Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DimeBagDyl75
Mulan
Level 6
God Stats
5W - 30L
1,475 SR
Queue Stats
8W - 39L
1,527 Elo+
Party 1
Nemesis
Nemesis
Dr Dirtnap
Nemesis
Level 107
God Stats
0W - 1L
1,296 SR
Queue Stats
42W - 76L
1,426 Elo+
Party 1
Hades
Hades
savekill0109
Hades
Level 193
God Stats
13W - 10L
1,599 SR
Queue Stats
324W - 331L
1,507 Elo+
Solo
Team Averages
Level 111
1,474 SR
1,492 Elo+

VS

Team Averages
Level 111
1,504 SR
1,488 Elo+
Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AegonTheIII
Horus
Level 45
God Stats
8W - 12L
1,409 SR
Queue Stats
105W - 116L
1,452 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JED-ORTON
Tsukuyomi
Level 158
God Stats
26W - 21L
1,615 SR
Queue Stats
278W - 252L
1,488 Elo+
Party 2
Zhong Kui
Zhong Kui
X-KAOS-
Zhong Kui
Level 157
God Stats
63W - 81L
1,451 SR
Queue Stats
921W - 882L
1,537 Elo+
Solo
Charybdis
Charybdis
xHE6POx
Charybdis
Level 89
God Stats
6W - 5L
1,547 SR
Queue Stats
266W - 262L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
3 / 4 / 0
6,231
623
5,719
7,553
2,354
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
 
Sylvanus
8
0 / 3 / 2
5,331
533
3,739
10,742
6,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 5 / 0
5,519
552
1,183
7,357
2,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Dr Dirtnap
Nemesis
9
0 / 3 / 1
5,027
503
4,280
8,783
2,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
2 / 2 / 0
5,824
582
3,071
7,493
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 1 / 1
6,597
660
6,141
4,910
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 4
5,935
594
4,746
6,418
4,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
JED-ORTON
Tsukuyomi
12
6 / 1 / 4
6,477
648
5,139
6,315
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
X-KAOS-
Zhong Kui
12
1 / 3 / 6
6,623
662
6,313
8,266
5,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
xHE6POx
Charybdis
13
4 / 1 / 1
7,573
757
4,602
4,747
1,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
6
Kills
17
17
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
4
0
0.75
L
Sylvanus
 
Sylvanus
0
3
2
0.33
W
Janus
 
Janus
4
1
1
4.5
W
2
0
4
4
L
1
5
0
0.2
L
Nemesis
Dr Dirtnap
Nemesis
0
3
1
0.17
W
Tsukuyomi
JED-ORTON
Tsukuyomi
6
1
4
8
W
Zhong Kui
X-KAOS-
Zhong Kui
1
3
6
1.33
L
2
2
0
1
W
Charybdis
xHE6POx
Charybdis
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,992
Damage
26,941
41,928
Taken
30,656
17,067
Mitigated
14,272
12,015
Healing
13,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,719
2,583
0
2,067
7,553
2,354
0
3,284
4,269
0
43,697
L
Sylvanus
 
Sylvanus
3,739
1,120
1,105
3,186
10,742
6,388
0
3,141
7,441
16,925
0
W
Janus
 
Janus
6,141
660
0
882
4,910
1,521
0
2,530
2,380
41,487
903
W
4,746
2,361
792
3,488
6,418
4,348
0
1,802
4,616
0
12,228
L
1,183
43
0
1,201
7,357
2,740
0
0
7,357
0
21,466
L
Nemesis
Dr Dirtnap
Nemesis
4,280
1,319
0
292
8,783
2,947
0
2,046
6,631
0
33,216
W
Tsukuyomi
JED-ORTON
Tsukuyomi
5,139
1,256
0
3,178
6,315
1,889
0
1,022
5,293
0
42,438
W
Zhong Kui
X-KAOS-
Zhong Kui
6,313
1,993
0
2,391
8,266
5,083
0
1,317
6,949
44,443
7,979
L
3,071
114
760
3,404
7,493
2,638
0
2,796
4,388
37,215
1,039
W
Charybdis
xHE6POx
Charybdis
4,602
1,707
0
2,664
4,747
1,431
871
0
4,747
0
48,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,932
Gold Earned
33,205
284
Minions Killed
358
0
Camps Cleared
0
1,064,594
Distance Traveled
1,085,689
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,231
623
80
8
0
202,254
2
L
Sylvanus
5,331
533
18
2
0
188,221
3
W
Janus
6,597
660
81
8
0
229,042
5
W
Horus
5,935
594
13
1
0
231,279
2
L
Mulan
5,519
552
44
4
0
211,293
0
L
Nemesis
5,027
503
59
6
0
245,594
3
W
Tsukuyomi
6,477
648
71
7
0
249,878
2
W
Zhong Kui
6,623
662
97
10
0
198,640
0
L
Hades
5,824
582
83
8
0
217,232
0
W
Charybdis
7,573
757
96
10
0
176,850
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role