Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
AckoMwEp
He Bo
Level 155
God Stats
3W - 5L
1,629 SR
Queue Stats
192W - 194L
1,473 Elo+
Solo
Merlin
Merlin
WillHen1
Merlin
Level 132
God Stats
4W - 3L
1,485 SR
Queue Stats
265W - 289L
1,581 Elo+
Solo
Arachne
Arachne
willow696
Arachne
Level 64
God Stats
1W - 0L
1,327 SR
Queue Stats
180W - 179L
1,441 Elo+
Solo
Erlang Shen
Erlang Shen
xX GRO KON Xx
Erlang Shen
Level 189
God Stats
10W - 7L
1,520 SR
Queue Stats
484W - 503L
1,416 Elo+
Solo
Team Averages
Level 125
1,492 SR
1,482 Elo+

VS

Team Averages
Level 77
1,402 SR
1,536 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
SeeMyDecay
Tsukuyomi
Level 87
God Stats
1W - 2L
1,191 SR
Queue Stats
144W - 152L
1,549 Elo+
Solo
Mercury
Mercury
TLC222
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,509 Elo+
Solo
Hachiman
Hachiman
Teranno
Hachiman
Level 107
God Stats
1W - 6L
1,287 SR
Queue Stats
202W - 218L
1,565 Elo+
Solo
Gilgamesh
Gilgamesh
jims_beams
Gilgamesh
Level 55
God Stats
3W - 3L
1,535 SR
Queue Stats
421W - 352L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
4 / 2 / 21
11,329
944
12,699
12,117
16,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
AckoMwEp
He Bo
16
6 / 4 / 11
10,335
861
9,783
9,406
3,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
WillHen1
Merlin
17
5 / 4 / 17
10,587
882
9,706
9,205
4,241
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Arachne
willow696
Arachne
18
15 / 4 / 10
11,564
964
17,599
18,604
21,847
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Erlang Shen
xX GRO KON Xx
Erlang Shen
17
3 / 5 / 22
10,012
834
10,646
19,872
23,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
1 / 7 / 9
8,874
740
10,138
11,532
5,918
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
SeeMyDecay
Tsukuyomi
16
8 / 7 / 1
9,987
832
13,231
12,702
6,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
TLC222
Mercury
13
0 / 8 / 9
8,043
670
3,055
11,310
4,477
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Teranno
Hachiman
16
4 / 6 / 6
9,788
816
13,917
11,737
4,879
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
jims_beams
Gilgamesh
16
2 / 5 / 10
9,178
765
9,495
20,006
17,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
50
33
Kills
15
19
Deaths
33
81
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
2
21
7.25
L
Nu Wa
 
Nu Wa
1
7
9
0.79
W
He Bo
AckoMwEp
He Bo
6
4
11
2.88
L
Tsukuyomi
SeeMyDecay
Tsukuyomi
8
7
1
1.21
L
Mercury
TLC222
Mercury
0
8
9
0.56
L
Hachiman
Teranno
Hachiman
4
6
6
1.17
W
Merlin
WillHen1
Merlin
5
4
17
3.38
L
Gilgamesh
jims_beams
Gilgamesh
2
5
10
1.4
W
Arachne
willow696
Arachne
15
4
10
5
W
Erlang Shen
xX GRO KON Xx
Erlang Shen
3
5
22
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,433
Damage
49,836
69,204
Taken
67,287
69,428
Mitigated
40,009
25,162
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
12,699
1,337
1,113
2,467
12,117
16,458
591
2,641
9,476
32,212
3,912
L
Nu Wa
 
Nu Wa
10,138
2,088
428
2,211
11,532
5,918
0
5,779
5,347
22,825
0
W
He Bo
AckoMwEp
He Bo
9,783
294
651
2,037
9,406
3,669
1,202
1,291
8,115
18,728
0
L
Tsukuyomi
SeeMyDecay
Tsukuyomi
13,231
3,496
376
333
12,702
6,856
0
6,769
5,658
0
24,666
L
Mercury
TLC222
Mercury
3,055
598
636
1,390
11,310
4,477
0
6,364
4,650
0
8,453
L
Hachiman
Teranno
Hachiman
13,917
8,091
796
2,520
11,737
4,879
608
4,265
7,042
0
30,770
W
Merlin
WillHen1
Merlin
9,706
207
649
1,713
9,205
4,241
2,469
1,576
7,629
26,128
0
L
Gilgamesh
jims_beams
Gilgamesh
9,495
1,276
706
1,625
20,006
17,879
231
7,724
11,583
0
19,351
W
Arachne
willow696
Arachne
17,599
8,825
28
6,977
18,604
21,847
1,503
1,996
16,608
1,047
24,520
W
Erlang Shen
xX GRO KON Xx
Erlang Shen
10,646
2,799
2,202
7,325
19,872
23,213
1,823
2,634
17,238
0
26,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,827
Gold Earned
45,870
144
Minions Killed
136
0
Camps Cleared
0
1,157,430
Distance Traveled
1,037,115
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,329
944
52
4
0
245,049
0
L
Nu Wa
8,874
740
21
2
0
140,231
0
W
He Bo
10,335
861
21
2
0
220,203
0
L
Tsukuyomi
9,987
832
27
2
0
217,617
0
L
Mercury
8,043
670
9
1
0
238,573
0
L
Hachiman
9,788
816
43
4
0
218,921
0
W
Merlin
10,587
882
43
4
0
198,528
0
L
Gilgamesh
9,178
765
36
3
0
221,773
0
W
Arachne
11,564
964
9
1
0
263,649
0
W
Erlang Shen
10,012
834
19
2
0
230,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role