Player Matchup

Baron Samedi
Baron Samedi
Gold V
BearN3cessities
Baron Samedi
Gold V
Level 127
God Stats
6W - 10L
1,519 SR
Queue Stats
153W - 152L
1,368 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
HAMINATOR XXX
Cu Chulainn
Silver II
Level 127
God Stats
2W - 1L
1,580 SR
Queue Stats
13W - 15L
1,370 MMR
Party 1
Bacchus
Bacchus
Silver II
InMaui
Bacchus
Silver II
Level 89
God Stats
25W - 24L
1,494 SR
Queue Stats
89W - 104L
1,247 MMR
Party 2
Danzaburou
Danzaburou
Silver II
No Kappo
Danzaburou
Silver II
Level 77
God Stats
66W - 59L
1,600 SR
Queue Stats
89W - 94L
1,431 MMR
Party 2
Tsukuyomi
Tsukuyomi
Silver II
lilbabysaidim4PF
Tsukuyomi
Silver II
Level 143
God Stats
2W - 1L
1,733 SR
Queue Stats
15W - 17L
1,409 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,585 SR
1,365 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,469 SR
1,359 MMR
Osiris
Osiris
Silver I
Big_Papa_Marty
Osiris
Silver I
Level 128
God Stats
1W - 1L
1,786 SR
Queue Stats
52W - 63L
1,197 MMR
Party 3
Izanami
Izanami
Bronze III
DasGuude
Izanami
Bronze III
Level 104
God Stats
0W - 1L
1,458 SR
Queue Stats
1W - 4L
1,400 MMR
Solo
Ganesha
Ganesha
Silver I
EkelerSZN
Ganesha
Silver I
Level 149
God Stats
0W - 1L
1,522 SR
Queue Stats
24W - 30L
1,387 MMR
Solo
Serqet
Serqet
Gold V
GucciKross
Serqet
Gold V
Level 157
God Stats
0W - 2L
1,318 SR
Queue Stats
155W - 155L
1,410 MMR
Party 3
Janus
Janus
Gold V
KingMo1342
Janus
Gold V
Level 121
God Stats
1W - 3L
1,263 SR
Queue Stats
182W - 188L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BearN3cessities
Baron Samedi
18
2 / 4 / 9
11,601
611
9,832
12,916
5,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cu Chulainn
HAMINATOR XXX
Cu Chulainn
18
0 / 3 / 2
11,398
600
11,650
19,981
14,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bacchus
InMaui
Bacchus
17
6 / 3 / 10
11,596
610
8,347
20,084
18,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
No Kappo
Danzaburou
19
13 / 5 / 6
12,256
645
17,351
19,531
7,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tsukuyomi
19
7 / 1 / 5
11,855
624
9,114
12,895
4,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
AthenaFreyaCthulhuCharybdis

VS

Bans
KumbhakarnaAh Muzen CabChang'eThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 3
10,715
564
13,023
17,536
16,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
DasGuude
Izanami
14
3 / 8 / 4
9,633
507
13,794
15,271
4,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
EkelerSZN
Ganesha
14
0 / 6 / 10
9,283
489
4,464
17,220
17,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Serqet
GucciKross
Serqet
19
9 / 6 / 4
11,186
589
16,810
18,792
7,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
14
0 / 4 / 3
8,832
465
4,145
6,958
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
40
28
Kills
16
16
Deaths
28
32
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BearN3cessities
Baron Samedi
2
4
9
1.63
L
4
4
3
1.38
L
Izanami
DasGuude
Izanami
3
8
4
0.63
L
Ganesha
EkelerSZN
Ganesha
0
6
10
0.83
L
Serqet
GucciKross
Serqet
9
6
4
1.83
W
Cu Chulainn
HAMINATOR XXX
Cu Chulainn
0
3
2
0.33
W
Bacchus
InMaui
Bacchus
6
3
10
3.67
L
Janus
0
4
3
0.38
W
Danzaburou
No Kappo
Danzaburou
13
5
6
3.2
W
Tsukuyomi
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,294
Damage
52,236
85,407
Taken
75,777
50,745
Mitigated
48,603
28,665
Healing
14,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BearN3cessities
Baron Samedi
9,832
489
1,039
2,585
12,916
5,101
1,864
3,670
7,968
85,549
2,484
L
13,023
4,300
0
4,456
17,536
16,948
0
2,384
15,152
13,758
50,043
L
Izanami
DasGuude
Izanami
13,794
9,076
570
2,325
15,271
4,578
616
5,383
9,888
0
70,286
L
Ganesha
EkelerSZN
Ganesha
4,464
822
0
1,842
17,220
17,275
0
4,803
12,417
27,435
0
L
Serqet
GucciKross
Serqet
16,810
5,184
0
4,747
18,792
7,216
0
4,585
14,207
0
80,326
W
Cu Chulainn
HAMINATOR XXX
Cu Chulainn
11,650
2,013
0
3,803
19,981
14,933
598
2,420
17,513
7,387
75,475
W
Bacchus
InMaui
Bacchus
8,347
1,742
3,878
5,827
20,084
18,419
884
2,641
17,110
36,280
1,221
L
Janus
4,145
48
0
780
6,958
2,586
0
2,629
4,329
57,237
473
W
Danzaburou
No Kappo
Danzaburou
17,351
10,233
0
7,335
19,531
7,654
2,306
1,954
17,323
0
84,111
W
Tsukuyomi
9,114
1,514
0
4,198
12,895
4,638
2,288
1,183
11,280
0
103,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,706
Gold Earned
49,649
605
Minions Killed
492
0
Camps Cleared
0
1,856,036
Distance Traveled
1,745,038
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,601
611
159
8
0
360,435
2
L
Osiris
10,715
564
94
5
0
341,382
6
L
Izanami
9,633
507
138
7
0
308,818
0
L
Ganesha
9,283
489
18
1
0
389,862
4
L
Serqet
11,186
589
118
6
0
411,896
0
W
Cu Chulainn
11,398
600
137
7
0
305,355
0
W
Bacchus
11,596
610
49
3
0
383,648
4
L
Janus
8,832
465
124
7
0
293,080
5
W
Danzaburou
12,256
645
125
7
0
352,431
0
W
Tsukuyomi
11,855
624
135
7
0
454,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role