Player Matchup

Scylla
Scylla
RomanMythology
Scylla
Level 165
God Stats
11W - 2L
1,805 SR
Queue Stats
456W - 166L
1,831 Elo+
Party 1
Hachiman
Hachiman
Slayerwon
Hachiman
Level 148
God Stats
12W - 5L
1,653 SR
Queue Stats
191W - 141L
1,626 Elo+
Party 1
Bellona
Bellona
Stone330
Bellona
Level 128
God Stats
2W - 1L
1,492 SR
Queue Stats
26W - 25L
1,511 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ThiccGinga
Kumbhakarna
Level 104
God Stats
8W - 5L
1,547 SR
Queue Stats
94W - 89L
1,513 Elo+
Party 2
Khepri
Khepri
itzen
Khepri
Level 138
God Stats
2W - 1L
1,439 SR
Queue Stats
96W - 87L
1,540 Elo+
Party 2
Team Averages
Level 137
1,587 SR
1,604 Elo+

VS

Team Averages
Level 152
1,609 SR
1,547 Elo+
Sol
Sol
 
Sol
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ADHD1215
Mercury
Level 138
God Stats
12W - 8L
1,664 SR
Queue Stats
372W - 342L
1,540 Elo+
Solo
Mulan
Mulan
Hearshot
Mulan
Level 115
God Stats
29W - 17L
1,661 SR
Queue Stats
134W - 116L
1,497 Elo+
Solo
Tiamat
Tiamat
HomieJ54
Tiamat
Level 148
God Stats
1W - 2L
1,721 SR
Queue Stats
420W - 353L
1,605 Elo+
Solo
Izanami
Izanami
NAZYASEN
Izanami
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 97L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 1
5,833
648
3,901
2,858
891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Slayerwon
Hachiman
10
3 / 0 / 1
5,315
591
3,631
4,973
1,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Stone330
Bellona
8
0 / 4 / 0
4,693
521
5,426
8,698
4,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
ThiccGinga
Kumbhakarna
10
1 / 0 / 7
5,186
576
3,979
4,330
1,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Khepri
itzen
Khepri
8
1 / 1 / 4
5,038
560
3,877
6,525
3,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 0 / 0
6,518
724
6,296
8,999
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mercury
ADHD1215
Mercury
8
0 / 4 / 1
4,458
495
1,482
7,540
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Hearshot
Mulan
8
1 / 2 / 0
4,975
553
5,338
7,600
4,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
HomieJ54
Tiamat
8
0 / 2 / 0
4,784
532
1,110
3,623
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
NAZYASEN
Izanami
10
0 / 2 / 1
5,207
579
3,348
5,969
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
5
5
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
0
0
4
L
Mercury
ADHD1215
Mercury
0
4
1
0.13
L
Mulan
Hearshot
Mulan
1
2
0
0.5
L
Tiamat
HomieJ54
Tiamat
0
2
0
0
L
Izanami
NAZYASEN
Izanami
0
2
1
0.25
W
5
0
1
5.5
W
Hachiman
Slayerwon
Hachiman
3
0
1
3.5
W
Bellona
Stone330
Bellona
0
4
0
0
W
Kumbhakarna
ThiccGinga
Kumbhakarna
1
0
7
4.5
W
Khepri
itzen
Khepri
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,814
Damage
17,574
27,384
Taken
33,731
12,048
Mitigated
11,713
10,239
Healing
11,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,296
1,718
0
6,408
8,999
2,184
0
870
8,129
42,635
2,056
L
Mercury
ADHD1215
Mercury
1,482
546
0
750
7,540
2,341
0
3,276
4,264
0
29,945
L
Mulan
Hearshot
Mulan
5,338
520
0
1,692
7,600
4,069
0
3,883
3,717
0
19,503
L
Tiamat
HomieJ54
Tiamat
1,110
309
0
1,161
3,623
1,142
0
2,234
1,389
23,642
0
L
Izanami
NAZYASEN
Izanami
3,348
2,273
0
1,828
5,969
1,977
40
1,093
4,876
0
42,005
W
3,901
646
0
500
2,858
891
0
463
2,273
43,183
917
W
Hachiman
Slayerwon
Hachiman
3,631
2,051
0
2,025
4,973
1,365
0
0
4,973
0
33,162
W
Bellona
Stone330
Bellona
5,426
2,582
0
3,063
8,698
4,472
0
5,228
3,470
0
29,445
W
Kumbhakarna
ThiccGinga
Kumbhakarna
3,979
784
0
2,858
4,330
1,490
0
725
3,563
24,409
1,007
W
Khepri
itzen
Khepri
3,877
727
0
1,793
6,525
3,830
0
770
5,741
11,524
988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,065
Gold Earned
25,942
258
Minions Killed
316
0
Camps Cleared
0
935,816
Distance Traveled
869,313
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,518
724
83
9
0
161,230
3
L
Mercury
4,458
495
52
6
0
207,228
0
L
Mulan
4,975
553
32
4
0
191,339
1
L
Tiamat
4,784
532
69
8
0
134,330
0
L
Izanami
5,207
579
80
9
0
175,186
1
W
Scylla
5,833
648
91
10
0
183,303
2
W
Hachiman
5,315
591
70
8
0
174,984
1
W
Bellona
4,693
521
41
5
0
175,057
0
W
Kumbhakarna
5,186
576
46
5
0
211,192
2
W
Khepri
5,038
560
10
1
0
191,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role