Player Matchup

Janus
Janus
Silver I
GhettoGodJu
Janus
Silver I
Level 146
God Stats
25W - 42L
1,305 SR
Queue Stats
1,228W - 1,462L
1,261 MMR
Solo
Bacchus
Bacchus
Silver I
vmsr
Bacchus
Silver I
Level 121
God Stats
14W - 8L
1,575 SR
Queue Stats
85W - 101L
1,320 MMR
Solo
Bastet
Bastet
Silver I
woppozs
Bastet
Silver I
Level 67
God Stats
5W - 4L
1,672 SR
Queue Stats
105W - 87L
1,286 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,517 SR
1,289 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,481 SR
1,274 MMR
Chaac
Chaac
Silver III
Kevin_xtv7
Chaac
Silver III
Level 64
God Stats
7W - 9L
1,278 SR
Queue Stats
157W - 197L
1,261 MMR
Party 1
Cthulhu
Cthulhu
Gold II
badrosko_tj
Cthulhu
Gold II
Level 154
God Stats
61W - 47L
1,577 SR
Queue Stats
455W - 481L
1,570 MMR
Party 1
Discordia
Discordia
Silver III
jhonatanneves
Discordia
Silver III
Level 165
God Stats
7W - 1L
1,588 SR
Queue Stats
248W - 350L
992 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 0
9,737
649
7,827
10,027
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
vmsr
Bacchus
15
1 / 2 / 0
9,209
614
7,201
12,509
15,437
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
woppozs
Bastet
16
0 / 3 / 1
9,335
622
9,363
14,971
5,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bans
AchillesNe ZhaVulcanMulanKuzenbo

VS

Bans
MedusaHeraPersephoneNu WaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
4 / 0 / 6
11,495
766
10,968
15,025
14,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
badrosko_tj
Cthulhu
19
6 / 0 / 4
12,695
846
14,521
14,943
12,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
jhonatanneves
Discordia
17
0 / 1 / 5
11,086
739
7,184
9,563
3,086
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
10
10
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Chaac
4
0
6
7
W
Cthulhu
badrosko_tj
Cthulhu
6
0
4
8
W
Discordia
jhonatanneves
Discordia
0
1
5
2.5
L
Bacchus
vmsr
Bacchus
1
2
0
0.5
L
Bastet
woppozs
Bastet
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,391
Damage
32,673
37,507
Taken
39,531
24,230
Mitigated
30,332
4,090
Healing
14,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,827
122
0
380
10,027
3,286
0
5,819
3,435
38,227
0
W
Chaac
10,968
2,023
0
5,479
15,025
14,274
428
4,986
9,717
420
27,730
W
Cthulhu
badrosko_tj
Cthulhu
14,521
813
373
5,484
14,943
12,972
114
3,874
10,754
60,552
97
W
Discordia
jhonatanneves
Discordia
7,184
112
0
3,370
9,563
3,086
658
5,458
3,967
39,131
899
L
Bacchus
vmsr
Bacchus
7,201
247
0
1,811
12,509
15,437
0
5,922
5,632
15,964
0
L
Bastet
woppozs
Bastet
9,363
2,455
0
1,899
14,971
5,507
0
8,291
5,544
0
26,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,281
Gold Earned
35,276
115
Minions Killed
206
0
Camps Cleared
0
814,280
Distance Traveled
857,779
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,737
649
68
5
0
248,248
0
W
Chaac
11,495
766
46
3
0
310,031
0
W
Cthulhu
12,695
846
81
5
0
278,920
5
W
Discordia
11,086
739
79
5
0
268,828
5
L
Bacchus
9,209
614
12
1
0
275,445
6
L
Bastet
9,335
622
35
2
0
290,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role