Player Matchup

Anubis
Anubis
Ajsavo
Anubis
Level 43
God Stats
13W - 7L
1,761 SR
Queue Stats
18W - 17L
1,435 Elo+
Party 2
Medusa
Medusa
LaFatalite
Medusa
Level 148
God Stats
451W - 421L
1,531 SR
Queue Stats
611W - 613L
1,498 Elo+
Solo
Horus
Horus
NewLatte
Horus
Level 63
God Stats
14W - 16L
1,520 SR
Queue Stats
71W - 84L
1,430 Elo+
Party 2
Charybdis
Charybdis
Tornlettuce
Charybdis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 58L
1,443 Elo+
Party 2
Janus
Janus
escenso
Janus
Level 138
God Stats
0W - 1L
1,218 SR
Queue Stats
2W - 3L
1,703 Elo+
Solo
Team Averages
Level 92
1,506 SR
1,502 Elo+

VS

Team Averages
Level 98
1,489 SR
1,454 Elo+
Fenrir
Fenrir
 
Fenrir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
CPT_manering2003
Sol
Level 109
God Stats
43W - 21L
1,673 SR
Queue Stats
167W - 162L
1,457 Elo+
Party 1
Cernunnos
Cernunnos
TomaTralla
Cernunnos
Level 125
God Stats
6W - 4L
1,506 SR
Queue Stats
86W - 76L
1,596 Elo+
Solo
Anhur
Anhur
latinjulit0
Anhur
Level 112
God Stats
3W - 10L
1,267 SR
Queue Stats
58W - 69L
1,422 Elo+
Solo
Ymir
Ymir
lokiefe
Ymir
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 17L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ajsavo
Anubis
14
4 / 2 / 1
8,096
578
6,564
8,661
3,255
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
LaFatalite
Medusa
13
5 / 0 / 0
7,268
519
5,574
6,470
2,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Horus
NewLatte
Horus
10
0 / 6 / 0
5,883
420
4,001
12,251
9,127
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
Tornlettuce
Charybdis
11
0 / 3 / 3
6,345
453
6,350
7,395
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
escenso
Janus
13
0 / 1 / 1
6,845
489
2,226
3,878
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 2 / 1
7,512
537
4,178
10,103
3,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 1
8,607
615
8,762
7,627
2,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cernunnos
TomaTralla
Cernunnos
13
0 / 3 / 1
7,991
571
2,555
7,311
1,762
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 1 / 2
7,320
523
5,631
4,904
1,310
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
lokiefe
Ymir
12
1 / 2 / 5
7,507
536
3,755
10,480
8,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
9
Kills
12
12
Deaths
9
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
1
2.25
L
Anubis
Ajsavo
Anubis
4
2
1
2.25
W
3
1
1
3.5
L
Medusa
LaFatalite
Medusa
5
0
0
5
L
Horus
NewLatte
Horus
0
6
0
0
W
Cernunnos
TomaTralla
Cernunnos
0
3
1
0.17
L
Charybdis
Tornlettuce
Charybdis
0
3
3
0.5
L
Janus
escenso
Janus
0
1
1
0.5
W
4
1
2
5
W
Ymir
lokiefe
Ymir
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,715
Damage
24,881
38,655
Taken
40,425
17,342
Mitigated
17,489
11,749
Healing
14,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,178
860
0
4,609
10,103
3,544
0
975
9,128
0
51,658
L
Anubis
Ajsavo
Anubis
6,564
41
0
4,667
8,661
3,255
0
256
8,405
56,231
447
W
8,762
4,459
0
4,884
7,627
2,174
1,432
1,235
6,176
68,034
5,721
L
Medusa
LaFatalite
Medusa
5,574
1,618
0
1,609
6,470
2,212
0
3,132
3,338
0
45,078
L
Horus
NewLatte
Horus
4,001
1,634
120
1,929
12,251
9,127
0
5,003
7,248
0
14,449
W
Cernunnos
TomaTralla
Cernunnos
2,555
1,210
0
1,563
7,311
1,762
0
4,410
2,901
0
61,210
L
Charybdis
Tornlettuce
Charybdis
6,350
3,038
0
2,674
7,395
1,634
109
1,395
6,000
0
49,355
L
Janus
escenso
Janus
2,226
42
0
750
3,878
1,114
0
2,568
1,310
46,573
0
W
5,631
4,086
0
2,234
4,904
1,310
0
171
4,629
0
60,306
W
Ymir
lokiefe
Ymir
3,755
399
0
1,505
10,480
8,699
146
1,659
8,697
20,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,437
Gold Earned
38,937
395
Minions Killed
455
0
Camps Cleared
0
1,373,753
Distance Traveled
1,288,229
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,512
537
87
6
0
297,598
3
L
Anubis
8,096
578
111
8
0
207,365
0
W
Sol
8,607
615
128
9
0
264,559
0
L
Medusa
7,268
519
74
5
0
320,847
4
L
Horus
5,883
420
21
2
0
272,595
3
W
Cernunnos
7,991
571
105
8
0
211,909
0
L
Charybdis
6,345
453
85
6
0
260,229
0
L
Janus
6,845
489
104
7
0
312,717
0
W
Anhur
7,320
523
109
8
0
261,284
0
W
Ymir
7,507
536
26
2
0
252,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role