Player Matchup

Camazotz
Camazotz
Foosle
Camazotz
Level 145
God Stats
31W - 27L
1,694 SR
Queue Stats
425W - 387L
1,576 Elo+
Party 1
Cupid
Cupid
Lasertag5
Cupid
Level 144
God Stats
0W - 1L
1,906 SR
Queue Stats
46W - 22L
1,700 Elo+
Party 2
Atlas
Atlas
Ohkony
Atlas
Level 84
God Stats
4W - 3L
1,628 SR
Queue Stats
45W - 21L
1,705 Elo+
Party 2
Zeus
Zeus
WavyRug28
Zeus
Level 125
God Stats
4W - 2L
1,554 SR
Queue Stats
436W - 455L
1,506 Elo+
Solo
Fenrir
Fenrir
badame
Fenrir
Level 142
God Stats
0W - 4L
1,505 SR
Queue Stats
564W - 540L
1,540 Elo+
Party 1
Team Averages
Level 128
1,657 SR
1,605 Elo+

VS

Team Averages
Level 133
1,574 SR
1,590 Elo+
Khepri
Khepri
MagicSlothobra
Khepri
Level 131
God Stats
4W - 6L
1,566 SR
Queue Stats
32W - 37L
1,546 Elo+
Solo
Freya
Freya
MikeRack
Freya
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 155L
1,522 Elo+
Solo
Chiron
Chiron
PVTT
Chiron
Level 156
God Stats
15W - 8L
1,657 SR
Queue Stats
245W - 182L
1,601 Elo+
Solo
Ao Kuang
Ao Kuang
Salaminero
Ao Kuang
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 24L
1,759 Elo+
Solo
Tyr
Tyr
zitrus5005
Tyr
Level 134
God Stats
4W - 2L
1,648 SR
Queue Stats
152W - 134L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Foosle
Camazotz
13
2 / 4 / 2
6,961
497
10,622
12,149
4,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
Lasertag5
Cupid
13
0 / 5 / 3
6,984
499
5,736
12,752
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Ohkony
Atlas
13
3 / 4 / 2
7,784
556
8,471
14,199
7,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
13
1 / 5 / 1
7,185
513
6,225
8,988
1,852
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
badame
Fenrir
11
4 / 3 / 2
7,500
536
8,381
14,137
8,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
7,627
545
3,010
10,916
7,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
MikeRack
Freya
12
4 / 4 / 1
7,499
536
8,023
11,257
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
PVTT
Chiron
16
6 / 1 / 2
9,782
699
11,208
10,861
3,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ao Kuang
Salaminero
Ao Kuang
15
8 / 2 / 5
8,964
640
11,132
12,714
5,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

15
2 / 2 / 3
9,257
661
9,647
13,326
9,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
10
Kills
21
21
Deaths
10
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Foosle
Camazotz
2
4
2
0.75
L
Cupid
Lasertag5
Cupid
0
5
3
0.3
W
1
1
5
3.5
W
Freya
MikeRack
Freya
4
4
1
1.13
L
Atlas
Ohkony
Atlas
3
4
2
1
W
Chiron
PVTT
Chiron
6
1
2
7
W
Ao Kuang
Salaminero
Ao Kuang
8
2
5
5.25
L
Zeus
1
5
1
0.3
L
Fenrir
badame
Fenrir
4
3
2
1.67
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,435
Damage
43,020
62,225
Taken
59,074
25,574
Mitigated
28,918
14,869
Healing
22,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Foosle
Camazotz
10,622
2,266
0
2,919
12,149
4,045
0
6,148
6,001
0
57,270
L
Cupid
Lasertag5
Cupid
5,736
2,626
277
4,134
12,752
3,723
672
1,844
10,908
0
60,431
W
3,010
457
2,609
3,335
10,916
7,186
0
428
10,488
17,300
866
W
Freya
MikeRack
Freya
8,023
3,125
0
3,962
11,257
3,711
263
573
10,684
47,207
0
L
Atlas
Ohkony
Atlas
8,471
2,403
0
4,036
14,199
7,520
202
3,561
10,638
37,526
1,490
W
Chiron
PVTT
Chiron
11,208
3,546
380
4,908
10,861
3,571
890
4,812
6,049
0
82,013
W
Ao Kuang
Salaminero
Ao Kuang
11,132
2,012
0
2,192
12,714
5,008
430
2,146
10,434
66,968
0
L
Zeus
6,225
646
0
1,152
8,988
1,852
0
2,031
6,957
44,802
0
L
Fenrir
badame
Fenrir
8,381
3,267
0
2,351
14,137
8,434
0
8,581
5,556
0
26,467
W
9,647
1,482
0
4,635
13,326
9,442
220
6,344
6,210
0
64,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,414
Gold Earned
43,129
389
Minions Killed
464
0
Camps Cleared
0
1,454,758
Distance Traveled
1,415,142
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
6,961
497
84
6
0
292,767
1
L
Cupid
6,984
499
100
7
0
306,953
4
W
Khepri
7,627
545
16
1
0
285,125
8
W
Freya
7,499
536
86
6
0
255,451
0
L
Atlas
7,784
556
69
5
0
281,090
3
W
Chiron
9,782
699
141
10
0
281,481
1
W
Ao Kuang
8,964
640
97
7
0
328,511
0
L
Zeus
7,185
513
104
7
0
277,543
2
L
Fenrir
7,500
536
32
2
0
296,405
0
W
Tyr
9,257
661
124
9
0
264,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role