Player Matchup

Hel
Hel
DisgustingRat
Hel
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 68L
1,557 Elo+
Party 1
Poseidon
Poseidon
Dyslexican1983
Poseidon
Level 103
God Stats
57W - 39L
1,614 SR
Queue Stats
419W - 417L
1,464 Elo+
Solo
Chaac
Chaac
ItsUnderTheSauce
Chaac
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,541 Elo+
Party 1
Cthulhu
Cthulhu
XxDiabloSaucexX
Cthulhu
Level 27
God Stats
2W - 1L
1,765 SR
Queue Stats
37W - 35L
1,542 Elo+
Party 1
Raijin
Raijin
bhdh
Raijin
Level 159
God Stats
3W - 0L
1,812 SR
Queue Stats
60W - 22L
1,798 Elo+
Solo
Team Averages
Level 111
1,638 SR
1,581 Elo+

VS

Team Averages
Level 96
1,563 SR
1,528 Elo+
Surtr
Surtr
 
Surtr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
CurryBoy2121
Nox
Level 49
God Stats
7W - 8L
1,762 SR
Queue Stats
300W - 264L
1,533 Elo+
Party 2
Achilles
Achilles
Huitziliin
Achilles
Level 106
God Stats
2W - 9L
1,404 SR
Queue Stats
160W - 129L
1,524 Elo+
Solo
Danzaburou
Danzaburou
IsACard
Danzaburou
Level 67
God Stats
112W - 117L
1,506 SR
Queue Stats
367W - 327L
1,525 Elo+
Party 2
Hel
Hel
Stormgorge
Hel
Level 171
God Stats
2W - 3L
1,641 SR
Queue Stats
240W - 215L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 5
6,965
697
7,936
6,463
2,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
12
4 / 1 / 3
7,030
703
2,486
3,664
877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 1 / 0
6,685
669
6,133
6,116
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
0 / 1 / 9
6,120
612
2,653
8,238
5,314
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Raijin
bhdh
Raijin
12
4 / 0 / 0
7,543
754
6,257
7,522
2,177
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
1 / 6 / 2
5,026
503
3,363
9,725
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
1 / 2 / 2
5,036
504
3,626
4,709
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Huitziliin
Achilles
9
0 / 4 / 0
4,950
495
3,413
9,705
4,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
IsACard
Danzaburou
9
0 / 3 / 1
4,993
499
1,031
5,991
1,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 5 / 0
6,238
624
5,309
7,127
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
20
Kills
4
4
Deaths
20
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
6
2
0.33
L
1
2
2
1
W
7
1
5
9.5
W
Poseidon
4
1
3
5.5
L
Achilles
Huitziliin
Achilles
0
4
0
0
L
Danzaburou
IsACard
Danzaburou
0
3
1
0.17
W
5
1
0
5
L
2
5
0
0.4
W
0
1
9
4.5
W
Raijin
bhdh
Raijin
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,465
Damage
16,742
32,003
Taken
37,257
13,158
Mitigated
13,043
13,969
Healing
7,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
3,363
1,600
0
1,885
9,725
3,270
0
3,497
6,228
438
30,686
L
3,626
697
0
657
4,709
1,359
0
1,260
3,449
15,724
0
W
7,936
560
1,148
2,869
6,463
2,011
0
1,850
4,470
51,194
0
W
Poseidon
2,486
608
0
1,042
3,664
877
554
1,890
1,624
45,201
1,026
L
Achilles
Huitziliin
Achilles
3,413
646
0
1,044
9,705
4,700
0
6,015
3,690
1,442
25,364
L
Danzaburou
IsACard
Danzaburou
1,031
501
0
1,741
5,991
1,453
0
3,033
2,954
0
29,616
W
6,133
893
0
2,428
6,116
2,779
833
1,853
4,263
0
40,498
L
5,309
234
249
1,924
7,127
2,261
0
5,068
1,811
39,899
0
W
2,653
632
0
1,892
8,238
5,314
56
3,044
5,027
20,928
0
W
Raijin
bhdh
Raijin
6,257
1,038
0
4,590
7,522
2,177
39
319
7,203
54,878
895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,343
Gold Earned
26,243
402
Minions Killed
258
0
Camps Cleared
0
1,062,443
Distance Traveled
998,898
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,026
503
46
5
0
181,845
0
L
Nox
5,036
504
27
3
0
198,362
3
W
Hel
6,965
697
81
8
0
234,396
2
W
Poseidon
7,030
703
97
10
0
214,017
3
L
Achilles
4,950
495
41
4
0
211,384
0
L
Danzaburou
4,993
499
58
6
0
211,681
0
W
Chaac
6,685
669
76
8
0
234,695
0
L
Hel
6,238
624
86
9
0
195,626
0
W
Cthulhu
6,120
612
52
5
0
217,809
4
W
Raijin
7,543
754
96
10
0
161,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role