Player Matchup

King Arthur
King Arthur
Dommer1589
King Arthur
Level 69
God Stats
41W - 29L
1,587 SR
Queue Stats
155W - 157L
1,531 Elo+
Solo
Xbalanque
Xbalanque
JerryZheng
Xbalanque
Level 122
God Stats
23W - 17L
1,511 SR
Queue Stats
316W - 311L
1,472 Elo+
Solo
Mercury
Mercury
LilFicocelliGuy
Mercury
Level 128
God Stats
2W - 0L
1,735 SR
Queue Stats
37W - 27L
1,559 Elo+
Solo
Athena
Athena
NepNepZilla
Athena
Level 162
God Stats
8W - 6L
1,573 SR
Queue Stats
183W - 146L
1,575 Elo+
Solo
Merlin
Merlin
UIIrick
Merlin
Level 189
God Stats
3W - 2L
1,393 SR
Queue Stats
71W - 81L
1,512 Elo+
Solo
Team Averages
Level 134
1,560 SR
1,530 Elo+

VS

Team Averages
Level 112
1,572 SR
1,519 Elo+
Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
GaelicMarauder
Horus
Level 156
God Stats
0W - 1L
1,702 SR
Queue Stats
113W - 92L
1,615 Elo+
Solo
Jormungandr
Jormungandr
frordo
Jormungandr
Level 125
God Stats
38W - 18L
1,659 SR
Queue Stats
184W - 186L
1,482 Elo+
Solo
Danzaburou
Danzaburou
rolwinxd
Danzaburou
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dommer1589
King Arthur
11
3 / 1 / 2
6,169
561
7,190
9,453
6,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
JerryZheng
Xbalanque
12
2 / 0 / 1
6,558
596
2,726
5,233
1,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 1 / 2
6,308
573
2,683
6,982
2,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
10
1 / 2 / 6
5,868
533
3,397
9,221
6,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
UIIrick
Merlin
12
3 / 2 / 2
6,471
588
6,026
5,650
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
2 / 1 / 1
6,439
585
4,953
4,795
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Kukulkan
 
Kukulkan
11
1 / 3 / 3
5,904
537
3,100
4,872
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 1
5,037
458
2,177
8,921
6,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
frordo
Jormungandr
10
2 / 3 / 1
5,876
534
9,055
8,911
4,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
rolwinxd
Danzaburou
8
1 / 1 / 1
5,295
481
1,888
4,391
1,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
12
Kills
6
6
Deaths
12
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
1
1
2.5
L
Kukulkan
 
Kukulkan
1
3
3
0.83
W
King Arthur
Dommer1589
King Arthur
3
1
2
4
L
0
4
1
0.13
W
Xbalanque
JerryZheng
Xbalanque
2
0
1
2.5
W
3
1
2
4
W
Athena
1
2
6
2
W
Merlin
UIIrick
Merlin
3
2
2
2
L
Jormungandr
frordo
Jormungandr
2
3
1
0.83
L
Danzaburou
rolwinxd
Danzaburou
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,022
Damage
21,173
36,539
Taken
31,890
18,859
Mitigated
16,294
10,708
Healing
9,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,953
168
0
2,868
4,795
1,927
0
1,433
3,362
52,962
0
L
Kukulkan
 
Kukulkan
3,100
345
0
436
4,872
1,686
0
2,230
2,642
37,009
1,093
W
King Arthur
Dommer1589
King Arthur
7,190
1,321
0
2,639
9,453
6,790
0
4,088
5,149
0
30,075
L
2,177
1,237
421
2,146
8,921
6,778
0
3,238
5,603
0
9,084
W
Xbalanque
JerryZheng
Xbalanque
2,726
1,136
0
3,252
5,233
1,556
801
2,532
2,590
0
52,155
W
2,683
898
0
768
6,982
2,676
0
1,881
5,101
0
48,699
W
Athena
3,397
1,503
0
2,858
9,221
6,548
10
3,818
5,314
20,048
0
W
Merlin
UIIrick
Merlin
6,026
428
0
1,191
5,650
1,289
0
3,757
1,874
42,718
864
L
Jormungandr
frordo
Jormungandr
9,055
1,948
0
2,410
8,911
4,160
0
2,278
6,397
36,634
2,492
L
Danzaburou
rolwinxd
Danzaburou
1,888
1,068
0
1,632
4,391
1,743
220
0
4,100
0
17,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,374
Gold Earned
28,551
353
Minions Killed
284
0
Camps Cleared
0
1,137,704
Distance Traveled
1,079,405
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,439
585
106
10
0
236,887
0
L
Kukulkan
5,904
537
70
6
0
224,358
2
W
King Arthur
6,169
561
67
6
0
200,016
2
L
Horus
5,037
458
12
1
0
238,639
2
W
Xbalanque
6,558
596
99
9
0
200,463
0
W
Mercury
6,308
573
79
7
0
282,535
7
W
Athena
5,868
533
20
2
0
246,000
0
W
Merlin
6,471
588
88
8
0
208,690
0
L
Jormungandr
5,876
534
61
6
0
184,796
0
L
Danzaburou
5,295
481
35
3
0
194,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role