Player Matchup

Ao Kuang
Ao Kuang
Feiito
Ao Kuang
Level 166
God Stats
4W - 1L
1,577 SR
Queue Stats
84W - 47L
1,677 Elo+
Solo
Artemis
Artemis
PaTucK
Artemis
Level 168
God Stats
4W - 2L
1,496 SR
Queue Stats
132W - 118L
1,540 Elo+
Party 2
Gilgamesh
Gilgamesh
Raydil
Gilgamesh
Level 156
God Stats
50W - 20L
2,041 SR
Queue Stats
51W - 22L
1,810 Elo+
Solo
Anubis
Anubis
tired0fyalll
Anubis
Level 157
God Stats
5W - 3L
1,566 SR
Queue Stats
471W - 402L
1,558 Elo+
Solo
Cerberus
Cerberus
xGrifonator
Cerberus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 144L
1,487 Elo+
Party 2
Team Averages
Level 161
1,636 SR
1,614 Elo+

VS

Team Averages
Level 156
1,569 SR
1,564 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
OnÏvle
King Arthur
Level 157
God Stats
28W - 41L
1,642 SR
Queue Stats
226W - 224L
1,652 Elo+
Party 1
Artemis
Artemis
Waarner
Artemis
Level 141
God Stats
2W - 3L
1,705 SR
Queue Stats
181W - 137L
1,620 Elo+
Party 1
Olorun
Olorun
thanosjoao
Olorun
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 127L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Feiito
Ao Kuang
12
6 / 1 / 1
6,214
621
7,462
10,442
3,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
PaTucK
Artemis
12
4 / 1 / 1
6,933
693
6,542
5,536
2,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
Raydil
Gilgamesh
11
3 / 0 / 3
6,420
642
4,221
4,909
2,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
10
0 / 3 / 1
5,442
544
3,862
5,285
2,106
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
xGrifonator
Cerberus
12
4 / 1 / 1
6,685
669
6,577
8,562
8,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
2 / 5 / 1
5,444
544
5,455
9,442
2,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Terra
 
Terra
8
1 / 1 / 1
5,179
518
2,747
8,564
4,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

King Arthur
OnÏvle
King Arthur
10
2 / 5 / 0
5,935
594
4,189
7,717
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
Waarner
Artemis
10
1 / 0 / 3
5,619
562
5,102
5,746
1,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
thanosjoao
Olorun
9
0 / 6 / 1
4,932
493
2,446
9,403
2,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
17
Kills
6
6
Deaths
17
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
5
1
0.5
L
Terra
 
Terra
1
1
1
1.5
W
Ao Kuang
Feiito
Ao Kuang
6
1
1
6.5
L
King Arthur
OnÏvle
King Arthur
2
5
0
0.4
W
Artemis
PaTucK
Artemis
4
1
1
4.5
W
Gilgamesh
Raydil
Gilgamesh
3
0
3
4.5
L
Artemis
Waarner
Artemis
1
0
3
2.5
L
Olorun
thanosjoao
Olorun
0
6
1
0.08
W
Anubis
0
3
1
0.17
W
Cerberus
xGrifonator
Cerberus
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,664
Damage
19,939
34,734
Taken
40,872
19,821
Mitigated
13,122
10,720
Healing
8,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
5,455
1,994
0
695
9,442
2,212
0
7,177
2,265
0
34,336
L
Terra
 
Terra
2,747
227
1,605
2,594
8,564
4,151
0
2,880
5,684
14,714
0
W
Ao Kuang
Feiito
Ao Kuang
7,462
1,586
0
3,639
10,442
3,976
0
482
9,960
44,056
0
L
King Arthur
OnÏvle
King Arthur
4,189
1,577
0
1,121
7,717
2,686
0
3,827
3,890
0
38,159
W
Artemis
PaTucK
Artemis
6,542
2,683
0
618
5,536
2,043
122
2,263
3,273
0
56,814
W
Gilgamesh
Raydil
Gilgamesh
4,221
1,263
0
1,440
4,909
2,827
0
1,722
3,187
0
25,353
L
Artemis
Waarner
Artemis
5,102
1,568
0
953
5,746
1,581
0
3,695
2,051
0
37,004
L
Olorun
thanosjoao
Olorun
2,446
1,422
223
1,385
9,403
2,492
0
0
9,403
29,528
2,216
W
Anubis
3,862
197
55
1,908
5,285
2,106
0
133
5,152
39,601
0
W
Cerberus
xGrifonator
Cerberus
6,577
639
0
3,060
8,562
8,869
0
533
8,029
44,971
2,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,694
Gold Earned
27,109
369
Minions Killed
302
0
Camps Cleared
0
1,008,561
Distance Traveled
1,000,595
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,444
544
64
6
0
191,979
0
L
Terra
5,179
518
17
2
0
211,001
1
W
Ao Kuang
6,214
621
69
7
0
249,839
0
L
King Arthur
5,935
594
83
8
0
208,316
1
W
Artemis
6,933
693
98
10
0
183,613
0
W
Gilgamesh
6,420
642
31
3
0
227,775
4
L
Artemis
5,619
562
74
7
0
217,908
4
L
Olorun
4,932
493
64
6
0
171,391
0
W
Anubis
5,442
544
85
9
0
188,761
0
W
Cerberus
6,685
669
86
9
0
158,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role