Player Matchup

Sol
Sol
Buttologist-
Sol
Level 169
God Stats
4W - 5L
1,619 SR
Queue Stats
217W - 221L
1,519 Elo+
Party 2
Aphrodite
Aphrodite
LetMeSoIoThem-
Aphrodite
Level 107
God Stats
8W - 9L
1,655 SR
Queue Stats
90W - 100L
1,510 Elo+
Party 2
Zhong Kui
Zhong Kui
LiquidSodaa
Zhong Kui
Level 102
God Stats
7W - 5L
1,764 SR
Queue Stats
68W - 86L
1,444 Elo+
Party 2
Anubis
Anubis
Sikuzio
Anubis
Level 140
God Stats
3W - 3L
1,535 SR
Queue Stats
79W - 105L
1,468 Elo+
Party 2
Jing Wei
Jing Wei
jyashi
Jing Wei
Level 168
God Stats
48W - 35L
1,500 SR
Queue Stats
371W - 357L
1,476 Elo+
Solo
Team Averages
Level 137
1,615 SR
1,483 Elo+

VS

Team Averages
Level 78
1,596 SR
1,463 Elo+
Ne Zha
Ne Zha
B33LZ3BUG
Ne Zha
Level 79
God Stats
20W - 22L
1,661 SR
Queue Stats
368W - 405L
1,435 Elo+
Party 1
Chang'e
Chang'e
ChocoMacho_00
Chang'e
Level 155
God Stats
48W - 46L
1,547 SR
Queue Stats
318W - 303L
1,515 Elo+
Solo
Cernunnos
Cernunnos
EVO_JuanJoJM
Cernunnos
Level 68
God Stats
14W - 9L
1,552 SR
Queue Stats
112W - 109L
1,446 Elo+
Solo
Janus
Janus
MecZ Charly
Janus
Level 42
God Stats
8W - 9L
1,653 SR
Queue Stats
266W - 276L
1,462 Elo+
Solo
Cthulhu
Cthulhu
THEE WALF
Cthulhu
Level 48
God Stats
25W - 18L
1,568 SR
Queue Stats
143W - 175L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 3
8,949
597
7,741
11,271
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
LetMeSoIoThem-
Aphrodite
13
4 / 0 / 9
8,144
543
8,615
12,296
4,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
LiquidSodaa
Zhong Kui
13
3 / 2 / 5
8,249
550
5,925
11,382
6,667
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anubis
Sikuzio
Anubis
14
12 / 3 / 6
9,196
613
19,469
17,481
8,324
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
jyashi
Jing Wei
17
1 / 0 / 2
10,145
676
3,759
9,202
3,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
B33LZ3BUG
Ne Zha
14
5 / 1 / 2
8,359
557
7,126
9,103
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
12
1 / 1 / 4
7,099
473
4,968
7,247
3,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cernunnos
EVO_JuanJoJM
Cernunnos
11
1 / 10 / 2
6,641
443
8,752
13,921
3,229
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 9 / 4
6,717
448
6,704
9,871
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
THEE WALF
Cthulhu
11
1 / 4 / 4
7,278
485
10,873
18,854
16,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
25
Kills
8
8
Deaths
25
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
B33LZ3BUG
Ne Zha
5
1
2
6
W
5
3
3
2.17
L
Chang'e
1
1
4
3
L
Cernunnos
EVO_JuanJoJM
Cernunnos
1
10
2
0.2
W
Aphrodite
LetMeSoIoThem-
Aphrodite
4
0
9
8.5
W
Zhong Kui
LiquidSodaa
Zhong Kui
3
2
5
2.75
L
0
9
4
0.22
W
Anubis
Sikuzio
Anubis
12
3
6
5
L
Cthulhu
THEE WALF
Cthulhu
1
4
4
0.75
W
Jing Wei
jyashi
Jing Wei
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,509
Damage
38,423
61,632
Taken
58,996
26,335
Mitigated
29,080
35,905
Healing
10,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
B33LZ3BUG
Ne Zha
7,126
884
0
4,151
9,103
2,831
0
4,000
5,103
0
46,103
W
7,741
3,414
0
5,632
11,271
3,390
0
2,203
8,884
67,582
11,726
L
Chang'e
4,968
244
456
2,716
7,247
3,133
0
4,549
2,698
28,784
567
L
Cernunnos
EVO_JuanJoJM
Cernunnos
8,752
2,886
0
1,844
13,921
3,229
761
9,688
4,233
0
36,295
W
Aphrodite
LetMeSoIoThem-
Aphrodite
8,615
413
6,693
8,971
12,296
4,721
0
5,394
6,648
38,225
0
W
Zhong Kui
LiquidSodaa
Zhong Kui
5,925
668
0
4,977
11,382
6,667
921
3,736
7,199
48,083
0
L
6,704
407
0
0
9,871
3,008
0
8,381
1,490
33,759
0
W
Anubis
Sikuzio
Anubis
19,469
118
0
5,761
17,481
8,324
0
6,997
10,198
52,808
1,616
L
Cthulhu
THEE WALF
Cthulhu
10,873
320
57
1,072
18,854
16,879
112
14,263
4,591
34,182
835
W
Jing Wei
jyashi
Jing Wei
3,759
3,448
0
3,871
9,202
3,233
775
2,476
6,436
0
82,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,683
Gold Earned
36,094
504
Minions Killed
281
0
Camps Cleared
0
1,483,583
Distance Traveled
1,543,292
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,359
557
73
5
0
381,399
0
W
Sol
8,949
597
123
8
0
306,781
0
L
Chang'e
7,099
473
48
3
0
293,139
0
L
Cernunnos
6,641
443
54
4
0
284,370
3
W
Aphrodite
8,144
543
62
4
0
299,522
0
W
Zhong Kui
8,249
550
71
5
0
269,239
0
L
Janus
6,717
448
66
4
0
270,081
0
W
Anubis
9,196
613
72
5
0
280,743
1
L
Cthulhu
7,278
485
40
3
0
314,303
2
W
Jing Wei
10,145
676
176
12
0
327,298
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role