Player Matchup

Janus
Janus
Diamond III
 
Janus
Diamond III
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Masters
LuiBambuii
Chiron
Masters
Level 179
God Stats
12W - 8L
1,784 SR
Queue Stats
405W - 396L
2,351 MMR
Solo
Ra
Ra
Diamond IV
Profаne
Ra
Diamond IV
Level 111
God Stats
11W - 7L
1,866 SR
Queue Stats
70W - 49L
2,250 MMR
Solo
Bakasura
Bakasura
Masters
Semifrag
Bakasura
Masters
Level 155
God Stats
16W - 15L
1,665 SR
Queue Stats
412W - 392L
2,288 MMR
Solo
Tyr
Tyr
Diamond IV
kernny
Tyr
Diamond IV
Level 162
God Stats
2W - 5L
1,537 SR
Queue Stats
90W - 73L
2,276 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,670 SR
2,133 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 174
1,753 SR
2,331 MMR
Anubis
Anubis
Masters
LOOGAIA
Anubis
Masters
Level 141
God Stats
2W - 0L
1,790 SR
Queue Stats
73W - 52L
2,552 MMR
Party 2
Fafnir
Fafnir
Diamond III
Necrofantasian
Fafnir
Diamond III
Level 232
God Stats
18W - 12L
1,664 SR
Queue Stats
150W - 117L
2,155 MMR
Party 1
Kumbhakarna
Kumbhakarna
Masters
Psyco
Kumbhakarna
Masters
Level 179
God Stats
3W - 1L
1,625 SR
Queue Stats
222W - 163L
2,597 MMR
Party 2
Arachne
Arachne
Diamond II
Uncoolwhip
Arachne
Diamond II
Level 187
God Stats
1W - 2L
1,886 SR
Queue Stats
138W - 105L
2,181 MMR
Party 1
Izanami
Izanami
Diamond IV
WarTheDemented
Izanami
Diamond IV
Level 129
God Stats
52W - 27L
1,803 SR
Queue Stats
394W - 363L
2,171 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 2
6,844
570
5,225
5,478
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
LuiBambuii
Chiron
15
8 / 3 / 2
8,610
718
9,392
8,374
2,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8
0 / 2 / 2
5,115
426
3,565
3,848
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Semifrag
Bakasura
12
2 / 4 / 5
6,545
545
5,865
12,942
4,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tyr
kernny
Tyr
11
0 / 4 / 0
6,338
528
2,324
20,562
9,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AwilixMaman BrigitteAo KuangLancelot

VS

Bans
Nu WaCerberusArtemisCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LOOGAIA
Anubis
13
1 / 5 / 4
7,716
643
5,320
7,338
2,577
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
1 / 1 / 6
7,397
616
3,379
10,238
5,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kumbhakarna
Psyco
Kumbhakarna
14
4 / 0 / 0
8,482
707
15,925
9,221
7,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Uncoolwhip
Arachne
14
5 / 4 / 2
7,613
634
5,140
12,123
5,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 2 / 2
7,897
658
6,076
9,121
2,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
12
Kills
14
14
Deaths
12
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
2
3
W
Anubis
LOOGAIA
Anubis
1
5
4
0.6
L
Chiron
LuiBambuii
Chiron
8
3
2
3
W
1
1
6
4
L
0
2
2
0.5
W
Kumbhakarna
Psyco
Kumbhakarna
4
0
0
4
L
Bakasura
Semifrag
Bakasura
2
4
5
1.13
W
Arachne
Uncoolwhip
Arachne
5
4
2
1.5
W
3
2
2
2
L
Tyr
kernny
Tyr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,371
Damage
35,840
51,204
Taken
48,041
18,936
Mitigated
23,721
19,439
Healing
18,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,225
822
0
922
5,478
1,776
1
1,158
4,320
40,111
0
W
Anubis
LOOGAIA
Anubis
5,320
345
0
2,130
7,338
2,577
0
651
6,189
54,017
0
L
Chiron
LuiBambuii
Chiron
9,392
3,383
239
2,839
8,374
2,149
0
3,759
4,615
0
61,641
W
3,379
572
1,770
3,884
10,238
5,997
178
2,801
6,808
13,457
1,850
L
3,565
156
539
1,157
3,848
1,021
0
575
3,273
22,954
0
W
Kumbhakarna
Psyco
Kumbhakarna
15,925
1,129
0
4,212
9,221
7,308
0
0
8,891
65,963
2,944
L
Bakasura
Semifrag
Bakasura
5,865
3,255
0
5,897
12,942
4,169
0
2,846
10,086
0
41,941
W
Arachne
Uncoolwhip
Arachne
5,140
3,350
0
4,347
12,123
5,202
0
247
11,429
0
57,030
W
6,076
3,766
0
2,038
9,121
2,637
3,320
3,968
4,591
0
65,065
L
Tyr
kernny
Tyr
2,324
35
0
7,846
20,562
9,821
0
14,738
4,762
0
40,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,452
Gold Earned
39,105
419
Minions Killed
460
0
Camps Cleared
0
1,220,173
Distance Traveled
1,271,644
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,844
570
88
7
0
251,235
0
W
Anubis
7,716
643
114
10
0
241,585
0
L
Chiron
8,610
718
117
10
0
242,355
2
W
Fafnir
7,397
616
14
1
0
283,149
4
L
Ra
5,115
426
38
3
0
196,465
0
W
Kumbhakarna
8,482
707
122
10
0
250,243
0
L
Bakasura
6,545
545
92
8
0
274,103
0
W
Arachne
7,613
634
81
7
0
273,519
0
W
Izanami
7,897
658
129
11
0
223,148
4
L
Tyr
6,338
528
84
7
0
256,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role