Player Matchup

Medusa
Medusa
N1tr016
Medusa
Level 5
God Stats
2W - 3L
1,402 SR
Queue Stats
2W - 4L
1,169 Elo+
Party 1
Anubis
Anubis
PantherLily3714
Anubis
Level 157
God Stats
23W - 14L
1,522 SR
Queue Stats
384W - 361L
1,541 Elo+
Party 2
Chaac
Chaac
SoggyNanners
Chaac
Level 126
God Stats
16W - 20L
1,464 SR
Queue Stats
304W - 380L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
foofighter1869
Cthulhu
Level 61
God Stats
34W - 36L
1,500 SR
Queue Stats
82W - 81L
1,478 Elo+
Party 1
Pele
Pele
reedirection
Pele
Level 61
God Stats
11W - 26L
1,270 SR
Queue Stats
52W - 59L
1,444 Elo+
Party 1
Team Averages
Level 82
1,431 SR
1,416 Elo+

VS

Team Averages
Level 92
1,580 SR
1,452 Elo+
Apollo
Apollo
 
Apollo
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Erickson204
Medusa
Level 124
God Stats
25W - 15L
1,692 SR
Queue Stats
153W - 144L
1,538 Elo+
Solo
Yemoja
Yemoja
GrootKing05
Yemoja
Level 112
God Stats
4W - 5L
1,723 SR
Queue Stats
10W - 16L
1,422 Elo+
Party 3
Loki
Loki
Justys
Loki
Level 48
God Stats
1W - 4L
1,484 SR
Queue Stats
7W - 16L
1,359 Elo+
Party 3
Vulcan
Vulcan
SleezzySZN
Vulcan
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
N1tr016
Medusa
9
1 / 2 / 1
5,513
501
2,562
4,446
1,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 0
7,141
649
2,615
3,026
1,169
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
6 / 1 / 0
7,986
726
7,616
9,508
7,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 2
5,686
517
3,428
9,310
5,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 0 / 1
6,180
562
4,111
9,325
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
3 / 2 / 0
5,556
505
6,842
6,677
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
12
0 / 0 / 1
5,904
537
1,075
4,057
957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yemoja
10
1 / 1 / 3
6,324
575
5,560
7,875
3,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
Justys
Loki
8
0 / 3 / 0
4,618
420
1,038
5,496
1,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vulcan
SleezzySZN
Vulcan
8
0 / 5 / 1
4,910
446
2,981
8,375
2,259
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
11
Kills
4
4
Deaths
11
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
2
0
1.5
L
Medusa
0
0
1
0.5
L
Yemoja
1
1
3
2.5
L
Loki
Justys
Loki
0
3
0
0
W
Medusa
N1tr016
Medusa
1
2
1
0.75
W
2
0
0
2
L
Vulcan
SleezzySZN
Vulcan
0
5
1
0.1
W
6
1
0
6
W
0
1
2
1
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,332
Damage
17,496
35,615
Taken
32,480
18,669
Mitigated
10,597
14,902
Healing
10,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,842
3,638
0
997
6,677
2,435
0
1,510
5,167
0
30,553
L
Medusa
1,075
132
0
891
4,057
957
0
810
3,247
0
44,855
L
Yemoja
5,560
1,245
2,098
2,393
7,875
3,676
0
1,830
6,045
23,158
0
L
Loki
Justys
Loki
1,038
302
0
1,601
5,496
1,270
0
787
4,709
0
16,020
W
Medusa
N1tr016
Medusa
2,562
1,216
0
193
4,446
1,329
0
1,872
2,574
0
15,946
W
2,615
142
0
2,154
3,026
1,169
0
168
2,858
51,329
835
L
Vulcan
SleezzySZN
Vulcan
2,981
446
0
2,161
8,375
2,259
0
1,018
7,357
24,452
781
W
7,616
701
0
4,715
9,508
7,470
210
3,025
6,483
0
61,133
W
3,428
97
1,301
3,153
9,310
5,145
0
2,898
6,412
24,970
1,070
W
4,111
839
0
3,386
9,325
3,556
0
544
8,781
0
52,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,506
Gold Earned
27,312
409
Minions Killed
281
0
Camps Cleared
0
1,081,288
Distance Traveled
1,111,933
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,556
505
61
6
0
210,080
0
L
Medusa
5,904
537
109
10
0
231,561
1
L
Yemoja
6,324
575
27
2
0
198,649
0
L
Loki
4,618
420
35
3
0
260,498
0
W
Medusa
5,513
501
56
5
0
210,865
0
W
Anubis
7,141
649
115
10
0
199,840
4
L
Vulcan
4,910
446
49
4
0
211,145
0
W
Chaac
7,986
726
116
11
0
207,481
0
W
Cthulhu
5,686
517
37
3
0
229,070
2
W
Pele
6,180
562
85
8
0
234,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role