Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Duki_55
Morgan Le Fay
Level 135
God Stats
14W - 15L
1,575 SR
Queue Stats
159W - 157L
1,478 Elo+
Party 2
Achilles
Achilles
KevinLz
Achilles
Level 63
God Stats
2W - 5L
1,565 SR
Queue Stats
225W - 199L
1,494 Elo+
Party 2
Medusa
Medusa
bumbubblegum
Medusa
Level 164
God Stats
27W - 20L
1,622 SR
Queue Stats
46W - 31L
1,638 Elo+
Solo
Nu Wa
Nu Wa
xMurdaSheSaid
Nu Wa
Level 72
God Stats
27W - 18L
1,745 SR
Queue Stats
97W - 81L
1,531 Elo+
Solo
Team Averages
Level 120
1,601 SR
1,528 Elo+

VS

Team Averages
Level 92
1,499 SR
1,457 Elo+
Hercules
Hercules
 
Hercules
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BabyYoda2112955
Poseidon
Level 89
God Stats
5W - 6L
1,512 SR
Queue Stats
174W - 305L
1,390 Elo+
Party 1
Hun Batz
Hun Batz
Smoovcriminalx4
Hun Batz
Level 144
God Stats
5W - 12L
1,288 SR
Queue Stats
103W - 216L
1,376 Elo+
Party 1
Artio
Artio
lilmangmang
Artio
Level 41
God Stats
4W - 2L
1,669 SR
Queue Stats
31W - 23L
1,553 Elo+
Solo
Charybdis
Charybdis
xTrapLordVader
Charybdis
Level 123
God Stats
7W - 7L
1,526 SR
Queue Stats
76W - 83L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 0 / 1
5,362
536
2,723
6,186
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
Duki_55
Morgan Le Fay
10
0 / 4 / 0
5,248
525
883
5,667
1,634
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Achilles
KevinLz
Achilles
10
1 / 2 / 0
5,202
520
7,251
10,868
7,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
11
3 / 0 / 1
6,100
610
4,724
5,060
1,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
2 / 4 / 2
5,458
546
4,606
7,133
3,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 1 / 2
6,277
628
3,965
8,083
5,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
13
6 / 0 / 0
6,979
698
6,666
3,890
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
11
0 / 2 / 3
5,574
557
2,451
6,953
2,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 1 / 0
6,418
642
6,189
11,873
6,760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
xTrapLordVader
Charybdis
10
0 / 4 / 1
5,414
541
2,292
6,400
1,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
8
Kills
10
10
Deaths
8
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
0
1
2.5
W
Hercules
 
Hercules
2
1
2
3
W
Poseidon
6
0
0
6
L
Morgan Le Fay
Duki_55
Morgan Le Fay
0
4
0
0
L
Achilles
KevinLz
Achilles
1
2
0
0.5
W
Hun Batz
0
2
3
0.75
L
Medusa
3
0
1
3.5
W
2
1
0
2
L
2
4
2
0.75
W
Charybdis
xTrapLordVader
Charybdis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,187
Damage
21,563
34,914
Taken
37,199
16,105
Mitigated
17,402
14,167
Healing
14,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,723
563
0
3,917
6,186
1,970
0
1,256
4,855
0
36,866
W
Hercules
 
Hercules
3,965
567
0
3,088
8,083
5,450
0
2,427
5,656
925
20,674
W
Poseidon
6,666
1,004
0
910
3,890
1,022
0
1,609
2,281
49,315
766
L
Morgan Le Fay
Duki_55
Morgan Le Fay
883
134
0
900
5,667
1,634
0
3,004
2,361
37,409
0
L
Achilles
KevinLz
Achilles
7,251
2,394
0
5,367
10,868
7,804
0
5,791
5,077
0
33,536
W
Hun Batz
2,451
460
0
1,195
6,953
2,398
0
705
6,248
0
37,704
L
Medusa
4,724
1,933
0
1,841
5,060
1,593
0
124
4,936
0
48,401
W
6,189
925
0
7,434
11,873
6,760
0
280
10,945
43,313
0
L
4,606
2,084
784
1,358
7,133
3,104
0
2,686
4,301
12,535
0
W
Charybdis
xTrapLordVader
Charybdis
2,292
767
0
1,803
6,400
1,772
0
468
5,932
0
43,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,370
Gold Earned
30,662
300
Minions Killed
365
0
Camps Cleared
0
1,078,017
Distance Traveled
1,079,140
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,362
536
70
7
0
243,838
2
W
Hercules
6,277
628
37
4
0
225,016
4
W
Poseidon
6,979
698
102
10
0
223,955
0
L
Morgan Le Fay
5,248
525
80
8
0
202,662
0
L
Achilles
5,202
520
53
5
0
214,268
0
W
Hun Batz
5,574
557
74
7
0
227,059
2
L
Medusa
6,100
610
87
9
0
227,383
2
W
Artio
6,418
642
75
8
0
208,832
0
L
Nu Wa
5,458
546
10
1
0
189,866
6
W
Charybdis
5,414
541
77
8
0
194,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role