Player Matchup

Cerberus
Cerberus
Diamond II
 
Cerberus
Diamond II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ratatoskr
Ratatoskr
Diamond IV
Easttt
Ratatoskr
Diamond IV
Level 166
God Stats
3W - 1L
1,679 SR
Queue Stats
332W - 316L
2,213 MMR
Solo
Shiva
Shiva
Masters
Nika
Shiva
Masters
Level 320
God Stats
3W - 3L
1,590 SR
Queue Stats
742W - 683L
2,854 MMR
Solo
Anubis
Anubis
Diamond III
WoahKouz
Anubis
Diamond III
Level 109
God Stats
31W - 22L
1,623 SR
Queue Stats
345W - 330L
2,280 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,578 SR
2,069 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,547 SR
1,858 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond II
 
Apollo
Diamond II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond IV
 
Bacchus
Diamond IV
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Masters
Carway
Chiron
Masters
Level 178
God Stats
7W - 6L
1,652 SR
Queue Stats
517W - 499L
2,213 MMR
Solo
Aphrodite
Aphrodite
Masters
Rojuul
Aphrodite
Masters
Level 182
God Stats
3W - 2L
1,582 SR
Queue Stats
163W - 122L
2,577 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 0 / 0
6,110
611
4,027
8,048
4,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
 
Anhur
11
0 / 2 / 2
6,109
611
4,954
4,654
1,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
Easttt
Ratatoskr
12
3 / 2 / 1
6,319
632
3,123
5,880
2,002
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
Nika
Shiva
12
3 / 0 / 3
7,022
702
6,466
8,854
5,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
WoahKouz
Anubis
14
4 / 1 / 2
7,882
788
6,943
6,109
2,422
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bans
CthulhuAo KuangSerqetAres

VS

Bans
CamazotzMedusaChang'eNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 4 / 0
6,330
633
4,223
6,574
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
 
Apollo
10
2 / 2 / 1
5,334
533
5,003
8,737
2,074
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
 
Bacchus
9
0 / 4 / 0
5,220
522
4,575
9,414
7,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Carway
Chiron
8
0 / 1 / 1
4,642
464
618
3,568
791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Aphrodite
Rojuul
Aphrodite
8
0 / 1 / 3
5,058
506
2,555
7,323
4,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
12
Kills
5
5
Deaths
12
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
0
2
W
Anhur
 
Anhur
0
2
2
0.5
L
Ra
 
Ra
3
4
0
0.75
L
Apollo
 
Apollo
2
2
1
1.25
L
Bacchus
 
Bacchus
0
4
0
0
L
Chiron
Carway
Chiron
0
1
1
0.5
W
Ratatoskr
Easttt
Ratatoskr
3
2
1
1.75
W
Shiva
Nika
Shiva
3
0
3
4.5
L
Aphrodite
Rojuul
Aphrodite
0
1
3
1.5
W
Anubis
WoahKouz
Anubis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,513
Damage
16,974
33,545
Taken
35,616
15,536
Mitigated
16,080
12,214
Healing
14,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,027
275
0
3,817
8,048
4,167
0
751
7,297
19,013
2,317
W
Anhur
 
Anhur
4,954
2,894
0
1,668
4,654
1,506
801
1,077
3,577
0
48,345
L
Ra
 
Ra
4,223
535
336
1,102
6,574
1,658
0
4,913
1,661
41,363
0
L
Apollo
 
Apollo
5,003
2,781
0
1,903
8,737
2,074
0
2,530
6,207
0
36,469
L
Bacchus
 
Bacchus
4,575
721
0
2,795
9,414
7,418
0
222
9,192
29,854
0
L
Chiron
Carway
Chiron
618
261
80
2,262
3,568
791
0
594
2,974
0
21,287
W
Ratatoskr
Easttt
Ratatoskr
3,123
1,015
0
200
5,880
2,002
0
1,203
4,535
0
48,900
W
Shiva
Nika
Shiva
6,466
1,388
0
2,627
8,854
5,439
0
4,085
4,279
282
48,370
L
Aphrodite
Rojuul
Aphrodite
2,555
469
2,250
4,001
7,323
4,139
0
2,506
4,817
14,056
0
W
Anubis
WoahKouz
Anubis
6,943
145
0
3,902
6,109
2,422
0
3,095
2,504
62,574
726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,442
Gold Earned
26,584
426
Minions Killed
316
0
Camps Cleared
0
1,072,782
Distance Traveled
920,727
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,110
611
31
3
0
238,562
5
W
Anhur
6,109
611
104
10
0
186,683
2
L
Ra
6,330
633
99
10
0
215,043
0
L
Apollo
5,334
533
82
8
0
206,269
1
L
Bacchus
5,220
522
71
7
0
193,102
0
L
Chiron
4,642
464
46
5
0
115,467
0
W
Ratatoskr
6,319
632
78
8
0
245,058
0
W
Shiva
7,022
702
88
9
0
216,794
0
L
Aphrodite
5,058
506
18
2
0
190,846
0
W
Anubis
7,882
788
125
13
0
185,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role