur
 
Anhur
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Ethoiles
Gilgamesh
Level 89
God Stats
3W - 0L
1,554 SR
Queue Stats
102W - 75L
1,554 Elo+
Solo
Nu Wa
Nu Wa
Reagan_implacave
Nu Wa
Level 114
God Stats
69W - 57L
1,581 SR
Queue Stats
301W - 296L
1,486 Elo+
Solo
Jormungandr
Jormungandr
SebiSaavedra16
Jormungandr
Level 148
God Stats
3W - 0L
1,788 SR
Queue Stats
250W - 256L
1,517 Elo+
Solo
Team Averages
Level 111
1,585 SR
1,511 Elo+

VS

Team Averages
Level 123
1,598 SR
1,504 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Arathorme
Nu Wa
Level 164
God Stats
1W - 2L
1,760 SR
Queue Stats
179W - 182L
1,551 Elo+
Solo
Sylvanus
Sylvanus
IDark Sirius
Sylvanus
Level 159
God Stats
38W - 23L
1,598 SR
Queue Stats
701W - 728L
1,491 Elo+
Solo
Cupid
Cupid
VISH KK1693
Cupid
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,486 Elo+
Solo
Arachne
Arachne
samazuinfame
Arachne
Level 103
God Stats
2W - 2L
1,634 SR
Queue Stats
269W - 271L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 1 / 0
7,000
700
4,994
6,286
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
 
Terra
10
0 / 0 / 4
5,497
550
2,505
8,580
3,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Ethoiles
Gilgamesh
12
5 / 1 / 2
6,470
647
3,389
7,655
3,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
1 / 0 / 5
6,277
628
5,226
3,800
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
SebiSaavedra16
Jormungandr
9
0 / 3 / 1
5,115
512
2,214
7,137
6,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
3 / 2 / 1
6,664
666
7,562
8,285
2,407
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Arathorme
Nu Wa
11
0 / 2 / 0
5,832
583
5,739
5,345
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
IDark Sirius
Sylvanus
10
0 / 1 / 1
5,493
549
1,817
7,776
4,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 5 / 0
4,870
487
3,643
6,800
1,404
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
samazuinfame
Arachne
9
1 / 1 / 1
5,229
523
947
8,228
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
11
Kills
5
5
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
0
5
W
Terra
 
Terra
0
0
4
2
L
Tsukuyomi
 
Tsukuyomi
3
2
1
1.75
L
Nu Wa
Arathorme
Nu Wa
0
2
0
0
W
Gilgamesh
Ethoiles
Gilgamesh
5
1
2
6
L
Sylvanus
IDark Sirius
Sylvanus
0
1
1
0.5
W
1
0
5
3.5
W
Jormungandr
SebiSaavedra16
Jormungandr
0
3
1
0.17
L
1
5
0
0.2
L
Arachne
samazuinfame
Arachne
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,328
Damage
19,708
33,458
Taken
36,434
15,570
Mitigated
12,220
11,696
Healing
11,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,994
2,006
0
2,938
6,286
1,693
168
1,284
4,870
0
46,746
W
Terra
 
Terra
2,505
506
2,301
3,074
8,580
3,376
0
1,976
6,341
17,178
0
L
Tsukuyomi
 
Tsukuyomi
7,562
1,475
0
1,934
8,285
2,407
0
2,375
5,910
0
41,287
L
Nu Wa
Arathorme
Nu Wa
5,739
550
0
1,095
5,345
1,260
0
3,069
2,276
53,487
0
W
Gilgamesh
Ethoiles
Gilgamesh
3,389
853
0
1,246
7,655
3,278
0
959
6,545
0
46,028
L
Sylvanus
IDark Sirius
Sylvanus
1,817
506
1,651
4,067
7,776
4,420
0
2,480
5,296
22,655
0
W
5,226
1,721
0
248
3,800
1,175
536
2,014
1,535
45,348
2,312
W
Jormungandr
SebiSaavedra16
Jormungandr
2,214
275
0
1,889
7,137
6,048
0
394
6,611
25,578
476
L
3,643
1,623
0
1,346
6,800
1,404
0
580
6,220
0
25,914
L
Arachne
samazuinfame
Arachne
947
674
0
1,116
8,228
2,729
0
1,431
6,797
0
32,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,359
Gold Earned
28,088
344
Minions Killed
312
0
Camps Cleared
0
1,015,347
Distance Traveled
1,053,777
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,000
700
86
9
0
194,980
0
W
Terra
5,497
550
29
3
0
224,398
2
L
Tsukuyomi
6,664
666
69
7
0
237,366
2
L
Nu Wa
5,832
583
107
11
0
194,518
2
W
Gilgamesh
6,470
647
78
8
0
235,017
0
L
Sylvanus
5,493
549
36
4
0
204,711
1
W
Nu Wa
6,277
628
104
10
0
193,775
0
W
Jormungandr
5,115
512
47
5
0
167,177
1
L
Cupid
4,870
487
41
4
0
189,828
1
L
Arachne
5,229
523
59
6
0
227,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role