Player Matchup

Loki
Loki
Ciertos
Loki
Level 63
God Stats
10W - 14L
1,498 SR
Queue Stats
333W - 351L
1,466 Elo+
Solo
Sylvanus
Sylvanus
Kumsi83
Sylvanus
Level 104
God Stats
25W - 28L
1,429 SR
Queue Stats
334W - 327L
1,443 Elo+
Solo
Medusa
Medusa
ZmajOdNocaja
Medusa
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 14L
1,284 Elo+
Solo
Nox
Nox
posto_ambiguo162
Nox
Level 144
God Stats
6W - 6L
1,346 SR
Queue Stats
411W - 423L
1,390 Elo+
Solo
Bellona
Bellona
xXkillerXx19870
Bellona
Level 118
God Stats
2W - 1L
1,266 SR
Queue Stats
155W - 149L
1,503 Elo+
Solo
Team Averages
Level 111
1,408 SR
1,417 Elo+

VS

Team Averages
Level 85
1,422 SR
1,427 Elo+
Anhur
Anhur
Blank___Game
Anhur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 42L
1,377 Elo+
Solo
Cliodhna
Cliodhna
Cha0sguilmon
Cliodhna
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,408 Elo+
Party 1
Charon
Charon
Corteaz
Charon
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,882 Elo+
Solo
Maman Brigitte
Maman Brigitte
Danielza
Maman Brigitte
Level 99
God Stats
0W - 3L
1,307 SR
Queue Stats
10W - 36L
1,224 Elo+
Party 1
Tiamat
Tiamat
Zebulah
Tiamat
Level 83
God Stats
0W - 2L
1,303 SR
Queue Stats
11W - 36L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Ciertos
Loki
13
5 / 0 / 4
7,598
543
5,984
7,634
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Kumsi83
Sylvanus
13
4 / 0 / 2
7,850
561
5,883
7,424
3,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
13
7 / 3 / 8
8,356
597
10,413
9,761
2,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

11
4 / 2 / 6
7,043
503
4,258
7,858
4,150
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 1 / 5
9,092
649
6,955
11,213
11,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
5,760
411
2,407
9,398
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
Cha0sguilmon
Cliodhna
11
1 / 4 / 0
6,851
489
6,449
11,699
3,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charon
Corteaz
Charon
9
0 / 7 / 2
5,911
422
4,250
12,664
7,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maman Brigitte
Danielza
Maman Brigitte
11
3 / 4 / 0
6,633
474
5,682
12,015
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Zebulah
Tiamat
12
0 / 3 / 1
6,418
458
5,726
7,979
3,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
24
Kills
5
6
Deaths
24
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Cliodhna
Cha0sguilmon
Cliodhna
1
4
0
0.25
W
Loki
Ciertos
Loki
5
0
4
7
L
Charon
Corteaz
Charon
0
7
2
0.14
L
Maman Brigitte
Danielza
Maman Brigitte
3
4
0
0.75
W
Sylvanus
Kumsi83
Sylvanus
4
0
2
5
L
Tiamat
Zebulah
Tiamat
0
3
1
0.17
W
Medusa
7
3
8
3.67
W
4
2
6
3.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,493
Damage
24,514
43,890
Taken
53,755
24,773
Mitigated
20,628
15,752
Healing
10,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,407
1,181
0
1,227
9,398
2,326
0
2,141
7,257
0
23,711
L
Cliodhna
Cha0sguilmon
Cliodhna
6,449
638
0
2,524
11,699
3,694
0
676
11,023
0
43,217
W
Loki
Ciertos
Loki
5,984
1,199
0
4,598
7,634
2,329
0
2,335
5,299
0
44,336
L
Charon
Corteaz
Charon
4,250
772
0
882
12,664
7,333
0
2,802
9,862
15,952
0
L
Maman Brigitte
Danielza
Maman Brigitte
5,682
523
0
4,394
12,015
3,335
0
1,913
10,102
41,391
0
W
Sylvanus
Kumsi83
Sylvanus
5,883
1,129
676
2,281
7,424
3,720
58
5,038
2,386
39,846
9,196
L
Tiamat
Zebulah
Tiamat
5,726
293
0
1,750
7,979
3,940
0
2,328
5,651
40,444
0
W
Medusa
10,413
4,125
0
2,079
9,761
2,798
816
4,313
5,448
0
46,534
W
4,258
401
0
1,640
7,858
4,150
186
2,838
5,020
34,577
889
W
6,955
1,647
0
4,478
11,213
11,776
0
1,134
10,079
0
53,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,939
Gold Earned
31,573
386
Minions Killed
303
0
Camps Cleared
0
1,339,118
Distance Traveled
1,317,713
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,760
411
36
3
0
223,268
0
L
Cliodhna
6,851
489
84
6
0
295,425
0
W
Loki
7,598
543
77
6
0
329,828
0
L
Charon
5,911
422
31
2
0
241,397
0
L
Maman Brigitte
6,633
474
77
6
0
308,398
3
W
Sylvanus
7,850
561
85
6
0
247,784
0
L
Tiamat
6,418
458
75
5
0
249,225
0
W
Medusa
8,356
597
63
5
0
242,438
0
W
Nox
7,043
503
54
4
0
244,966
0
W
Bellona
9,092
649
107
8
0
274,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role