Player Matchup

Tsukuyomi
Tsukuyomi
Silver I
DJ No Dad
Tsukuyomi
Silver I
Level 85
God Stats
14W - 16L
1,517 SR
Queue Stats
367W - 407L
1,284 MMR
Solo
Danzaburou
Danzaburou
Gold V
HydroMatic
Danzaburou
Gold V
Level 154
God Stats
9W - 14L
1,502 SR
Queue Stats
404W - 399L
1,222 MMR
Solo
Ah Puch
Ah Puch
Gold V
Pasedon95
Ah Puch
Gold V
Level 129
God Stats
0W - 1L
1,805 SR
Queue Stats
293W - 310L
1,266 MMR
Solo
Amaterasu
Amaterasu
Silver I
orquines
Amaterasu
Silver I
Level 121
God Stats
3W - 4L
1,573 SR
Queue Stats
40W - 50L
1,216 MMR
Solo
Hades
Hades
Silver II
xXxkikibossxXx
Hades
Silver II
Level 129
God Stats
1W - 4L
1,770 SR
Queue Stats
49W - 56L
1,229 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,634 SR
1,243 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 67
1,499 SR
1,339 MMR
Cabrakan
Cabrakan
Bronze III
HarryRaptor
Cabrakan
Bronze III
Level 56
God Stats
1W - 0L
1,482 SR
Queue Stats
9W - 4L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Silver V
R_mireZ-_-
Yu Huang
Silver V
Level 45
God Stats
6W - 6L
1,522 SR
Queue Stats
18W - 37L
1,280 MMR
Solo
Chaac
Chaac
Gold V
SentretMovie
Chaac
Gold V
Level 67
God Stats
1W - 0L
1,357 SR
Queue Stats
30W - 28L
1,278 MMR
Party 2
Cernunnos
Cernunnos
Gold V
kexing
Cernunnos
Gold V
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver III
varoskolko
Cthulhu
Silver III
Level 68
God Stats
4W - 1L
1,635 SR
Queue Stats
30W - 35L
1,136 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DJ No Dad
Tsukuyomi
17
1 / 5 / 4
9,725
463
11,336
16,235
5,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
HydroMatic
Danzaburou
17
1 / 5 / 1
10,382
494
5,877
13,922
4,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
Pasedon95
Ah Puch
17
1 / 5 / 1
10,388
495
12,693
12,145
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
orquines
Amaterasu
12
0 / 5 / 5
8,393
400
8,653
21,916
17,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
4 / 5 / 0
11,047
526
17,474
24,695
21,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
KuzenboFreyaAo KuangKumbhakarna

VS

Bans
AwilixSun WukongThanatosNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
HarryRaptor
Cabrakan
19
8 / 3 / 7
11,177
532
16,888
19,204
13,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
R_mireZ-_-
Yu Huang
18
3 / 0 / 7
11,086
528
8,664
7,973
2,639
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 2 / 5
11,641
554
17,184
29,625
29,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
kexing
Cernunnos
19
1 / 0 / 9
10,653
507
7,694
8,731
3,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cthulhu
varoskolko
Cthulhu
17
8 / 2 / 8
11,179
532
17,195
22,970
21,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
7
Kills
25
25
Deaths
7
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DJ No Dad
Tsukuyomi
1
5
4
0.6
W
Cabrakan
HarryRaptor
Cabrakan
8
3
7
3.83
L
Danzaburou
HydroMatic
Danzaburou
1
5
1
0.3
L
Ah Puch
Pasedon95
Ah Puch
1
5
1
0.3
W
Yu Huang
R_mireZ-_-
Yu Huang
3
0
7
6.5
W
5
2
5
3.75
W
Cernunnos
kexing
Cernunnos
1
0
9
5.5
L
Amaterasu
orquines
Amaterasu
0
5
5
0.5
W
Cthulhu
varoskolko
Cthulhu
8
2
8
6
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,033
Damage
67,625
88,913
Taken
88,503
51,618
Mitigated
70,313
28,895
Healing
31,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DJ No Dad
Tsukuyomi
11,336
3,198
0
4,490
16,235
5,150
0
6,957
9,094
0
82,642
W
Cabrakan
HarryRaptor
Cabrakan
16,888
1,938
0
7,354
19,204
13,572
0
6,842
11,985
105,481
0
L
Danzaburou
HydroMatic
Danzaburou
5,877
1,844
0
4,161
13,922
4,540
0
6,132
7,389
0
85,291
L
Ah Puch
Pasedon95
Ah Puch
12,693
75
0
3,283
12,145
3,371
0
7,498
4,549
85,265
3,626
W
Yu Huang
R_mireZ-_-
Yu Huang
8,664
623
0
1,971
7,973
2,639
0
2,716
4,941
88,150
105
W
17,184
3,114
0
11,211
29,625
29,049
107
12,224
17,322
0
92,899
W
Cernunnos
kexing
Cernunnos
7,694
3,760
0
4,720
8,731
3,210
681
53
8,678
0
87,011
L
Amaterasu
orquines
Amaterasu
8,653
2,283
0
4,991
21,916
17,376
0
12,202
8,955
0
29,182
W
Cthulhu
varoskolko
Cthulhu
17,195
1,516
431
5,547
22,970
21,843
111
6,541
16,183
64,499
2,427
L
17,474
3,259
285
11,685
24,695
21,181
0
7,867
16,458
86,570
687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,935
Gold Earned
55,736
648
Minions Killed
699
0
Camps Cleared
0
2,024,789
Distance Traveled
2,075,553
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,725
463
115
5
0
469,720
2
W
Cabrakan
11,177
532
121
6
0
400,191
0
L
Danzaburou
10,382
494
154
7
0
409,300
6
L
Ah Puch
10,388
495
189
9
0
377,945
2
W
Yu Huang
11,086
528
164
8
0
405,584
4
W
Chaac
11,641
554
142
7
0
423,503
0
W
Cernunnos
10,653
507
151
7
0
421,613
0
L
Amaterasu
8,393
400
33
2
0
444,076
2
W
Cthulhu
11,179
532
121
6
0
424,662
8
L
Hades
11,047
526
157
7
0
323,748
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role