Player Matchup

Janus
Janus
 
Janus
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Abiotic98
Ymir
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 30L
1,522 Elo+
Solo
Sol
Sol
FirexIceDragon
Sol
Level 154
God Stats
33W - 28L
1,590 SR
Queue Stats
245W - 231L
1,549 Elo+
Solo
Izanami
Izanami
dafdafdaffy
Izanami
Level 157
God Stats
3W - 1L
1,610 SR
Queue Stats
148W - 144L
1,493 Elo+
Solo
Hercules
Hercules
masterchief8467
Hercules
Level 143
God Stats
1W - 3L
1,313 SR
Queue Stats
271W - 264L
1,545 Elo+
Solo
Team Averages
Level 153
1,503 SR
1,522 Elo+

VS

Team Averages
Level 147
1,580 SR
1,517 Elo+
Thanatos
Thanatos
DJTheFireLord
Thanatos
Level 156
God Stats
37W - 30L
1,601 SR
Queue Stats
141W - 151L
1,519 Elo+
Solo
Zeus
Zeus
Kipfani
Zeus
Level 187
God Stats
3W - 1L
1,555 SR
Queue Stats
161W - 129L
1,635 Elo+
Solo
Sun Wukong
Sun Wukong
SlaadM
Sun Wukong
Level 140
God Stats
17W - 11L
1,664 SR
Queue Stats
799W - 778L
1,503 Elo+
Solo
Horus
Horus
l Gaaap
Horus
Level 128
God Stats
7W - 5L
1,564 SR
Queue Stats
217W - 233L
1,455 Elo+
Solo
Skadi
Skadi
odysseuses
Skadi
Level 126
God Stats
56W - 49L
1,517 SR
Queue Stats
57W - 54L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 0 / 1
6,686
608
3,182
3,854
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ymir
12
3 / 1 / 4
6,237
567
4,262
6,621
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 2
5,477
498
3,040
5,249
1,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
dafdafdaffy
Izanami
10
0 / 2 / 2
5,537
503
2,497
6,866
1,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
10
2 / 2 / 4
6,011
546
4,743
9,862
6,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DJTheFireLord
Thanatos
8
2 / 3 / 0
4,903
446
1,703
6,203
1,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
Kipfani
Zeus
11
1 / 3 / 1
5,923
538
5,708
5,166
1,211
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
SlaadM
Sun Wukong
12
2 / 1 / 0
6,516
592
5,150
6,942
3,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Horus
l Gaaap
Horus
8
0 / 3 / 2
5,193
472
2,284
9,794
5,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
11
2 / 1 / 2
5,875
534
6,404
5,778
1,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
10
Kills
7
7
Deaths
11
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
1
3.5
W
Ymir
3
1
4
5
L
Thanatos
DJTheFireLord
Thanatos
2
3
0
0.67
W
2
2
2
1.5
L
Zeus
Kipfani
Zeus
1
3
1
0.5
L
Sun Wukong
SlaadM
Sun Wukong
2
1
0
2
W
Izanami
dafdafdaffy
Izanami
0
2
2
0.5
L
Horus
l Gaaap
Horus
0
3
2
0.33
W
Hercules
2
2
4
2
L
Skadi
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,724
Damage
21,249
32,452
Taken
33,883
12,934
Mitigated
13,116
11,928
Healing
15,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,182
225
0
706
3,854
1,257
0
2,273
1,538
46,815
776
W
Ymir
4,262
512
0
3,448
6,621
2,668
0
2,126
4,456
44,045
861
L
Thanatos
DJTheFireLord
Thanatos
1,703
222
0
4,138
6,203
1,710
0
1,366
4,775
0
19,982
W
3,040
1,306
0
2,378
5,249
1,178
0
0
5,249
24,624
3,742
L
Zeus
Kipfani
Zeus
5,708
773
0
1,808
5,166
1,211
0
2,745
2,323
40,609
832
L
Sun Wukong
SlaadM
Sun Wukong
5,150
274
0
4,289
6,942
3,545
0
754
6,148
0
45,267
W
Izanami
dafdafdaffy
Izanami
2,497
1,767
0
2,275
6,866
1,789
0
353
6,057
0
33,781
L
Horus
l Gaaap
Horus
2,284
1,557
633
3,309
9,794
5,100
0
3,402
6,330
0
12,329
W
Hercules
4,743
1,202
0
3,121
9,862
6,042
0
1,058
8,804
0
22,563
L
Skadi
6,404
2,261
0
1,173
5,778
1,550
0
1,411
4,327
0
38,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,948
Gold Earned
28,410
332
Minions Killed
287
0
Camps Cleared
0
1,077,254
Distance Traveled
1,034,805
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,686
608
106
10
0
231,556
0
W
Ymir
6,237
567
73
7
0
250,149
0
L
Thanatos
4,903
446
36
3
0
167,587
0
W
Sol
5,477
498
60
5
0
168,644
0
L
Zeus
5,923
538
88
8
0
212,137
2
L
Sun Wukong
6,516
592
75
7
0
226,917
0
W
Izanami
5,537
503
66
6
0
205,209
0
L
Horus
5,193
472
15
1
0
194,073
4
W
Hercules
6,011
546
27
2
0
221,696
0
L
Skadi
5,875
534
73
7
0
234,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role