Player Matchup

Arachne
Arachne
AP-LII
Arachne
Level 109
God Stats
12W - 9L
1,513 SR
Queue Stats
564W - 566L
1,423 Elo+
Solo
Amaterasu
Amaterasu
Payiva
Amaterasu
Level 102
God Stats
1W - 2L
1,260 SR
Queue Stats
590W - 602L
1,435 Elo+
Solo
Nut
Nut
Smoka1660
Nut
Level 89
God Stats
19W - 16L
1,495 SR
Queue Stats
261W - 273L
1,494 Elo+
Solo
Baba Yaga
Baba Yaga
Steelrayoleg
Baba Yaga
Level 69
God Stats
124W - 56L
1,659 SR
Queue Stats
363W - 312L
1,515 Elo+
Solo
Cthulhu
Cthulhu
th3e4gle007
Cthulhu
Level 117
God Stats
6W - 2L
1,785 SR
Queue Stats
74W - 83L
1,463 Elo+
Solo
Team Averages
Level 97
1,542 SR
1,466 Elo+

VS

Team Averages
Level 107
1,474 SR
1,441 Elo+
Scylla
Scylla
 
Scylla
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BlcVu69
Sylvanus
Level 48
God Stats
2W - 2L
1,570 SR
Queue Stats
57W - 102L
1,428 Elo+
Solo
Mulan
Mulan
CooperD01
Mulan
Level 139
God Stats
0W - 1L
1,328 SR
Queue Stats
66W - 58L
1,455 Elo+
Party 1
Bakasura
Bakasura
Killboom89
Bakasura
Level 128
God Stats
5W - 6L
1,474 SR
Queue Stats
153W - 155L
1,395 Elo+
Party 1
Medusa
Medusa
Timeless_US
Medusa
Level 63
God Stats
0W - 3L
1,500 SR
Queue Stats
145W - 138L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AP-LII
Arachne
6
0 / 1 / 1
3,557
593
1,264
4,179
1,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Amaterasu
Payiva
Amaterasu
7
1 / 2 / 0
3,813
636
1,336
5,799
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 2 / 0
3,462
577
852
4,160
1,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
Steelrayoleg
Baba Yaga
7
0 / 0 / 1
4,000
667
2,434
2,227
789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cthulhu
th3e4gle007
Cthulhu
6
1 / 1 / 1
3,783
631
2,480
3,831
2,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
0 / 0 / 0
3,714
619
652
3,033
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
BlcVu69
Sylvanus
1
0 / 0 / 0
1,230
205
0
0
0
Mulan
CooperD01
Mulan
9
4 / 0 / 0
5,281
880
4,442
4,979
1,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Killboom89
Bakasura
8
1 / 2 / 2
4,149
692
3,496
5,580
1,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
8
1 / 0 / 0
4,125
688
2,847
3,185
756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
2
Kills
6
6
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
0
0
W
Arachne
AP-LII
Arachne
0
1
1
0.5
L
Sylvanus
BlcVu69
Sylvanus
0
0
0
0
L
Mulan
CooperD01
Mulan
4
0
0
4
L
Bakasura
Killboom89
Bakasura
1
2
2
1
W
Amaterasu
Payiva
Amaterasu
1
2
0
0.5
W
0
2
0
0
W
Baba Yaga
Steelrayoleg
Baba Yaga
0
0
1
0.5
L
Medusa
1
0
0
1
W
Cthulhu
th3e4gle007
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,366
Damage
11,437
20,196
Taken
16,777
7,836
Mitigated
4,983
7,173
Healing
7,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
652
82
0
1,298
3,033
705
0
1,750
1,283
13,674
614
W
Arachne
AP-LII
Arachne
1,264
840
0
1,924
4,179
1,072
0
198
3,776
0
16,629
L
Sylvanus
BlcVu69
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
L
Mulan
CooperD01
Mulan
4,442
592
0
2,007
4,979
1,838
0
1,142
3,837
0
25,231
L
Bakasura
Killboom89
Bakasura
3,496
2,157
0
3,153
5,580
1,684
0
1,108
4,472
0
20,570
W
Amaterasu
Payiva
Amaterasu
1,336
489
0
2,195
5,799
2,760
0
0
5,689
0
13,094
W
852
543
0
1,200
4,160
1,021
0
0
3,998
0
12,427
W
Baba Yaga
Steelrayoleg
Baba Yaga
2,434
90
0
718
2,227
789
0
313
1,822
21,645
0
L
Medusa
2,847
1,047
0
936
3,185
756
0
914
2,271
0
17,802
W
Cthulhu
th3e4gle007
Cthulhu
2,480
350
30
1,106
3,831
2,194
0
0
3,644
15,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,615
Gold Earned
18,499
132
Minions Killed
155
0
Camps Cleared
0
687,323
Distance Traveled
547,000
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,714
619
27
5
0
127,632
1
W
Arachne
3,557
593
34
6
0
171,756
0
L
Sylvanus
1,230
205
0
0
0
0
0
L
Mulan
5,281
880
47
8
0
124,058
0
L
Bakasura
4,149
692
55
9
0
162,052
0
W
Amaterasu
3,813
636
24
4
0
125,249
0
W
Nut
3,462
577
24
4
0
116,887
0
W
Baba Yaga
4,000
667
34
6
0
131,328
0
L
Medusa
4,125
688
26
4
0
133,258
2
W
Cthulhu
3,783
631
16
3
0
142,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role