Player Matchup

Loki
Loki
Bamí
Loki
Level 96
God Stats
5W - 2L
1,699 SR
Queue Stats
54W - 29L
1,670 Elo+
Solo
Artio
Artio
DragonBloodLord
Artio
Level 148
God Stats
5W - 4L
1,659 SR
Queue Stats
139W - 130L
1,541 Elo+
Party 1
Nu Wa
Nu Wa
GreenDevilDragon
Nu Wa
Level 128
God Stats
0W - 1L
1,267 SR
Queue Stats
155W - 147L
1,529 Elo+
Party 1
Medusa
Medusa
OBERHAU
Medusa
Level 57
God Stats
151W - 129L
1,529 SR
Queue Stats
198W - 189L
1,484 Elo+
Solo
Jing Wei
Jing Wei
caioaatrox
Jing Wei
Level 144
God Stats
1W - 2L
1,252 SR
Queue Stats
83W - 91L
1,481 Elo+
Solo
Team Averages
Level 115
1,481 SR
1,541 Elo+

VS

Team Averages
Level 126
1,587 SR
1,519 Elo+
Nut
Nut
Dbz x GRAND KAI
Nut
Level 157
God Stats
16W - 10L
1,580 SR
Queue Stats
169W - 163L
1,576 Elo+
Solo
Eset
Eset
IlliosTelos
Eset
Level 117
God Stats
7W - 5L
1,775 SR
Queue Stats
223W - 188L
1,556 Elo+
Solo
Geb
Geb
JollyFawn671
Geb
Level 122
God Stats
2W - 1L
1,616 SR
Queue Stats
71W - 67L
1,454 Elo+
Solo
Cthulhu
Cthulhu
JukeBoxWarrior
Cthulhu
Level 107
God Stats
13W - 15L
1,534 SR
Queue Stats
254W - 239L
1,524 Elo+
Solo
Artemis
Artemis
Stinkig
Artemis
Level 125
God Stats
5W - 6L
1,429 SR
Queue Stats
526W - 498L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Bamí
Loki
15
5 / 2 / 0
9,055
604
8,721
12,969
4,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 2
7,196
480
3,995
13,108
9,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
0 / 5 / 2
7,398
493
7,679
8,624
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
OBERHAU
Medusa
15
2 / 3 / 3
8,068
538
9,515
10,881
3,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Jing Wei
caioaatrox
Jing Wei
12
3 / 5 / 1
7,784
519
5,948
11,402
3,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
8,409
561
4,072
8,275
2,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

16
8 / 2 / 1
9,704
647
9,422
7,662
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 4
7,254
484
5,135
10,313
7,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 4 / 0
8,463
564
8,209
13,921
8,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artemis
Stinkig
Artemis
15
3 / 3 / 4
8,448
563
10,592
11,482
4,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
11
Kills
16
16
Deaths
11
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Loki
Bamí
Loki
5
2
0
2.5
W
4
1
3
5.5
L
1
1
2
2
L
0
5
2
0.2
W
8
2
1
4.25
W
0
1
4
2
W
1
4
0
0.25
L
Medusa
OBERHAU
Medusa
2
3
3
1.17
W
Artemis
Stinkig
Artemis
3
3
4
1.67
L
Jing Wei
caioaatrox
Jing Wei
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,858
Damage
37,430
56,984
Taken
51,653
22,026
Mitigated
25,271
13,412
Healing
16,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Bamí
Loki
8,721
3,160
0
2,913
12,969
4,260
0
8,199
3,968
0
66,234
W
4,072
2,013
0
3,530
8,275
2,704
0
2,052
6,180
0
56,177
L
3,995
650
578
5,803
13,108
9,113
0
2,827
10,197
30,120
1,858
L
7,679
2,540
0
1,097
8,624
1,807
0
5,276
3,110
51,419
1,468
W
9,422
1,190
0
1,244
7,662
2,582
76
2,774
4,817
84,161
1,442
W
5,135
688
0
2,771
10,313
7,381
0
3,781
6,400
25,190
1,580
W
8,209
752
0
5,325
13,921
8,373
0
577
13,296
60,371
0
L
Medusa
OBERHAU
Medusa
9,515
3,062
0
0
10,881
3,318
0
4,303
6,376
0
72,497
W
Artemis
Stinkig
Artemis
10,592
4,204
0
3,490
11,482
4,231
450
2,080
9,402
0
62,844
L
Jing Wei
caioaatrox
Jing Wei
5,948
4,325
0
3,021
11,402
3,528
145
835
10,567
0
51,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,501
Gold Earned
42,278
455
Minions Killed
521
0
Camps Cleared
0
1,488,535
Distance Traveled
1,530,604
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,055
604
113
8
0
302,943
6
W
Nut
8,409
561
94
6
0
331,432
5
L
Artio
7,196
480
38
3
0
325,472
2
L
Nu Wa
7,398
493
89
6
0
275,925
10
W
Eset
9,704
647
163
11
0
322,298
0
W
Geb
7,254
484
34
2
0
328,935
2
W
Cthulhu
8,463
564
136
9
0
297,050
1
L
Medusa
8,068
538
116
8
0
323,645
2
W
Artemis
8,448
563
94
6
0
250,889
2
L
Jing Wei
7,784
519
99
7
0
260,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role