Player Matchup

Mulan
Mulan
HUNT L1VES
Mulan
Level 107
God Stats
17W - 19L
1,482 SR
Queue Stats
131W - 134L
1,511 Elo+
Solo
Ymir
Ymir
Roco_Morales
Ymir
Level 105
God Stats
111W - 96L
1,588 SR
Queue Stats
162W - 157L
1,496 Elo+
Party 2
Surtr
Surtr
TheOutlawJJP
Surtr
Level 129
God Stats
18W - 20L
1,528 SR
Queue Stats
224W - 217L
1,551 Elo+
Solo
Nu Wa
Nu Wa
Thelight23
Nu Wa
Level 119
God Stats
8W - 5L
1,509 SR
Queue Stats
11W - 9L
1,364 Elo+
Solo
Skadi
Skadi
Y4E-Goose
Skadi
Level 102
God Stats
10W - 3L
1,808 SR
Queue Stats
97W - 90L
1,513 Elo+
Party 2
Team Averages
Level 112
1,583 SR
1,487 Elo+

VS

Team Averages
Level 71
1,429 SR
1,495 Elo+
Nemesis
Nemesis
Betteraxe123
Nemesis
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 59L
1,500 Elo+
Party 1
Neith
Neith
Bonibonbon23
Neith
Level 26
God Stats
7W - 9L
1,463 SR
Queue Stats
13W - 20L
1,405 Elo+
Party 1
Athena
Athena
Ivnvo
Athena
Level 17
God Stats
14W - 12L
1,492 SR
Queue Stats
19W - 25L
1,432 Elo+
Party 1
Nu Wa
Nu Wa
JoshTooBell
Nu Wa
Level 45
God Stats
3W - 2L
1,254 SR
Queue Stats
24W - 21L
1,615 Elo+
Solo
Bastet
Bastet
Masterhulio
Bastet
Level 146
God Stats
30W - 32L
1,437 SR
Queue Stats
172W - 160L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
4 / 0 / 5
8,162
583
7,431
11,107
5,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 2 / 13
8,001
572
4,615
8,915
6,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 1 / 0
7,580
541
4,781
10,334
7,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
14
4 / 0 / 4
8,281
592
5,566
3,346
870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Y4E-Goose
Skadi
13
9 / 2 / 5
7,972
569
11,192
8,097
2,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Betteraxe123
Nemesis
13
1 / 2 / 0
7,808
558
7,266
10,763
9,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

6
0 / 7 / 1
5,322
380
2,841
9,782
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Ivnvo
Athena
7
0 / 6 / 0
5,400
386
2,907
11,104
7,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 5 / 1
7,353
525
6,627
7,183
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
14
4 / 1 / 0
7,816
558
3,963
8,741
3,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
20
Kills
5
5
Deaths
21
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Betteraxe123
Nemesis
1
2
0
0.5
L
0
7
1
0.07
W
Mulan
4
0
5
6.5
L
Athena
Ivnvo
Athena
0
6
0
0
L
0
5
1
0.1
L
Bastet
4
1
0
4
W
2
2
13
4.25
W
1
1
0
1
W
Nu Wa
4
0
4
6
W
Skadi
Y4E-Goose
Skadi
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,585
Damage
23,604
41,799
Taken
47,573
22,674
Mitigated
24,319
10,541
Healing
7,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Betteraxe123
Nemesis
7,266
2,591
0
2,092
10,763
9,058
0
1,220
9,426
0
59,572
L
2,841
1,051
0
675
9,782
2,425
0
1,352
8,382
0
15,879
W
Mulan
7,431
1,203
0
3,813
11,107
5,018
0
1,966
8,974
0
77,898
L
Athena
Ivnvo
Athena
2,907
495
0
2,288
11,104
7,339
0
2,895
8,096
14,711
744
L
6,627
1,751
0
449
7,183
1,973
0
3,473
3,463
56,356
770
L
Bastet
3,963
1,230
0
1,983
8,741
3,524
0
1,015
7,622
0
65,895
W
4,615
648
0
2,846
8,915
6,550
245
3,388
5,527
28,355
0
W
4,781
2,236
0
2,318
10,334
7,835
0
1,078
8,812
1,317
44,028
W
Nu Wa
5,566
1,402
0
154
3,346
870
554
1,782
1,474
52,872
548
W
Skadi
Y4E-Goose
Skadi
11,192
3,780
0
1,410
8,097
2,401
72
1,165
6,932
0
56,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,996
Gold Earned
33,699
458
Minions Killed
405
0
Camps Cleared
0
1,391,902
Distance Traveled
1,367,721
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,808
558
120
9
0
259,000
4
L
Neith
5,322
380
32
2
0
246,446
0
W
Mulan
8,162
583
109
8
0
329,606
0
L
Athena
5,400
386
18
1
0
276,218
0
L
Nu Wa
7,353
525
117
8
0
262,283
1
L
Bastet
7,816
558
118
8
0
323,774
0
W
Ymir
8,001
572
39
3
0
263,541
2
W
Surtr
7,580
541
107
8
0
266,007
0
W
Nu Wa
8,281
592
107
8
0
262,894
1
W
Skadi
7,972
569
96
7
0
269,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role